package com.lan.lesson;
//创建线程方式一:继承Thread类,重写run()方法,调用start开启线程
//总结:注意,线程开启不一定立即执行,由cpu调度执行
public class TestThread1 extends Thread {
@Override
public void run() {
//run方法线程体
for (int i = 0; i < 200; i++) {
System.out.println("我在看代码-------"+ i);
}
}
public static void main(String[] args) {
//main线程,主线程
//创建一个线程对象
TestThread1 testThread1 = new TestThread1();
//调用start()方法开启线程
testThread1.start();
for (int i = 0; i < 2000; i++) {
System.out.println("我在学习多线程-----"+i);
}
}
}
例子:Thread,实现多线程同步下载图片
package com.lan.lesson;
import org.apache.commons.io.FileUtils;
import java.io.File;
import java.io.IOException;
import java.net.URL;
//练习Thread,实现多线程同步下载图片
public class TestThread2 extends Thread{
private String url; //网络图片地址
private String name; //保存的文件名
public TestThread2(String url , String name){
this.url = url;
this.name = name;
}
//下载图片线程的执行体
@Override
public void run() {
WebDownloader webDownloader = new WebDownloader();//下载器
webDownloader.downloader(url,name);//下载方法
System.out.println("下载了文件名为:"+name);
}
public static void main(String[] args) {
//图片地址,加图片名
TestThread2 t1 = new TestThread2("http://wx1.sinaimg.cn/mw600/007uWeI8ly1gdq62ar60qj30u01400y3.jpg","1.jpg");
TestThread2 t2 = new TestThread2("http://wx1.sinaimg.cn/mw600/007uWeI8ly1gdq4uijhh6j30qo0zkq95.jpg","2.jpg");
TestThread2 t3 = new TestThread2("http://wx4.sinaimg.cn/mw600/007uWeI8ly1gdpzeefa57j30zk0qon45.jpg","3.jpg");
t1.start(); //开始线程
t2.start();
t3.start();
}
}
//下载器
class WebDownloader{
//下载方法
public void downloader(String url , String name){
try {
FileUtils.copyURLToFile(new URL(url),new File(name));
} catch (IOException e) {
e.printStackTrace();
System.out.println("IO异常,downloader方法出现问题");
}
}
}
推荐使用 Runnable 对象,因为 Java 单继承的局限性
package com.lan.lesson;
//创建线程方式2: 实现 runnable 接口,重写 run方法,执行线程需要丢入 runnable 接口实现类,调用start 方法
public class TestThread3 implements Runnable{
@Override
public void run() {
//run 方法线程体
for (int i = 0; i < 200; i++) {
System.out.println("我在看代码------------"+i);
}
}
public static void main(String[] args) {
//创建runnbale 接口的实现类对象
TestThread3 testThread3 = new TestThread3();
//创建线程对象,通过线程对象来开启我们的线程,代理
/* Thread thread = new Thread(testThread3);
thread.start();*/
new Thread(testThread3).start(); //等同上两行代码
for (int i = 0; i < 1000; i++) {
System.out.println("我在学习多线程----"+i);
}
}
}
package com.lan.lesson;
import org.apache.commons.io.FileUtils;
//买火车票的例子
public class TestThread4 implements Runnable{
private int ticketNnums = 10; //票数
@Override
public void run() {
while(true){
if(ticketNnums <= 0){
break;
}
//模拟延时
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName()+"-->拿到了第"+ticketNnums-- +"票");
}
}
public static void main(String[] args) {
TestThread4 ticket = new TestThread4();
new Thread(ticket,"小明").start();
new Thread(ticket,"小蓝").start();
new Thread(ticket,"小懒").start();
}
}
package com.lan.lesson;
//模拟龟兔赛跑
public class Race implements Runnable {
//胜利者
private static String winner;
@Override
public void run() {
for (int i = 0; i <= 100; i++) {
//模拟兔子休息
if(Thread.currentThread().getName().equals("兔子") && i%10==0){
try {
Thread.sleep(1); //延时
