数据结构实习-迷宫(基于Qt实现)

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Maze.pro文件

 1 #-------------------------------------------------
 2 #
 3 # Project created by QtCreator 2016-12-26T14:10:37
 4 #
 5 #-------------------------------------------------
 6 
 7 QT       += core gui
 8 
 9 greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
10 
11 TARGET = Maze
12 TEMPLATE = app
13 
14 
15 SOURCES += main.cpp\
16         mainwindow.cpp \
17     MAZE.cpp \
18     DijkstraWindow.cpp \
19     head.cpp
20 
21 HEADERS  += mainwindow.h \
22     MAZE.h \
23     DijkstraWindow.h \
24     head.h
25 
26 FORMS += \
27     head.ui
28 
29 RESOURCES += \
30     img.qrc
DijkstraWindow.h文件
 1 #ifndef DIJKSTRAWINDOW_H
 2 #define DIJKSTRAWINDOW_H
 3 
 4 #include 
 5 #include 
 6 #include 
 7 #include 
 8 #include 
 9 #include 
10 #include 
11 #include 
12 #include 
13 #include 
14 #include 
15 #include 
16 
17 class DijkstraWindow : public QWidget
18 {
19     Q_OBJECT
20 
21 public:
22 
23 
24     DijkstraWindow(QWidget *parent = 0);
25 //    void paintEvent(QPaintEvent *);
26 //    void keyPressEvent(QKeyEvent *e);
27     void dijkstra();
28     void set_n(int tn){n = tn;}
29     int get_n(){return n;}
30     void set_m(int tm){m = tm;}
31     int get_m(){return m;}
32     ~DijkstraWindow();
33 private:
34     QTextEdit *te_datain;
35     QPushButton *queding;
36     QLabel *bushu, *huafei, *bushuOut, *huafeiOut, *shuoming;
37     int n, m, s, t;
38 private slots:
39     void startDijkstra();
40 };
41 #endif // DIJKSTRAWINDOW_H

head.h文件

 1 #ifndef HEAD_H
 2 #define HEAD_H
 3 
 4 #include 
 5 #include "DijkstraWindow.h"
 6 #include "mainwindow.h"
 7 
 8 namespace Ui {
 9 class Head;
10 }
11 
12 class Head : public QWidget
13 {
14     Q_OBJECT
15 
16 public:
17     explicit Head(QWidget *parent = 0);
18     ~Head();
19 
20 private slots:
21     void on_pushButton_clicked();
22 
23     void on_pushButton_2_clicked();
24 
25 private:
26     Ui::Head *ui;
27     DijkstraWindow d;
28     MainWindow w;
29 };
30 
31 #endif // HEAD_H

mainwindow.h文件

 1 #ifndef MAINWINDOW_H
 2 #define MAINWINDOW_H
 3 
 4 #include "MAZE.h"
 5 #include 
 6 #include 
 7 #include 
 8 #include 
 9 #include 
10 #include 
11 #include 
12 #include 
13 #include 
14 #include 
15 #include 
16 #include 
17 
18 class MainWindow : public QWidget
19 {
20     Q_OBJECT
21 
22 public:
23     MainWindow(QWidget *parent = 0);
24     void paintEvent(QPaintEvent *);
25     void keyPressEvent(QKeyEvent *e);
26     ~MainWindow();
27 private:
28     QLabel *ql_shuru,*ql_bushu, *ql_bushuOut, *yongshi, *yongshiOut;
29     QLineEdit *infile;
30     QPushButton *queding;
31     QPushButton *zhaolu;
32     MAZE *m;
33     int X = 1;
34     int Y = 0;
35     bool bfs_fg = false;
36 private slots:
37     void startMaze();
38     void startBFS();
39 };
40 
41 #endif // MAINWINDOW_H

