iOS-旋转动画

iOS-旋转动画_第1张图片
0DAAA493-70D7-4859-AEA6-3A6DE5A052EB1.gif

看到一个有趣的选择效果图

XLBallLoading

用UIBezierPath和CAKeyframeAnimation实现这个效果。

CGAffineTransformMakeScale(CGFloat sx, CGFloat sy)
两个参数,代表x和y方向缩放倍数。
_ball2.transform = CGAffineTransformIdentity;
在操作结束之后可对设置量进行还原
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise
可以画出一段弧线。
看下各个参数的意义:
center:圆心的坐标
radius:半径
startAngle:起始的弧度
endAngle:圆弧结束的弧度
clockwise:YES为顺时针,No为逆时针
iOS-旋转动画_第2张图片
start和end angle的参数

核心代码

以左球为例。
    // 动画分为三个部分
    // 1.旋转到中球右边
    // 2.旋转到中球左边
    // 3.回到原位
    //-------第一个球的动画
    CGFloat width = _ballContainer.bounds.size.width;
    //小圆半径
    CGFloat r = (_ball1.bounds.size.width)*ballScale/2.0f;
    //大圆半径
    CGFloat R = (width/2 + r)/2.0;
    
    //1
    UIBezierPath *path1 = [UIBezierPath bezierPath];
    [path1 moveToPoint:_ball1.center];
    //画大圆
    [path1 addArcWithCenter:CGPointMake(R + r, width/2) radius:R startAngle:M_PI endAngle:M_PI*2 clockwise:NO];
    
    //2
    //画小圆
    UIBezierPath *path1_1 = [UIBezierPath bezierPath];
    [path1_1 addArcWithCenter:CGPointMake(width/2, width/2) radius:r*2 startAngle:M_PI*2 endAngle:M_PI clockwise:NO];
    [path1 appendPath:path1_1];
    
    //3
    //回到原处
    [path1 addLineToPoint:_ball1.center];

完成旋转动画

源代码

//
//  XLBallLoading.h
//  XLBallLoadingDemo
//
//  Created by MengXianLiang on 2017/3/21.
//  Copyright © 2017年 MengXianLiang. All rights reserved.
//

#import 

@interface XLBallLoading : UIView

-(void)start;
-(void)stop;

+(void)showInView:(UIView*)view;

+(void)hideInView:(UIView*)view;

@end

//
//  XLBallLoading.m
//  XLBallLoadingDemo
//
//  Created by MengXianLiang on 2017/3/21.
//  Copyright © 2017年 MengXianLiang. All rights reserved.
//

#import "XLBallLoading.h"

static CGFloat ballScale = 1.5f;

@interface XLBallLoading ()
{
    
    UIVisualEffectView *_ballContainer;
    UIView *_ball1;
    UIView *_ball2;
    UIView *_ball3;
    
    BOOL _stopAnimationByUser;
}
@end

@implementation XLBallLoading

-(instancetype)initWithFrame:(CGRect)frame{
    if (self = [super initWithFrame:frame]) {
        [self initUI];
    }
    return self;
}


/**
 初始化ui
 */
-(void)initUI{
    
    _ballContainer = [[UIVisualEffectView alloc]initWithEffect:[UIBlurEffect effectWithStyle:UIBlurEffectStyleLight]];
    _ballContainer.frame = CGRectMake(0, 0, 100, 100);
    _ballContainer.center = CGPointMake(self.bounds.size.width/2.0f, self.bounds.size.height/2.0f);
    _ballContainer.layer.cornerRadius = 10.0f;
    _ballContainer.layer.masksToBounds = true;
    [self addSubview:_ballContainer];
    
    CGFloat ballWidth = 13.0f;
    
    //左球
    _ball1 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, ballWidth, ballWidth)];
    _ball1.center = CGPointMake(ballWidth/2.0f, _ballContainer.bounds.size.height/2.0f);
    _ball1.layer.cornerRadius = ballWidth/2.0f;
    _ball1.backgroundColor = [UIColor colorWithRed:54/255.0 green:136/255.0 blue:250/255.0 alpha:1];
    [_ballContainer addSubview:_ball1];
    //中球
    _ball2 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, ballWidth, ballWidth)];
    _ball2.center = CGPointMake(_ballContainer.bounds.size.width/2.0f, _ballContainer.bounds.size.height/2.0f);
    _ball2.layer.cornerRadius = ballWidth/2.0f;
    _ball2.backgroundColor = [UIColor colorWithRed:100/255.0 green:100/255.0 blue:100/255.0 alpha:1];
    [_ballContainer addSubview:_ball2];
    
    //右球
    _ball3 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, ballWidth, ballWidth)];
    _ball3.center = CGPointMake(_ballContainer.bounds.size.width - ballWidth/2.0f, _ballContainer.bounds.size.height/2.0f);
    _ball3.layer.cornerRadius = ballWidth/2.0f;
    _ball3.backgroundColor = [UIColor colorWithRed:234/255.0 green:67/255.0 blue:69/255.0 alpha:1];
    _ball3.hidden = YES;
    [_ballContainer addSubview:_ball3];
}