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//判断比赛是否结束
boolean flag = gameOver(i);
//如果比赛结束了,就停止程序
if(flag){
break;
}
System.out.println(Thread.currentThread().getName()+"-->跑了"+i+"步");
}
}
//判断是否完成比赛
private boolean gameOver(int steps){
//判断是否有胜利者
if(winner != null) { //已经存在胜利都了
return true;
}else{
if(steps == 100){ //跑到100步
winner = Thread.currentThread().getName();
System.out.println("winner is " + winner );
return true;
}
}
return false;
}
public static void main(String[] args) {
Race race = new Race();
new Thread(race,"兔子").start();
new Thread(race,"乌龟").start();
}
}
package com.lan.lesson.demo02;
//线程创建方式三:实现 callable 接口
import com.lan.lesson.demo01.TestThread2;
import org.apache.commons.io.FileUtils;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import java.util.concurrent.*;
//下载图片
public class TestCallable implements Callable<Boolean> {
private String url; //网络图片地址
private String name; //保存的文件名
public TestCallable(String url , String name){
this.url = url;
this.name = name;
}
//下载图片线程的执行体
@Override
public Boolean call() {
WebDownloader webDownloader = new WebDownloader(); //实例化下载器
webDownloader.downloader(url,name);
System.out.println("下载了文件名:"+name);
return true;
}
public static void main(String[] args) throws ExecutionException, InterruptedException {
TestCallable t1 = new TestCallable("http://wx1.sinaimg.cn/mw600/007uWeI8ly1gdq62ar60qj30u01400y3.jpg","1.jpg");
TestCallable t2 = new TestCallable("http://wx1.sinaimg.cn/mw600/007uWeI8ly1gdq4uijhh6j30qo0zkq95.jpg","2.jpg");
TestCallable t3 = new TestCallable("http://wx4.sinaimg.cn/mw600/007uWeI8ly1gdpzeefa57j30zk0qon45.jpg","3.jpg");
//创建执行服务:
ExecutorService ser = Executors.newFixedThreadPool(3); //创建3个池
//提交执行
Future<Boolean> r1 = ser.submit(t1);
Future<Boolean> r2 = ser.submit(t2);
Future<Boolean> r3 = ser.submit(t3);
//获取结果
boolean rs1 = r1.get();
boolean rs2 = r2.get();
boolean rs3 = r3.get();
//返回的结果
/* System.out.println(rs1);
System.out.println(rs2);
System.out.println(rs3);*/
//关闭服务
ser.shutdownNow();
}
}
//下载器
class WebDownloader{
//下载方法
public void downloader(String url , String name){
try {
FileUtils.copyURLToFile(new URL(url) , new File(name));
} catch (IOException e) {
e.printStackTrace();
System.out.println("IO异常,downloader方法出现问题 ");
}
}
}
package com.lan.lesson.demo03;
//静态代理模式总结:
//真实对象和代理对象都要实现同一个接口
//代理对象要代理真实角色
//好处:
//代理对象可以做很多真实对象做不了的事情
//真实对象专注做自己的事情
public class StacticProxy {
public static void main(String[] args) {
You you = new You(); //你要结婚
new Thread( ()-> System.out.println("我爱你xlz")).start();
new WeddingCompany(new You()).HappMaryy();//同下两行代码功能
/* WeddingCompany weddingCompany = new WeddingCompany(new You());
weddingCompany.HappMaryy();*/
}
}
//接口
interface Marry{
//人间四大喜事
//久旱逢甘雨
//他乡遇故知
//洞房花烛夜
//金榜题名时
void HappMaryy();
}
//真实角色,你去结婚
class You implements Marry{
//重写接口方法
@Override
public void HappMaryy() {
System.out.println("小蓝要结婚了,超开心");
}
}
// 代理角色,帮助你结婚
class WeddingCompany implements Marry{
//代理谁 --> 真实目标角色
private Marry target;
public WeddingCompany(Marry target){
this.target = target;
}
@Override
public void HappMaryy() {
before();
