华容道是古老的中国民间益智游戏,以其变化多端、百玩不厌的特点与魔方、独立钻石棋一起被国外智力专家并称为“智力游戏界的三个不可思议”。它与七巧板、九连环等中国传统益智玩具还有个代名词叫作“中国的难题”。来自百度百科描述
华容道游戏解法很复杂,但是利用javaGUI编程,做出这个游戏并不是很难。下面是实现代码:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Person extends JButton implements FocusListener
{
int number;
Color c=new Color(255,245,170);
Font font=new Font("宋体",Font.BOLD,8);
Person(int number,String s)
{
super(s);
setBackground(c);
setFont(font);
this.number=number;
c=getBackground();
addFocusListener(this);
}
public void focusGained(FocusEvent e)
{
setBackground(Color.red);
}
public void focusLost(FocusEvent e)
{
setBackground(c);
}
}
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Huarongdao extends JFrame implements MouseListener,
KeyListener,ActionListener
{
Person person[]=new Person[10];
JButton left,right,above,below;
JButton restart=new JButton("重新开始");
public Huarongdao()
{
init();
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100,100,320,500);
setVisible(true);
validate();
}
public void init()
{
setLayout(null);
add(restart);
restart.setBounds(100,320,120,35);
restart.addActionListener(this);
String name []={"曹操","关羽","张飞","刘备","周瑜","黄忠","兵","兵","兵","兵"};
for(int k=0;k<name.length;k++)
{
person[k]=new Person(k,name[k]);
person[k].addMouseListener(this);
person[k].addKeyListener(this);
add(person[k]);
}
person[0].setBounds(104,54,100,100);
person[1].setBounds(104,154,100,50);
person[2].setBounds(54,154,50,100);
person[3].setBounds(204,154,50,100);
person[4].setBounds(54,54,50,100);
person[5].setBounds(204,54,50,100);
person[6].setBounds(54,254,50,50);
person[7].setBounds(204,254,50,50);
person[8].setBounds(104,254,50,50);
person[9].setBounds(154,204,50,50);
person[9].requestFocus();
left=new JButton();
right=new JButton();
above=new JButton();
below=new JButton();
add(left);
add(right);
add(above);
add(below);
left.setBounds(49,49,5,206);
right.setBounds(254,49,5,260);
above.setBounds(49,49,210,5);
below.setBounds(49,304,210,5);
validate();
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyPressed(KeyEvent e)
{
Person man=(Person)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_DOWN)
go(man,below);
if(e.getKeyCode()==KeyEvent.VK_UP)
go(man,left);
if(e.getKeyCode()==KeyEvent.VK_LEFT)
go(man,left);
if(e.getKeyCode()==KeyEvent.VK_RIGHT)
go(man,right);
}
public void mousePressed(MouseEvent e)
{
Person man=(Person)e.getSource();
int x=-1,y=-1;
x=e.getX();
y=e.getY();
int w=man.getBounds().width;
int h=man.getBounds().height;
if(y>h/2)
go(man,below);
if(y<h/2)
go(man,above);
if(x<w/2)
go(man,left);
if(x>w/2)
go(man,right);
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void go(Person man,JButton direction)
{
boolean move=true;
Rectangle manRect=man.getBounds();
int x=man.getBounds().x;
int y=man.getBounds().y;
if(direction==below)
y=y+50;
else if(direction==above)
y=y-50;
else if(direction==left)
x=x-50;
else if(direction==right)
x=x+50;
manRect.setLocation(x,y);
Rectangle directionRect=direction.getBounds();
for(int k=0;k<10;k++)
{
Rectangle personRect=person[k].getBounds();
if((manRect.intersects(personRect))&&(man.number!=k))
move=false;
}
if(manRect.intersects(directionRect))
move=false;
if(move==true)
man.setLocation(x,y);
}
public void actionPerformed(ActionEvent e){
dispose();
new Huarongdao();
}
}
public class Test{
public static void main(String[] args) {
// TODO Auto-generated method stub
new Huarongdao();
}
}