-(void)startPathAnimate{
    
    
    // 动画分为三个部分
    // 1.旋转到中球右边
    // 2.旋转到中球左边
    // 3.回到原位
    //-------第一个球的动画
    CGFloat width = _ballContainer.bounds.size.width;
    //小圆半径
    CGFloat r = (_ball1.bounds.size.width)*ballScale/2.0f;
    //大圆半径
    CGFloat R = (width/2 + r)/2.0;
    
    //1
    UIBezierPath *path1 = [UIBezierPath bezierPath];
    [path1 moveToPoint:_ball1.center];
    //画大圆
    [path1 addArcWithCenter:CGPointMake(R + r, width/2) radius:R startAngle:M_PI endAngle:M_PI*2 clockwise:NO];
    
    //2
    //画小圆
    UIBezierPath *path1_1 = [UIBezierPath bezierPath];
    [path1_1 addArcWithCenter:CGPointMake(width/2, width/2) radius:r*2 startAngle:M_PI*2 endAngle:M_PI clockwise:NO];
    [path1 appendPath:path1_1];
    
    //3
    //回到原处
    [path1 addLineToPoint:_ball1.center];
    
    
    //执行动画
    CAKeyframeAnimation *animation1 = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    animation1.path = path1.CGPath;
    animation1.removedOnCompletion = YES;
    animation1.duration = [self animationDuration];
    animation1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    [_ball1.layer addAnimation:animation1 forKey:@"animation1"];
    
    
    //-------第三个球的动画
    UIBezierPath *path3 = [UIBezierPath bezierPath];
    [path3 moveToPoint:_ball3.center];
    //画大圆
    [path3 addArcWithCenter:CGPointMake(width - (R + r), width/2) radius:R startAngle:2*M_PI endAngle:M_PI clockwise:NO];
    //画小圆
    UIBezierPath *path3_1 = [UIBezierPath bezierPath];
    [path3_1 addArcWithCenter:CGPointMake(width/2, width/2) radius:r*2 startAngle:M_PI endAngle:M_PI*2 clockwise:NO];
    [path3 appendPath:path3_1];
    //回到原处
    [path3 addLineToPoint:_ball3.center];
    //执行动画
    CAKeyframeAnimation *animation3 = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    animation3.path = path3.CGPath;
    animation3.removedOnCompletion = YES;
    animation3.duration = [self animationDuration];
    animation3.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    animation3.delegate = self;
    [_ball3.layer addAnimation:animation3 forKey:@"animation3"];
}


//放大缩小动画
-(void)animationDidStart:(CAAnimation *)anim{
    
    CGFloat delay = 0.3f;
    CGFloat duration = [self animationDuration]/2 - delay;
    
    [UIView animateWithDuration:duration delay:delay options:UIViewAnimationOptionCurveEaseOut| UIViewAnimationOptionBeginFromCurrentState animations:^{
        //使ball变大
        _ball1.transform = CGAffineTransformMakeScale(ballScale, ballScale);
        _ball2.transform = CGAffineTransformMakeScale(ballScale, ballScale);
        _ball3.transform = CGAffineTransformMakeScale(ballScale, ballScale);
    } completion:^(BOOL finished) {
        [UIView animateWithDuration:duration delay:delay options:UIViewAnimationOptionCurveEaseInOut| UIViewAnimationOptionBeginFromCurrentState animations:^{
            //变回原形
            _ball1.transform = CGAffineTransformIdentity;
            _ball2.transform = CGAffineTransformIdentity;
            _ball3.transform = CGAffineTransformIdentity;
        } completion:nil];
    }];
}

-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
    if (_stopAnimationByUser) {return;}
    [self startPathAnimate];
}


-(CGFloat)animationDuration{
    return 1.6f;
}

#pragma mark -
#pragma mark 显示隐藏方法
-(void)start{
    [self startPathAnimate];
    _stopAnimationByUser = false;
}

-(void)stop{
    _stopAnimationByUser = true;
    [_ball1.layer removeAllAnimations];
    [_ball1 removeFromSuperview];
    [_ball2.layer removeAllAnimations];
    [_ball2 removeFromSuperview];
    [_ball3.layer removeAllAnimations];
    [_ball3 removeFromSuperview];
}

+(void)showInView:(UIView *)view{
    [self hideInView:view];
    XLBallLoading *loading = [[XLBallLoading alloc] initWithFrame:view.bounds];
    [view addSubview:loading];
    [loading start];
}

+(void)hideInView:(UIView *)view{
    for (XLBallLoading *loading in view.subviews) {
        if ([loading isKindOfClass:[XLBallLoading class]]) {
            [loading stop];
            [loading removeFromSuperview];
        }
    }
}

@end

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