自定义view-二,使用枚举

class
/**
 * Created by Venn on 2016/3/25.
 */
public class ShadowView extends View {

    private static final int RECT = 100;//shape rectangular
    private static final int CIRCLE = 101;//shape circle
    private static final int ARC = 110;//shape arc

    private Context mContext;
    private Paint mPaint;
    private int mShape;//shape what you want to draw
    private int mColor;//the color of the shape
    private boolean isStroke;//whether the shape is stroke
    private int border;//the width of the border
    private float radiusX, radiusY;//the radius of the shape(only use in rectangular)
    private float startAngle, endAngle;//the angle of the shape(only use in arc)
    private int gradientInterval;//the gradient interval of the color


    public ShadowView(Context context) {
        this(context, null);
    }

    public ShadowView(Context context, AttributeSet attrs) {
        super(context, attrs);
        mContext = context;
        TypedArray attributes = mContext.obtainStyledAttributes(attrs, R.styleable.ShadowView);

        //get enum by getInt(int index,int defaultValue)
        mShape = attributes.getInt(R.styleable.ShadowView_shadow_shape, RECT);
        mColor = attributes.getColor(R.styleable.ShadowView_shadow_color, Color.GREEN);
        isStroke = attributes.getBoolean(R.styleable.ShadowView_shadow_border_stroke, false);
        border = attributes.getInteger(R.styleable.ShadowView_shadow_border, 5);
        radiusX = attributes.getFloat(R.styleable.ShadowView_shadow_radius_x, 5.0f);
        radiusY = attributes.getFloat(R.styleable.ShadowView_shadow_radius_y, 5.0f);
        startAngle = attributes.getFloat(R.styleable.ShadowView_shadow_start_angle, 0);
        endAngle = attributes.getFloat(R.styleable.ShadowView_shadow_end_angle, 90);
        gradientInterval = attributes.getInteger(R.styleable.ShadowView_shadow_gradient_interval,
                2);
        attributes.recycle();
        init();
    }

    private void init() {
        mPaint = new Paint();
        mPaint.setColor(mColor);
        mPaint.setStyle(isStroke ? Paint.Style.STROKE : Paint.Style.FILL);
        mPaint.setStrokeWidth(border);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        //handle wrap_content, if not handle, wrap_content will equals match_parent
        int defaultDimension = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 200,
                mContext.getResources().getDisplayMetrics());
        int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);

        //according to the specMode calculate the display size
        if (widthSpecMode == MeasureSpec.AT_MOST && heightSpecMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(defaultDimension, defaultDimension);
        } else if (widthSpecMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(defaultDimension, heightSpecSize);
        } else if (heightSpecMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(widthSpecSize, defaultDimension);
        }
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //handle the padding, if not handle, the attribute won't effect
        int paddingLeft = getPaddingLeft();
        int paddingRight = getPaddingRight();
        int paddingTop = getPaddingTop();
        int paddingBottom = getPaddingBottom();

        //calculate the real size
        int left = paddingLeft;
        int right = getWidth() - paddingRight;
        int top = paddingTop;
        int bottom = getHeight() - paddingBottom;
        int len = Math.min(right - left, bottom - top) / gradientInterval;
        int space = 0;
        int drawColor = mColor;

        //TODO can't parse color(need survey)
        int alpha = mColor & Color.BLACK;
        int red = mColor & Color.RED;
        int green = mColor & Color.GREEN;
        int blue = mColor & Color.BLUE;
        switch (mShape) {
            case RECT:
                for (int i = 0; i < len; i++) {
                    space = i * gradientInterval;
                    //drawColor = Color.argb(alpha - space, red - space, green - space, blue -
                    // space);
                    mPaint.setColor(drawColor);
                    RectF rect = new RectF(left + space, top + space, right - space, bottom -
                            space);
                    canvas.drawRoundRect(rect, radiusX, radiusY, mPaint);

                    mPaint.setColor(Color.YELLOW);
                    space += gradientInterval;
                    RectF rectS = new RectF(left + space, top + space, right - space, bottom -
                            space);
                    canvas.drawRoundRect(rectS, radiusX, radiusY, mPaint);
                }
                break;
            case CIRCLE:
                for (int i = 0; i < len; i++) {
                    space = i * gradientInterval;
                    mPaint.setColor(drawColor);