MAZE.h文件

 1 #ifndef MAZE_H
 2 #define MAZE_H
 3 
 4 static const int N = 1000;
 5 
 6 class MAZE
 7 {
 8 public:
 9     int maze[N][N];
10     struct point
11     {
12         int x, y, pre;
13     }q[N*N], path[N*N];
14     MAZE();
15     void set_n(int tn);
16     int get_n();
17     int get_len_path(){return len_path;}
18     void set_len_path(int tn){len_path = tn;}
19     void printPath()
20     {
21         bfs();
22         for(int i = len_path-1; i >= 0; i--)
23             if(maze[path[i].x][path[i].y]==0)
24                 maze[path[i].x][path[i].y] = 6;
25     }
26     void recoverPath()
27     {
28         for(int i = len_path-1; i >= 0; i--)
29             if(maze[path[i].x][path[i].y]==6)
30                 maze[path[i].x][path[i].y] = 0;
31     }
32     void mazeInit();
33     int searchPath(int x, int y);
34     void print();
35     ~MAZE();
36 private:
37     int n, len_path, nn;
38     void bfs();
39     void getPath(int pos);
40 };
41 
42 #endif // MAZE_H
DijkstraWindow.cpp文件
  1 #include "DijkstraWindow.h"
  2 #include 
  3 #include 
  4 #include 
  5 #include 
  6 
  7 static const int maxn = 1005;
  8 static const int inf = 9999999;
  9 int Tu_dist[maxn][maxn], Tu_pay[maxn][maxn], dis[maxn], pay[maxn], book[maxn];
 10 
 11 DijkstraWindow::DijkstraWindow(QWidget *parent)
 12     : QWidget(parent)
 13 {
 14     this->setFixedSize(220,450);
 15 
 16     shuoming = new QLabel(this);
 17     shuoming->setText("说明:第一行输入4个数,分别表示\n点的个数,边的个数,起点,终点。\n之后每一行输入4个数u、v、d、p,\n表示u和v之间有一条长度为d的路,需\n要p的花费。给出图,可计算起点到终\n点的最短距离及其花费,如果最短距\n离有多条路线,则输出花费最少的。");
 18     shuoming->setGeometry(10, 5, 200, 120);
 19 
 20     te_datain = new QTextEdit(this);
 21     te_datain->setText("3 2 1 3\n1 2 5 6\n2 3 4 5");
 22     te_datain->setGeometry(10, 130, 200, 220);
 23 
 24     queding = new QPushButton(this);
 25     queding->setText("确定");
 26     queding->setGeometry(60, 370, 100, 20);
 27 
 28     bushu = new QLabel(this);
 29     bushu->setText("最短路径长度:");
 30     bushu->setGeometry(40, 400, 80, 20);
 31 
 32     bushuOut = new QLabel(this);
 33     bushuOut->setText("0");
 34     bushuOut->setGeometry(140, 400, 20, 20);
 35 
 36     huafei = new QLabel(this);
 37     huafei->setText("花费:");
 38     huafei->setGeometry(85, 425, 40, 20);
 39 
 40     huafeiOut = new QLabel(this);
 41     huafeiOut->setText("0");
 42     huafeiOut->setGeometry(140, 425, 20, 20);
 43 
 44     connect(queding,SIGNAL(clicked()),this,SLOT(startDijkstra()));
 45 }
 46 
 47 void DijkstraWindow::startDijkstra()
 48 {
 49 
 50     int a, b, d, p;
 51     //QString str = te_datain->toPlainText();
 52     int line_n=te_datain->document()->lineCount();
 53     if(line_n != 0)
 54     {
 55         for(int i = 0; i < line_n; i++)
 56         {
 57             QString str=te_datain->toPlainText().section('\n',i-line_n,i-line_n,QString::SectionSkipEmpty);
 58             QStringList strlist=str.split(" ");
 59             if(i == 0)
 60             {
 61                 n = strlist[0].toInt();
 62                 m = strlist[1].toInt();
 63                 s = strlist[2].toInt();
 64                 t = strlist[3].toInt();
 65                 for(int i = 0; i <= n; i++)
 66                     for(int j = 0; j <= n; j++)
 67                     {
 68                         Tu_dist[i][j] =inf;
 69                         Tu_pay[i][j] = inf;
 70                     }
 71                 //std::cout<
 72             }else
 73             {
 74                 a = strlist[0].toInt();
 75                 b = strlist[1].toInt();
 76                 d = strlist[2].toInt();
 77                 p = strlist[3].toInt();
 78                 if(d<Tu_dist[a][b])
 79                 {
 80                     Tu_dist[a][b] = Tu_dist[b][a] = d;
 81                     Tu_pay[a][b] = Tu_pay[b][a] = p;
 82                 }
 83                 //std::cout<
 84             }
 85         }
 86 
 87         for(int i = 1; i <= n; i++)
 88         {
 89             dis[i] = Tu_dist[s][i];
 90             pay[i] = Tu_pay[s][i];
 91         }
 92 
 93         memset(book, 0, sizeof(book));
 94         book[s] = 1;
 95         dis[s] = 0;
 96         pay[s] = 0;
 97 
 98         int mindist, u, v;
 99         for(int i = 1; i < n; i++)
100         {
101             mindist = inf;
102             for(int j = 1; j <= n; j++)
103             {
104                 if(book[j]==0&&dis[j]<mindist)
105                 {
106                     mindist = dis[j];
107                     u = j;
108                 }
109             }
110             book[u] = 1;
111             for(int v = 1; v <= n; v++)
112             {
113                 if(!book[v] && Tu_dist[u][v]<inf)
114                 {
115                     if(dis[v]>dis[u]+Tu_dist[u][v])
116                     {
117                         dis[v] = dis[u]+Tu_dist[u][v];
118                         pay[v] = pay[u]+Tu_pay[u][v];
119                     }
120                     else if(dis[v]==(dis[u]+Tu_dist[u][v]))
121                         pay[v] = (pay[u]+Tu_pay[u][v])Tu_pay[u][v]:pay[v];
122                 }
123             }
124         }
125         QString str;
126         bushuOut->setText(str.setNum(dis[t]));
127         huafeiOut->setText(str.setNum(pay[t]));
128 
129         update();
130     }
131 }
132 
133 DijkstraWindow::~DijkstraWindow()
134 {
135 
136 }

