-- create a zombies<创建精灵帧动画>
local z_caches = CCSpriteFrameCache:sharedSpriteFrameCache()--加入缓存帧中
local z_path = CCFileUtils:sharedFileUtils():fullPathForFilename("zombies/BucketheadZombie_default.plist")
z_caches:addSpriteFramesWithFile(z_path)--添加plist文件
local z_sprite = CCSprite:createWithSpriteFrameName("BucketheadZombie1.png")--初始化一下精灵
z_sprite:setPosition(ccp(win_w/2-190, win_h/2-90))--设置精灵位置
local z_ccarray = CCArray:create();--创建数组存放精灵帧
z_ccarray:retain()
for i=1,15 do
local temp = string.format("BucketheadZombie%d.png",i)--读取拼接每帧动画名
local z_spriteFrame = z_caches:spriteFrameByName(temp)--从缓存中读取每帧
z_ccarray:addObject(z_spriteFrame)--加入到数组中
end
local z_animation = CCAnimation:createWithSpriteFrames(z_ccarray, 0.1)--将帧序列加入动画中
z_animation:setLoops(-1)--永久循环动作
local z_animate = CCAnimate:create(z_animation)--创建动画
z_sprite:runAction(z_animate)--运行动画
self:addChild(z_sprite)--加入层中
--创建一个 辣椒植物
local p_path = CCFileUtils:sharedFileUtils():fullPathForFilename("zombies/Squash_default.plist")
z_caches:addSpriteFramesWithFile(p_path)
local p_sprite = CCSprite:createWithSpriteFrameName("Squash-1(被拖移).tiff")
local p_animation = CCAnimation:create()
p_animation:setDelayPerUnit(0.2)
for k=1,17 do
local p_temp = string.format("Squash-%d(被拖移).tiff",k)
local p_frame = z_caches:spriteFrameByName(p_temp)
p_animation:addSpriteFrame(p_frame)
end
p_sprite:runAction(CCRepeatForever:create(CCAnimate:create(p_animation)))
p_sprite:setPosition(ccp(win_w/2+200, win_h/2+90))
self:addChild(p_sprite)
-- 创建植物
local pea_path = CCFileUtils:sharedFileUtils():fullPathForFilename("zombies/Threepeater_default.plist")
z_caches:addSpriteFramesWithFile(pea_path)
local pea_sprite = CCSprite:createWithSpriteFrameName("Threepeater-1(被拖移).tiff")
local pea_animation = CCAnimation:create()
pea_animation:setDelayPerUnit(0.2)
for i=1,16 do
local pea_temp = string.format("Threepeater-%d(被拖移).tiff",i)
local pea_frame = z_caches:spriteFrameByName(pea_temp)
pea_animation:addSpriteFrame(pea_frame)
end
pea_animation:setLoops(-1)
local pea_animate = CCAnimate:create(pea_animation)
pea_sprite:setPosition(ccp(win_w/2, win_h/2-100))
pea_sprite:runAction(pea_animate)
self:addChild(pea_sprite)
-- 创建一个 Ball
local m_ball= Ball.new("dog.png")
m_ball:setPosition(ccp(100, 100))
m_ball.move()
m_ball.setOriginal(ccp(90, 90))
local moves = CCMoveTo:create(0.2, ccp(300, 100))
local rotate = CCRotateBy:create(0.2, 360)
local array = CCArray:create()
array:addObject(moves)
array:addObject(rotate)
local spawn = CCSpawn:create(array)
m_ball:runAction(spawn)
self:addChild(m_ball)
-- 读取一个CocosStudio的文件Json
local uiLayout = GUIReader:shareReader():widgetFromJsonFile("SampleUIAnimation.json")
uiLayout:setPosition(ccp(win_w/2-90, win_h/2-100))
self:addWidget(uiLayout)