轮播模块

#import@interface LoopView : UIView

@property (nonatomic, assign) int imgCount;

@end



#import "LoopView.h"@interface LoopView ()@property (nonatomic, strong) NSTimer *timer;

@property (nonatomic)CGPoint offSet;

@property (nonatomic,strong)NSTimer *repeatingTimer;

@end

@implementation LoopView

- (void)awakeFromNib{

[super awakeFromNib];

UIScrollView *scrollView = [[UIScrollView alloc]init];

scrollView.showsHorizontalScrollIndicator = NO;

scrollView.pagingEnabled = YES;

scrollView.userInteractionEnabled = YES;

scrollView.delegate = self;

scrollView.tag = 100;

[self addSubview:scrollView];

UIImageView *currentImageView = [[UIImageView alloc]init];

currentImageView.image = [UIImage imageNamed:@"1"];

[scrollView addSubview:currentImageView];

currentImageView.tag = 102;

UIImageView *nextImageView = [[UIImageView alloc]init];

nextImageView.image = [UIImage imageNamed:@"2"];

[scrollView addSubview:nextImageView];

nextImageView.tag = 103;

UIImageView *preImageView = [[UIImageView alloc]init];

preImageView.image = [UIImage imageNamed:@"5"];

[scrollView addSubview:preImageView];

preImageView.tag = 101;

UIPageControl *pageControl = [[UIPageControl alloc]init];

pageControl.numberOfPages = 6;

pageControl.currentPage = 0;

pageControl.tag = 104;

[self addSubview:pageControl];

self.timer = [NSTimer scheduledTimerWithTimeInterval:5.0f target:self selector:@selector(update:) userInfo:nil repeats:YES];

[[NSRunLoop mainRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];

NSInvocationOperation *peration = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(update:) object:nil];

NSOperationQueue *queue = [[NSOperationQueue alloc]init];

[queue addOperation:peration];

}

// 调整按钮的frame最好在这个方法里面

- (void)layoutSubviews

{

[super layoutSubviews];

UIPageControl *pageControl = [self viewWithTag:104];

UIScrollView *scrollview = [self viewWithTag:100];

UIImageView *currentImageView = [self viewWithTag:102];

UIImageView *preImageView = [self viewWithTag:101];

UIImageView *nextImageView = [self viewWithTag:103];

CGFloat width = self.frame.size.width;

CGFloat hight = self.frame.size.height;

scrollview.contentOffset = CGPointMake(width, 0);

scrollview.frame = CGRectMake(0, 0, width, hight);

[scrollview setContentSize:CGSizeMake(width * imgCount, hight)];

currentImageView.frame = CGRectMake(width, 0, width, hight);

nextImageView.frame = CGRectMake(width * 2, 0, width, hight);

preImageView.frame = CGRectMake(0, 0, width, hight);

pageControl.frame = CGRectMake(self.bounds.size.width/2 - 40, self.bounds.size.height - 100, 80, 20);

}

- (void)update:(NSTimer *)timer{

CGFloat width = self.frame.size.width;

_offSet = CGPointMake(width, 0);

NSTimer *timerSecond = [NSTimer scheduledTimerWithTimeInterval:0.002 target:self selector:@selector(updateImage) userInfo:nil repeats:YES];//0.002  更改图片速度

self.repeatingTimer = timerSecond;

}

- (void) updateImage{

UIScrollView *scrollview = [self viewWithTag:100];

_offSet.x += _offSet.x / 200;

[scrollview setContentOffset:_offSet animated:YES];

if (_offSet.x > self.frame.size.width * 2) {

[self.repeatingTimer invalidate];

self.repeatingTimer = nil;

}

}

#pragma mark -UISrollViewDelegate

- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView{

[self.timer invalidate];

[self.repeatingTimer invalidate];

self.repeatingTimer = nil;

}

- (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView{

self.timer = [NSTimer scheduledTimerWithTimeInterval:5.0f target:self selector:@selector(update:) userInfo:nil repeats:YES];

[[NSRunLoop mainRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];

}

- (void)scrollViewDidScroll:(UIScrollView *)scrollView{

UIScrollView *scrollview = [self viewWithTag:100];

UIImageView *currentImageView = [self viewWithTag:102];

UIImageView *preImageView = [self viewWithTag:101];

UIImageView *nextImageView = [self viewWithTag:103];

UIPageControl *pControl = (UIPageControl *)[self viewWithTag:104];

static int i = 1;

float offset = scrollview.contentOffset.x;

if (nextImageView.image == nil || preImageView.image == nil){

NSString *nextImgName = [NSString stringWithFormat:@"%d",i == imgCount ? 1 : i+1];

nextImageView.image = [UIImage imageNamed:nextImgName];

NSString *preImgName = [NSString stringWithFormat:@"%d", i == 1 ? imgCount : i-1];

preImageView.image = [UIImage imageNamed:preImgName];

}

if (offset == 0) {

currentImageView.image = preImageView.image;

scrollview.contentOffset = CGPointMake(scrollview.bounds.size.width,0);

preImageView.image = nil;

if (i == 1) {

i = imgCount;

pControl.currentPage = i - 1;

}else{

i = i - 1;

pControl.currentPage = i - 1;

}

}

if (offset == scrollview.bounds.size.width * 2) {

currentImageView.image = nextImageView.image;

scrollview.contentOffset = CGPointMake(scrollview.bounds.size.width, 0);

nextImageView.image = nil;

if (i == imgCount) {

i = 1;

pControl.currentPage = i - 1;

}else{

i += 1;

pControl.currentPage = i - 1;

}

}

}

@end

为什么用oc,swift2.3 到 3.0 改动较大,在Xcode7.3.1 和 Xcode8.0版本中改动较多。而此模块从网上下载下来就直接可以用。github连接 https://github.com/fanbo1101020133/Carousel-figure-Model 。

特点:1,自定义轮播图大小,拖View控件即可。在下图的class中加入LoopView。

2,无限轮播,任意多张图片,imgCount表示图片的个数。

3,可以改变轮播速度,文中已有标注。

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