head.cpp文件

 1 #include "head.h"
 2 #include "ui_head.h"
 3 
 4 Head::Head(QWidget *parent) :
 5     QWidget(parent),
 6     ui(new Ui::Head)
 7 {
 8     ui->setupUi(this);
 9 }
10 
11 Head::~Head()
12 {
13     delete ui;
14 }
15 
16 void Head::on_pushButton_clicked()
17 {
18     w.show();
19 }
20 
21 void Head::on_pushButton_2_clicked()
22 {
23     d.show();
24 }

main.cpp文件

 1 #include "head.h"
 2 #include 
 3 
 4 int main(int argc, char *argv[])
 5 {
 6     QApplication a(argc, argv);
 7     Head h;
 8     h.show();
 9 
10     return a.exec();
11 }

mainwindow.cpp文件

  1 #include "mainwindow.h"
  2 #include "MAZE.h"
  3 #include 
  4 #include 
  5 //#include 
  6 
  7 #define size 20
  8 using namespace std;
  9 MainWindow::MainWindow(QWidget *parent)
 10     : QWidget(parent)
 11 {
 12     int n = 31;
 13     m = new MAZE();
 14     m->set_n(n);
 15     m->mazeInit();
 16     m->print();
 17     //m->printPath();
 18     this->setWindowTitle("迷宫");
 19     this->setFixedSize((n+9)*size,n*size);
 20     //this->resize((n+10)*size,n*size);
 21     this->setFocus(Qt::MouseFocusReason);
 22     QPalette pa;
 23     pa.setColor(QPalette::WindowText,Qt::black);
 24     QFont ft;
 25     ft.setPointSize(14);
 26 
 27     ql_shuru = new QLabel(this);
 28     ql_shuru->setText("迷宫大小");
 29     ql_shuru->setPalette(pa);
 30     ql_shuru->setFont(ft);
 31     ql_shuru->setGeometry((n+2)*size, 2*size, 100, 20);
 32 
 33     infile = new QLineEdit(this);
 34     infile->setText("30");
 35     infile->setGeometry((n+2)*size, 4*size, 90, 20);
 36 
 37     queding = new QPushButton(this);
 38     queding->setText("创建");
 39     queding->setGeometry((n+3)*size, 6*size, 60,20);
 40 
 41     zhaolu = new QPushButton(this);
 42     zhaolu->setText("找最短路");
 43     zhaolu->setGeometry((n+3)*size, (n-6)*size, 60,20);
 44 
 45     ql_bushu = new QLabel(this);
 46     ql_bushu->setText("最短路步数");
 47     ql_bushu->setGeometry((n+2)*size, (n-4)*size, 60,20);
 48 
 49     //QString str;
 50     ql_bushuOut = new QLabel(this);
 51     //ql_bushuOut->setText(str.setNum(m->get_len_path()));
 52     ql_bushuOut->setText("0");
 53     ql_bushuOut->setGeometry((n+7)*size, (n-4)*size, 60,20);
 54 
 55     yongshi = new QLabel(this);
 56     yongshi->setText("用时");
 57     yongshi->setGeometry((n+4)*size, (n-2)*size, 60,20);
 58 
 59     yongshiOut = new QLabel(this);
 60     yongshiOut->setText("0");
 61     yongshiOut->setGeometry((n+7)*size, (n-2)*size, 60,20);
 62 
 63     connect(queding,SIGNAL(clicked()),this,SLOT(startMaze()));
 64     connect(zhaolu,SIGNAL(clicked()),this,SLOT(startBFS()));
 65 }
 66 
 67 MainWindow::~MainWindow()
 68 {
 69 
 70 }
 71 
 72 void MainWindow::paintEvent(QPaintEvent *)
 73 {
 74     QPainter painter(this);
 75     // 反走样  painter.setRenderHint(QPainter::Antialiasing, true);
 76     // 绘制图标    painter.drawPixmap(rect(), QPixmap(":/img/nwafu.jmp"));
 77     //painter.setPen(Qt::black);
 78     //painter.setRenderHint(QPainter::Antialiasing, true);// 设置画笔颜色、宽度
 79     //painter.setPen(QPen(QColor(0, 160, 160), 1));
 80     int n = m->get_n();
 81     for(int i = 0; i < n; i++)
 82     {
 83         for(int j = 0; j < n; j++)
 84         {
 85             if(m->maze[i][j] ==1){
 86                 painter.setPen(Qt::darkCyan);
 87                 painter.setBrush(QBrush(Qt::darkCyan,Qt::SolidPattern));
 88                 painter.drawRect(QRect(j*size,i*size,size,size));
 89             }else if(m->maze[i][j] == 2){
 90 //                painter.setPen(Qt::darkMagenta);
 91 //                painter.setBrush(QBrush(Qt::darkMagenta,Qt::SolidPattern));
 92 //                painter.drawRect(QRect(j*size,i*size,size,size));