this.target.HappMaryy();//这就是真实对象
after();
}
private void after() {
System.out.println("结婚之后 ,收尾款");
}
private void before() {
System.out.println("结婚之前,布置现场");
}
}
为什么要使用 lambda 表达式
函数式接口的定义:
任何接口,如果只包含唯一一个抽象方法,那么它就是一个函数式接口。
public interface Runnable{
public abstract void run();
}
对于函数式接口,通过 lambda 表达式来创建该接口的对象
推导 lambda 表达式
package com.lan.lambda;
/*
推导 lambda 表达式
*/
public class TestLambda1 {
//3.静态内部类
static class Like2 implements ILike{
@Override
public void lambda() {
System.out.println("I like lambda2");
}
}
public static void main(String[] args) {
ILike like = new Like();
like.lambda();
like = new Like2();
like.lambda();
//4.局部内部类
class Like3 implements ILike{
@Override
public void lambda() {
System.out.println("I like lambda3");
}
}
like = new Like3();
like.lambda();
//5.匿名内部类,没有类的名称,必须借助接口或者父类
like = new ILike() {
@Override
public void lambda() {
System.out.println("I like lambda4");
}
};
like.lambda();
//6.用lambda简化
like = ()->{
System.out.println("I like lambda5");
};
like.lambda();
}
}
//1. 定义一个函数式接口
interface ILike{
void lambda();
}
//2.实现类
class Like implements ILike{
@Override
public void lambda() {
System.out.println("I like lambda");
}
}
lambda 表达式和简化
总结:
1. lambda 表达式只能有一行代码的情况下才能简化成为一行,如果有多行,那么就用代码块包裹
2. 多个参数也可以去掉参数类型,要去掉就都去掉,必须加上括号
3. 前提是接口为函数接口
package com.lan.lambda;
//有参数
public class TestLambda2 {
public static void main(String[] args) {
//5. lambda表达式
ILove love = (int a) ->{
System.out.println("I love you -->"+a);
};
//ILove love = new Love();
love.love(4);*/
//1. lambda 表示简化
ILove love = (int a) -> {
System.out.println("I love you --> "+ a);
};
//简化1.参数类型
love = (a) ->{
System.out.println("I love you --> "+ a);
};
//简化2.简化括号
love = a->{
System.out.println("I love you --> "+ a);
};
//简化3. 去掉花括号
love = a -> System.out.println("I love you --> "+ a);
love.love(520);
}
}
interface ILove{
void love(int a);
}
//1
class Love implements ILove{
@Override
public void love(int a) {
System.out.println("I love you -->" + a);
}
}
测试 stop
- 建议线程正常停止 —> 利用次数,不建议死循环
- 寻底使用标志位 —> 设置一个标志位
- 不要使用 stop 或者 destroy 等过时或者 JKDd 不推荐使用的方法(画有删除线的)
package com.lan.state;
public class TestStop implements Runnable {
//1.设置一个标识位
private boolean flag = true;
@Override
public void run() {
int i = 0;
while(flag){
System.out.println("run.....Thread"+ i++);
}
}
//2.设置一个公开的方法停止线程,转换标志位
public void stop(){
this.flag = false;
}
public static void main(String[] args) {
TestStop testStop = new TestStop();
new Thread(testStop).start(); //开始线程
for (int i = 0; i < 1000; i++) {
System.out.println("main"+i);
if(i == 900){
//调用stop方法切换标志位,让线程停止
testStop.stop(); //自己写的
System.out.println("线程该停止了");
}
}
}
}
例子1:倒计时(10秒)
package com.lan.state;
import java.text.SimpleDateFormat;
import java.util.Date;
//模拟倒计时
public class TestSleep2 {
public static void main(String[] args) {
try {
tenDown();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//模拟倒计时
public static void tenDown() throws InterruptedException {
int num1 = 10; //10秒
while(true){
Thread.sleep(1000); //延时1秒
System.out.println(num1--);
if(num1 <= 0){
break;
}
}
}
}
例子2:打印当前系统时间
package com.lan.state;
import java.text.SimpleDateFormat;