                    int width = right - left;
                    int height = bottom - top;
                    int xPoint = width / 2 + paddingLeft;
                    int yPoint = height / 2 + paddingTop;
                    canvas.drawCircle(xPoint, yPoint, Math.min(width, height) / 2 - space, mPaint);

                    mPaint.setColor(Color.BLUE);
                    space += gradientInterval;
                    canvas.drawCircle(xPoint, yPoint, Math.min(width, height) / 2 - space, mPaint);

                }
                break;
            case ARC:
                for (int i = 0; i < len; i++) {
                    space = i * gradientInterval;
                    mPaint.setColor(drawColor);
 RectF aRect = new RectF(left, top, right, bottom);
                    canvas.drawArc(aRect, startAngle, endAngle, isStroke, mPaint);

                    mPaint.setColor(Color.RED);
                    space += gradientInterval;
                    RectF rectS = new RectF(left + space, top + space, right - space, bottom -
                            space);
                    canvas.drawArc(rectS, startAngle, endAngle, isStroke, mPaint);
                }
                break;
        }
    }


    // handle Touch event

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        //get VelocityTracker(速度追踪器) what is used to get the slide speed
        VelocityTracker tracker = VelocityTracker.obtain();
        tracker.addMovement(event);

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:

                // get touchSlop(触摸溢出):the min distance that a touch should slid,
                // if the distance less than the touchSlop, think that's not a slide
                ViewConfiguration configuration = ViewConfiguration.get(mContext);
                int touchSlop = configuration.getScaledTouchSlop();
                Log.i("touchSlop", "touchSlop:" + touchSlop);
                break;
            case MotionEvent.ACTION_MOVE:

                //calculate the speed in 1000ms(distance in 1000ms/1000ms)
                tracker.computeCurrentVelocity(1000);
                float xVelocity = tracker.getXVelocity();
                float yVelocity = tracker.getYVelocity();
                Log.i("velocity", "xVelocity:" + xVelocity + ",yVelocity:" + yVelocity);

                break;
            case MotionEvent.ACTION_UP:
                break;
            default:
                break;
        }

        //clear and recycle the VelocityTracker
        tracker.clear();
        tracker.recycle();
        return true;
    }

    private int getRandomColor() {
        Random random = new Random(255);
        int alpha = random.nextInt();
        int red = random.nextInt();
        int green = random.nextInt();
        int blue = random.nextInt();
        return Color.argb(alpha, red, green, blue);
    }
}


格式
<declare-styleable name="ShadowView">
    <attr name="shadow_color" format="color"/>
    <attr name="shadow_border_stroke" format="boolean"/>
    <attr name="shadow_border" format="integer"/>
    <attr name="shadow_shape">
        <enum name="RECT" value="100"/>
        <enum name="CIRCLE" value="101"/>
        <enum name="ARC" value="110"/>
    attr>
    <attr name="shadow_radius_x" format="float"/>
    <attr name="shadow_radius_y" format="float"/>
    <attr name="shadow_start_angle" format="float"/>
    <attr name="shadow_end_angle" format="float"/>
    <attr name="shadow_gradient_interval" format="integer"/>
declare-styleable>
 
布局
xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              xmlns:app="http://schemas.android.com/apk/res-auto"
              android:layout_width="match_parent"
              android:layout_height="match_parent"
              android:gravity="center"
              android:orientation="vertical"
    >


    <com.example.venn.costumeview.ui.customer.ShadowView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:background="@android:color/holo_orange_light"
        android:padding="20dp"
        app:shadow_border="3"
        app:shadow_border_stroke="true"
        app:shadow_color="@android:color/holo_red_light"
        app:shadow_end_angle="180"
        app:shadow_gradient_interval="20"
        app:shadow_radius_x="10.0"
        app:shadow_radius_y="10.0"
        app:shadow_shape="CIRCLE"
        app:shadow_start_angle="30"
        />
LinearLayout>

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