 93                 painter.drawPixmap(j*20,i*20,20,20,QPixmap(":/new/prefix1/img/panda2.jpg").scaled(20,20));
 94             }else if(m->maze[i][j] == 3){
 95                 painter.setPen(Qt::red);
 96                 painter.setBrush(QBrush(Qt::red,Qt::SolidPattern));
 97                 painter.drawRect(QRect(j*size,i*size,size,size));
 98                 painter.drawPixmap(j*20,i*20,20,20,QPixmap(":/new/prefix1/img/bamboo.jpg").scaled(20,20));
 99             }else if(m->maze[i][j] == 0){
100                 painter.setPen(Qt::white);
101                 painter.setBrush(QBrush(Qt::white,Qt::SolidPattern));
102                 painter.drawRect(QRect(j*size,i*size,size,size));
103             }else if(m->maze[i][j] == 6){
104 //                painter.setPen(Qt::darkGray);
105 //                painter.setBrush(QBrush(Qt::darkGray,Qt::SolidPattern));
106 //                painter.drawRect(QRect(j*size,i*size,size,size));
107                 painter.drawPixmap(j*20,i*20,20,20,QPixmap(":/new/prefix1/img/foot.jpg").scaled(20,20));
108             }
109         }
110     }
111 }
112 
113 void MainWindow::keyPressEvent(QKeyEvent *e)
114 {
115     if(bfs_fg){
116         m->recoverPath();
117         bfs_fg = false;
118         ql_bushuOut->setText("0");
119         update();
120     }
121     int tx = X, ty = Y;
122     int n = m->get_n();
123     if(e->key()==87||e->key()==16777235)//
124     {
125         if(X>0 && m->maze[X-1][Y] != 1)
126         {
127             X=X-1;
128         }
129     }
130     else if(e->key()==83||e->key()==16777237)//
131     {
132         if(X1 && m->maze[X+1][Y] != 1)
133         {
134             X=X+1;
135         }
136     }
137     else if(e->key()==65||e->key()==16777234)//
138     {
139         if(Y>0 && m->maze[X][Y-1] != 1)
140         {
141             Y=Y-1;
142         }
143     }
144     else if(e->key()==68||e->key()==16777236)//
145     {
146 
147         if(Y1 && m->maze[X][Y+1] != 1)
148         {
149             Y=Y+1;
150         }
151     }
152     int tmp = m->maze[X][Y];
153     if(tmp == 3){
154         QMessageBox::information(this,"提示","到达终点",QMessageBox::Yes);
155     }else{
156         m->maze[X][Y] = m->maze[tx][ty];
157         m->maze[tx][ty] = tmp;
158     }
159     update();
160 }
161 
162 void MainWindow::startMaze()
163 {
164     int n = infile->text().toInt();
165     //n = 2*n+2;
166     if(n<15)n = 15;
167     if(n>100)n = 100;
168     if(n%2 == 0)n++;
169     this->setFixedSize((n+9)*size,n*size);
170     //this->resize((n+10)*size,n*size);
171 
172    // ql_shuru->setText("请输入迷宫的大小");
173     ql_shuru->setGeometry((n+2)*size, 2*size, 100, 20);
174     infile->setGeometry((n+2)*size, 4*size, 90, 20);
175     //queding->setText("创建");
176     queding->setGeometry((n+3)*size, 6*size, 60,20);
177     //zhaolu->setText("找最短路");
178     zhaolu->setGeometry((n+3)*size, (n-6)*size, 60,20);
179     //ql_bushu->setText("最短路步数");
180     ql_bushu->setGeometry((n+2)*size, (n-4)*size, 60,20);
181     ql_bushuOut->setText("0");
182     ql_bushuOut->setGeometry((n+7)*size, (n-4)*size, 60,20);
183     yongshi->setGeometry((n+4)*size, (n-2)*size, 60,20);
184     yongshiOut->setGeometry((n+7)*size, (n-2)*size, 60,20);
185     m->set_n(n);
186     m->mazeInit();
187     X = 1, Y = 0;
188     this->setFocus(Qt::MouseFocusReason);
189     update();
190 }
191 
192 void MainWindow::startBFS()
193 {
194     time_t start, end;
195     time(&start);
196     m->printPath();
197     time(&end);
198     double cost = difftime(end,start);
199     QString str;
200     ql_bushuOut->setText(str.setNum(m->get_len_path()));
201     yongshiOut->setText(str.setNum(cost));
202     //cout<<"ok"<
203     bfs_fg = true;
204     this->setFocus(Qt::MouseFocusReason);
205     update();
206 }