import java.util.Date;
//模拟倒计时
public class TestSleep2 {
public static void main(String[] args) {
//打印当前系统时间
Date startTime = new Date(System.currentTimeMillis());//获取系统当前时间
while (true){
try {
Thread.sleep(1000);
System.out.println(new SimpleDateFormat("HH:mm:ss").format(startTime));
startTime = new Date(System.currentTimeMillis());//更新当前时间
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
package com.lan.state;
//测试礼让线程
//礼让不一定成功,看cpu心情
public class TestYield {
public static void main(String[] args) {
MyYield myYield = new MyYield();
new Thread(myYield,"a").start();
new Thread(myYield,"b").start();
}
}
class MyYield implements Runnable{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"线程开始执行");
Thread.yield(); //礼让
System.out.println(Thread.currentThread().getName()+"线程停止执行");
}
}
package com.lan.state;
//测试join方法
//join 可想象为插队
public class TestJoin implements Runnable{
@Override
public void run() {
for (int i = 0; i < 1000; i++) {
System.out.println("线程VIP来了 " + i);
}
}
public static void main(String[] args) throws InterruptedException {
//启动线程
TestJoin testJoin = new TestJoin();
Thread thread = new Thread(testJoin);
thread.start();
//主线程
for (int i = 0; i < 500; i++) {
if(i == 200){
thread.join(); //插队
}
System.out.println("main"+i);
}
}
}
线程中断或结束 ,一旦进入***死亡状态***,就***不能再次启动***。
package com.lan.state;
//观察测试线程的状态
public class TestState {
public static void main(String[] args) throws InterruptedException {
Thread thread = new Thread(() -> {
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(1000); //延时5秒
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("////////////////////////");
});
//观察状态
Thread.State state = thread.getState();
System.out.println(state); //NEW
//观察启动后
thread.start(); //启动线程
state = thread.getState();
System.out.println(state); //RUN
while (state != Thread.State.TERMINATED) { //只要线程不终止,就一直输出状态
Thread.sleep(100);
state = thread.getState(); //更新线各状态
System.out.println(state); //输出状态
}
//thread.start(); 线程死亡后,无法启动
}
}
优先级低只是意味着获得调度的概率你,并不是优先级低就会不被调用了,这都是看CPU的调度。
package com.lan.state;
//测试线程的优先级
public class TestPriority {
public static void main(String[] args) {
//主线程默认优先级
System.out.println(Thread.currentThread().getName()+"-->"+Thread.currentThread().getPriority());
MyPriority myPriority = new MyPriority();
Thread t1 = new Thread(myPriority);
Thread t2 = new Thread(myPriority);
Thread t3 = new Thread(myPriority);
Thread t4 = new Thread(myPriority);
Thread t5 = new Thread(myPriority);
Thread t6 = new Thread(myPriority);
//先设置优先级,再启动
t1.start();
t2.setPriority(1); //里面的数字是等级
t2.start();
t3.setPriority(4);
t3.start();
t4.setPriority(Thread.MAX_PRIORITY); //MAX_PRIORITY=10
t4.start();
t5.setPriority(7);
t5.start();
t6.setPriority(8);
t6.start();
//超出设置范围
/* t5.setPriority(-1);
t5.start();
t6.setPriority(11);
t6.start();*/
}
}
class MyPriority implements Runnable{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"-->"+Thread.currentThread().getPriority());
}
}
thread.setDaemon(true); //默认和 false表示是用户线程,正常的线程都是用户线程。。
package com.lan.state;
//测试守护线程
//上帝守护你
public class TestDaemon {