MAZE.cpp文件

  1 #include "MAZE.h"
  2 #include 
  3 #include 
  4 #include 
  5 #include 
  6 #include 
  7 #include 
  8 using namespace std;
  9 int fa[N*N];
 10 int dx[4] = {1, 0, -1, 0};
 11 int dy[4] = {0, 1, 0, -1};
 12 
 13 MAZE::MAZE(){}
 14 
 15 void MAZE::set_n(int tn)
 16 {
 17     n = tn;
 18     nn = n/2;
 19 }
 20 
 21 int MAZE::get_n()
 22 {
 23     return n;
 24 }
 25 
 26 void MAZE::print()
 27 {
 28     bfs();
 29 //    for(int i = 0; i < n; i++)
 30 //    {
 31 //        for(int j = 0; j < n; j++)
 32 //            cout< 33 //        cout< 34 //    }
 35 }
 36 
 37 void init()
 38 {
 39     for(int i = 0; i < N*N; i++)
 40         fa[i] = i;
 41 }
 42 
 43 int getfa(int x)
 44 {
 45     if(fa[x] == x)return x;
 46     else return fa[x] = getfa(fa[x]);
 47 }
 48 
 49 void Merge(int a, int b)
 50 {
 51     int af = getfa(a);
 52     int bf = getfa(b);
 53     if(af != bf)
 54         fa[bf] = af;
 55 }
 56 
 57 int tolist(int x, int y, int n)
 58 {
 59     return x*n+y;
 60 }
 61 
 62 void MAZE::mazeInit()
 63 {
 64     for(int i=0; i<=nn*2+2; ++i)
 65         for(int j=0; j<=nn*2+2; ++j)
 66             maze[i][j] = 1;
 67 
 68     for(int i=0, j=2*nn+2; i<=2*nn+2; ++i)
 69     {
 70         maze[i][0] = 0;
 71         maze[i][j] = 0;
 72     }
 73     for(int i=0, j=2*nn+2; i<=2*nn+2; ++i)
 74     {
 75         maze[0][i] = 0;
 76         maze[j][i] = 0;
 77     }
 78     maze[2][1] = 2;
 79     maze[2*nn][2*nn+1] = 3;
 80 
 81     srand((unsigned)time(NULL));
 82     searchPath(rand()%nn+1, rand()%nn+1);
 83 
 84     for(int i = 0; i < n; i++)
 85     {
 86         for(int j = 0; j < n; j++)
 87         {
 88             maze[i][j] = maze[i+1][j+1];
 89         }
 90     }
 91 
 92     len_path = 0;
 93 //    int sx, sy, ex, ey, x, y;
 94 //    init();
 95 //    for(int i = 0; i < n; i++)
 96 //        for(int j = 0; j < n; j++)
 97 //            maze[i][j] = 1;
 98 //    for(int i = 1; i < n; i++)
 99 //    {
100 //        if(i&1)
101 //            for(int j = 1; j < n; j+=2)
102 //                maze[i][j] = 0;
103 //    }
104 //    //print(n);
105 //    //cout<<"*********************"<106 //    srand(time(NULL));
107 //    int d;
108 //    int tx1, ty1, tx2, ty2;
109 //    sx = sy = 1;
110 //    ex = ey = n-3;
111 
112 //    //cout<<"ok"<113 //    maze[sx][sy] = maze[ex][ey] = 0;
114 //    while(getfa(tolist(sx, sy, n)) != getfa(tolist(ex, ey, n)))
115 //    {
116 //        do
117 //        {
118 //            x = rand()%(n-2)+1;
119 //            y = (rand()+2333)%(n-2)+1;
120 //        }
121 //        while(maze[x][y] != 1);
122 //        d = x%2;
123 //        if(!d)
124 //        {
125 //            tx1 = x+1;
126 //            ty1 = y;
127 //            tx2 = x-1;
128 //            ty2 = y;
129 //            if(getfa(tolist(tx1, ty1, n)) != getfa(tolist(tx2, ty2, n)))
130 //            {
131 //                maze[x][y] = 0;
132 //                Merge(tolist(tx1, ty1, n), tolist(tx2, ty2, n));
133 //            }
134 //        }
135 //        else
136 //        {
137 //            tx1 = x;
138 //            ty1 = y+1;
139 //            tx2 = x;
140 //            ty2 = y-1;
141 //            if(getfa(tolist(tx1, ty1, n)) != getfa(tolist(tx2, ty2, n)))
142 //            {
143 //                maze[x][y] = 0;
144 //                Merge(tolist(tx1, ty1, n), tolist(tx2, ty2, n));
145 //            }
146 //        }
147 //    }
148 //    for(int i = 0; i < n; i++)
149 //    {
150 //        maze[i][n-1] = 1;
151 //        maze[n-1][i] = 1;
152 //    }
153 //    maze[sx][sy] = 2;
154 //    maze[ex][ey] = 3;
155     //print();
156 }
157 
158 int MAZE::searchPath(int x, int y)
159 {
160     static int dir[4][2] = {0, 1, 1, 0, 0, -1, -1, 0};
161     int zx = x*2;
162     int zy = y*2;
163     int next, turn, i;
164     maze[zx][zy] = 0;
165     turn = rand()%2 ? 1 : 3;
166     for(i=0, next=rand()%4; i<4; ++i, next=(next+turn)%4)
167         if(maze[zx+2*dir[next][0]][zy+2*dir[next][1]] == 1)
168         {
169             maze[zx+dir[next][0]][zy+dir[next][1]] = 0;
170             searchPath(x+dir[next][0], y+dir[next][1]);
171         }
172     return 0;
173 }
174 
175 void MAZE::getPath(int pos)
176 {
177     while(pos != -1)
178     {
179         path[len_path].x = q[pos].x;
180         path[len_path].y = q[pos].y;
181         len_path++;
182         pos = q[pos].pre;
183     }
184 }
185 
186 void MAZE::bfs()
187 {
188     int front, tail, sx, sy;
189     for(int i = 0; i < n; i++)
190         for(int j = 0; j < n; j++)
191             if(maze[i][j] == 2)
192             {
193                 sx = i; sy = j;
194             }
195     front = tail = 0;
196     q[tail].x = sx;
197     q[tail].y = sy;
198     q[tail].pre = -1;
199     tail++;
200     int x, y, nx, ny;
201     bool fg = false;
202     while(front < tail)
203     {
204         x = q[front].x;
205         y = q[front].y;
206         for(int i = 0; i < 4; i++)
207         {
208             nx = x+dx[i];
209             ny = y+dy[i];
210             if(nx>=0&&nx=0&&ny0)
211             {
212                 maze[nx][ny] = 5;
213                 q[tail].x = nx;
214                 q[tail].y = ny;
215                 q[tail].pre = front;
216                 tail++;
217             }
218             if(maze[nx][ny] == 3){
219                 q[tail].x = nx;
220                 q[tail].y = ny;
221                 q[tail].pre = front;
222                 tail++;
223                 fg = true;
224                 len_path = 0;
225                 path[len_path].x = nx;
226                 path[len_path].y = ny;
227                 len_path++;
228                 getPath(front);
229             }
230         }
231         if(fg)break;
232         front++;
233     }
234     for(int i = 0; i < n; i++)
235         for(int j = 0; j < n; j++)
236             if(maze[i][j] == 5)
237                 maze[i][j] = 0;
238 }