public static void main(String[] args) {
God god = new God();
You you = new You();
Thread thread = new Thread(god);
thread.setDaemon(true); //默认和 false表示是用户线程,正常的线程都是用户线程。。
thread.start(); //上帝守护线程启动
new Thread(you).start(); //你 用户线程启动
}
}
//上帝
class God implements Runnable{
@Override
public void run() {
while(true){
System.out.println("上帝保佑你!");
}
}
}
//你
class You implements Runnable{
@Override
public void run() {
for (int i = 0; i < 36500; i++) {
System.out.println("一生都要开心的活着!");
}
System.out.println("-============goodbye world!============-!");
}
}
package com.lan.syn;
//不安全的买票
public class UnsafeBuyTicket {
public static void main(String[] args) {
BuyTicket station = new BuyTicket();
new Thread(station,"憨憨的我").start();
new Thread(station,"可爱的你").start();
new Thread(station,"可恶的黄牛党").start();
}
}
class BuyTicket implements Runnable{
//票
private int ticketNums = 10;
boolean flag = true; //外部停止方式
@Override
public void run() {
while (flag){
try {
buy();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void buy() throws InterruptedException {
//判断是否有票
if(ticketNums <= 0){
flag = false;
return;
}
//模拟延时
Thread.sleep(100);
//买票
System.out.println(Thread.currentThread().getName()+"拿到"+ ticketNums--);
}
}
package com.lan.syn;
//不安全的取钱
//两个人去银行取钱,账户
public class UnsafeBank {
public static void main(String[] args) {
//账户
Account account = new Account(100 , "结婚基金");
Drawing you = new Drawing(account , 50,"你");
Drawing girlFriend = new Drawing(account,100,"girlFriend");
you.start();
girlFriend.start();
}
}
//账户
class Account{
int money; //余额
String name; //卡名
public Account (int money , String name){
this.money = money;
this.name = name;
}
}
//银行:模拟取款
class Drawing extends Thread{
Account account;//账户
//取了多少钱
int drawingMoney;
//现在手里有多少钱
int nowMoney;
public Drawing(Account account , int drawingMoney , String name){
super(name);
this.account = account;
this.drawingMoney = drawingMoney;
}
//取钱
@Override
public void run() {
//判断有没有钱
if(account.money - drawingMoney < 0){
System.out.println(Thread.currentThread().getName()+"钱不够,取不了!");
return;
}
//模拟延时,sleep可以放大问题的发生性
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//卡内余额 = 余额 - 你取的钱
account.money = account.money - drawingMoney;
//你手里的钱
nowMoney = nowMoney + drawingMoney;
System.out.println(account.name +"余额为:"+account.money);
//Thread.currentThread().getName() = this.getName(); 因为继承
System.out.println(this.getName()+"手里的钱:"+nowMoney);
}
}
package com.lan.syn;
import java.util.ArrayList;
import java.util.List;
//线程不安全的集合
public class UnsafeList {
public static void main(String[] args) {
List<String> list = new ArrayList<String>();
for (int i = 0; i < 10000; i++) {
//lambda表达式
new Thread(() ->{
list.add(Thread.currentThread().getName());
}).start();
}
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(list.size()); //输出大小
}
}
死锁避免方法
package com.lan.thread;
//死锁:多个线程互相抱着对方需要的资源,然后形成僵持
public class DeadLock {
public static void main(String[] args) {
Makeup g1 = new Makeup(0,"灰姑凉");
Makeup g2 = new Makeup(1,"白雪公主");
g1.start();
g2.start();
}
}
//口红
class Lipstick{
}
//镜子
class Mirror{
}
class Makeup extends Thread{