head.ui文件

  1 xml version="1.0" encoding="UTF-8"?>
  2 <ui version="4.0">
  3  <class>Headclass>
  4  <widget class="QWidget" name="Head">
  5   <property name="enabled">
  6    <bool>truebool>
  7   property>
  8   <property name="geometry">
  9    <rect>
 10     <x>0x>
 11     <y>0y>
 12     <width>351width>
 13     <height>220height>
 14    rect>
 15   property>
 16   <property name="mouseTracking">
 17    <bool>falsebool>
 18   property>
 19   <property name="windowTitle">
 20    <string>Mazestring>
 21   property>
 22   <property name="windowIcon">
 23    <iconset resource="img.qrc">
 24     <normaloff>:/new/prefix1/img/xingong.jpgnormaloff>:/new/prefix1/img/xingong.jpgiconset>
 25   property>
 26   <property name="autoFillBackground">
 27    <bool>falsebool>
 28   property>
 29   <widget class="QPushButton" name="pushButton">
 30    <property name="geometry">
 31     <rect>
 32      <x>50x>
 33      <y>140y>
 34      <width>101width>
 35      <height>51height>
 36     rect>
 37    property>
 38    <property name="font">
 39     <font>
 40      <family>微软雅黑family>
 41      <pointsize>12pointsize>
 42      <weight>75weight>
 43      <bold>truebold>
 44     font>
 45    property>
 46    <property name="styleSheet">
 47     <string notr="true">background: rgb(0, 170, 127)string>
 48    property>
 49    <property name="text">
 50     <string>Mazestring>
 51    property>
 52   widget>
 53   <widget class="QPushButton" name="pushButton_2">
 54    <property name="geometry">
 55     <rect>
 56      <x>200x>
 57      <y>140y>
 58      <width>101width>
 59      <height>51height>
 60     rect>
 61    property>
 62    <property name="font">
 63     <font>
 64      <family>微软雅黑family>
 65      <pointsize>12pointsize>
 66      <weight>75weight>
 67      <bold>truebold>
 68     font>
 69    property>
 70    <property name="cursor">
 71     <cursorShape>ArrowCursorcursorShape>
 72    property>
 73    <property name="styleSheet">
 74     <string notr="true">background: rgb(0, 170, 127)string>
 75    property>
 76    <property name="text">
 77     <string>Dijkstrastring>
 78    property>
 79   widget>
 80   <widget class="QFrame" name="frame">
 81    <property name="geometry">
 82     <rect>
 83      <x>-1x>
 84      <y>-1y>
 85      <width>351width>
 86      <height>221height>
 87     rect>
 88    property>
 89    <property name="styleSheet">
 90     <string notr="true">border-image: url(:/new/prefix1/img/mazeimg.jpg);string>
 91    property>
 92    <property name="frameShape">
 93     <enum>QFrame::StyledPanelenum>
 94    property>
 95    <property name="frameShadow">
 96     <enum>QFrame::Raisedenum>
 97    property>
 98   widget>
 99   <zorder>framezorder>
100   <zorder>pushButtonzorder>
101   <zorder>pushButton_2zorder>
102  widget>
103  <resources>
104   <include location="img.qrc"/>
105  resources>
106  <connections/>
107 ui>

 

转载于:https://www.cnblogs.com/Penn000/p/6306388.html

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