//需要的资源只有一份,用static 来保证只有一份
static Lipstick lipstick = new Lipstick();
static Mirror mirror = new Mirror();
int choice;//选择
String girlNmae; //使用化妆品的人
Makeup(int choice , String girlNmae){
this.choice = choice;
this.girlNmae = girlNmae;
}
@Override
public void run() {
//化妆
try {
makeup();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//化妆,互相持有对方的锁,就是需要拿到对方的资源
private void makeup() throws InterruptedException {
if(choice == 0){
synchronized(lipstick) { //获得口红的锁
System.out.println(this.girlNmae+"获得口红的锁");
Thread.sleep(1000);
//会产生死锁
/* synchronized(mirror){ //一秒钟后想获得镜子
System.out.println(this.girlNmae+"获得镜子的锁");
}*/
}
synchronized(mirror){ //一秒钟后想获得镜子
System.out.println(this.girlNmae+"获得镜子的锁");
}
}else{
synchronized(mirror) { //获得镜子的锁
System.out.println(this.girlNmae +"获得镜子的锁");
Thread.sleep(2000);
//会产生死锁
/* synchronized (lipstick) { //一秒钟后想获得口红
System.out.println(this.girlNmae+"获得口红的锁");
}*/
}
synchronized (lipstick) { //一秒钟后想获得口红
System.out.println(this.girlNmae+"获得口红的锁");
}
}
}
}
格式
class A{
private final ReentrantLock lock = new ReentrantLock();
public void m(){
lock.lock(); //加锁
try{
//保证线程安全的代码
}finally{
lock.unlock(); //解锁
//如果同步代码有异常,要将unlock()写入finally语句块
}
}
}
案例:
package com.lan.gaoji;
import java.util.concurrent.locks.ReentrantLock;
//测试 Lock 锁
public class TestLock {
public static void main(String[] args) {
TestLock2 testLock2 = new TestLock2();
new Thread(testLock2).start();
new Thread(testLock2).start();
new Thread(testLock2).start();
}
}
class TestLock2 implements Runnable{
int ticketNums = 10;
//定义 lock 锁
private final ReentrantLock lock = new ReentrantLock();
@Override
public void run() {
while(true){
try{
//加锁
lock.lock();
if(ticketNums > 0){
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(ticketNums--);
}else{
break;
}
}finally{
//解锁
lock.unlock();
}
}
}
}
分析:
这是一个线程同步问题,生产者和消费者共享同一个资源,并且生产者和消费者之间相互依赖,互为条件。
- 对于生产者,没有生产产品之前,要通知消费者等待, 而生产了产品之后 ,又需要马上通知消费者消费。
- 对于消费者,在消费之后,要通知生产者已经结束消费,需要生产新的产品以供消费。
- 在生产者消费者问题中,仅有 synchronized 是不够的
- synchronized 可阻止并发更新同一个共享资源,实现了同步
- synchronized 不能用来实现不同线程之间的消息传递(通信)
package com.lan.gaoji;
//测试:生产者消费者模型--> 利用缓冲区解决:管程法
//生产者,消费者,产品,缓冲区
public class TestPC {
public static void main(String[] args) {
SynContainer container = new SynContainer();
new Productor(container).start();
new Consumer(container).start();
}
}
//生产者
class Productor extends Thread{
SynContainer container;
public Productor(SynContainer container){
this.container = container;
}
//生产
@Override
public void run() {
for (int i = 0; i < 100; i++) {
container.push(new Chicken((i)));
System.out.println("生产了" +i +"只鸡");
}
}
}
//消费者
class Consumer extends Thread{
SynContainer container;
public Consumer(SynContainer container){
this.container = container;
}
//消费
@Override
public void run() {
for (int i = 0; i < 100; i++) {
System.out.println("消费了-->"+container.pop().id+"只鸡");
}
}
}
//产品
class Chicken{
int id; //产品编号
public Chicken(int id){
this.id = id;
}
}
//缓冲区
class SynContainer{
//需要一个容器大小
Chicken[] chickens = new Chicken[10];
//容器计数器
int count = 0;
//生产者放入产品
public synchronized void push(Chicken chicken){
//如果容器满了,就需要等待消费者消费
if(count == chickens.length){
//通知消费者消费,生产等待
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//如果没有满,我们就需要丢入产品
chickens[count] = chicken;
count++;
//可以通知消费者消费了。
this.notifyAll();
}
//消费者消费产品
public synchronized Chicken pop(){
//判断能否消费
if(count == 0){
//等待生产者生产,消费者等待
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//如果可以消费
count--;
Chicken chicken = chickens[count];
//吃完了,通知生产者生产
this.notifyAll();
return chicken;
}
}
package com.lan.gaoji;
//测试生产者消费者问题2 : 信号灯法,标志位解决
public class TestPC2 {
public static void main(String[] args) {
TV tv = new TV();
new Player(tv).start();
new Watcher(tv).start();
}
}
//生产者 --> 演员
class Player extends Thread{
TV tv;
public Player(TV tv){
this.tv = tv;
}
@Override
public void run() {
for (int i = 0; i < 20; i++) {
if(i%2==0){
this.tv.play("青春有你2播放中");
}else {
this.tv.play("YES! OK!");
}
}
}
}
//消费者 --> 观众
class Watcher extends Thread{
TV tv;
public Watcher(TV tv){
this.tv = tv;
}
@Override
public void run() {
for (int i = 0; i < 20; i++) {
tv.watch();
}
}
}
//产品 --> 节目
class TV{
//演员表演,观众等待
//观众观看,演员等待
String voice; //表演的节目
boolean flag = true;
//表演
public synchronized void play(String voice){
if(!flag){
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("演员表演了:"+voice);
//通知观众观看
this.notifyAll();//通知唤醒
this.voice = voice;
this.flag = !this.flag;
}
//观看
public synchronized void watch(){
if(flag){
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("观看了:"+voice);
//通知演员表演
this.notifyAll();
this.flag = !this.flag;
}
}
思路:提前创建好多个线程,放入线程池中,使用时直接获取,使用完放回池中。可以避免频繁创建销毁、实现重复利用。
好处:
corePoolSize : 核心池的大小
maximumPoolSize : 最大线程数
keepAliveTime : 线程没有任务时最多保持多长时间后会终止
package com.lan.gaoji;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
//测试线程池
public class TestPool {
public static void main(String[] args) {
//1.创建服务,创建线程池
// newFixedThreadPool 参数为:线程池大小
ExecutorService service = Executors.newFixedThreadPool(10);
//执行
service.execute(new MyThread());
service.execute(new MyThread());
service.execute(new MyThread());
service.execute(new MyThread());
//2.关闭链接
service.shutdown();
}
}
class MyThread implements Runnable{
@Override
public void run() {
System.out.println(Thread.currentThread().getName());
}
}
package com.lan.gaoji;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.FutureTask;
//总结线程的创建
public class ThreadNew {
public static void main(String[] args) {
//1.继承Thread 类
new MyThread1().start();
//2.实现 Runnable 接口
new Thread(new MyThread2()).start();
//3.实现Callable 接口
FutureTask<Integer> futureTask = new FutureTask<Integer>(new MyThread3());
new Thread(futureTask).start();
try {
Integer integer = futureTask.get();
System.out.println(integer);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
//1.继承Thread 类
class MyThread1 extends Thread{
@Override
public void run() {
System.out.println("MyThread1");
}
}
//2.实现 Runnable 接口
class MyThread2 implements Runnable{
@Override
public void run() {
System.out.println("MyThread2");
}
}
//3.实现Callable 接口
class MyThread3 implements Callable<Integer>{
@Override
public Integer call() throws Exception {
System.out.println("MyThread3");
return 100;
}
}