在unity中使用kinect识别手势等,我在这里用的是卡耐基梅隆的插件
网址 https://pan.baidu.com/s/19XbE7CLA64c1K6jrK9wf9g 密码 e4uw 或 链接:https://pan.baidu.com/s/10hC2mubXOrlpm6FD0ZjF4A 密码:odei
借鉴 https://www.cnblogs.com/Zackzhang/p/6203379.html
在场景中创建一个空物体,命名为KinectManager,给这个物体绑定上 KinectManager 和 KinectGestures脚本
再新建一个空物体,命名为MyGestureListener,新建一个脚本MyGestureListener.cs。这个脚本需要继承MonoBehaviour类并且实现KinectGestures.GestureListenerInterface接口。
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MyGestureListener : MonoBehaviour,KinectGestures.GestureListenerInterface { [Tooltip("由该组件跟踪的播放器索引。0代表第一人,1人,第二人,2人,第三人,等等。")] public int playerIndex = 0; [Tooltip("Text 用于显示监听到的手势动作的信息")] public Text gestureInfo; //跟踪进程消息是否已显示的内部变量 private bool progressDisplayed; private float progressGestureTime; //是否检测到需要的手势 private bool swipeLeft; private bool swipeRight; private bool swipeUp; ////// UDP客户端 /// public UDPClient udpClient; /// /// 当检测到新用户时调用。在这里,可以通过调用KinectManager.DetectGesture()来开始手势跟踪。 /// /// User ID /// User index public void UserDetected(long userId, int userIndex) { // 只允许主要用户使用手势 KinectManager manager = KinectManager.Instance; if (!manager || (userIndex != playerIndex)) return; // 检测这些用户特定的手势 manager.DetectGesture(userId, KinectGestures.Gestures.SwipeLeft); manager.DetectGesture(userId, KinectGestures.Gestures.SwipeRight); manager.DetectGesture(userId, KinectGestures.Gestures.SwipeUp); /*manager.DetectGesture(userId, KinectGestures.Gestures.RaiseLeftHand); manager.DetectGesture(userId, KinectGestures.Gestures.RaiseRightHand);*/ /*manager.DetectGesture(userId, KinectGestures.Gestures.Pull); manager.DetectGesture(userId, KinectGestures.Gestures.Push);*/ //manager.DetectGesture(userId, KinectGestures.Gestures.SwipeDown); // manager.DetectGesture(userId, KinectGestures.Gestures.Wave);//极少触发 //ing中 //manager.DetectGesture(userId, KinectGestures.Gestures.Wheel); manager.DetectGesture(userId, KinectGestures.Gestures.ZoomIn); manager.DetectGesture(userId, KinectGestures.Gestures.Tpose); //manager.DetectGesture(userId, KinectGestures.Gestures.ZoomOut); //未测出 //manager.DetectGesture(userId, KinectGestures.Gestures.RaisedLeftHorizontalRightHand); //manager.DetectGesture(userId, KinectGestures.Gestures.RaisedRightHorizontalLeftHand); if (gestureInfo != null) { //gestureInfo.text = "Swipe left, right or up to change the slides."; gestureInfo.text = "向左、向右或向上滑动,以更改信息。"; } } /// /// 当用户丢失时调用。此用户的所有跟踪手势都会自动清除 /// /// User ID /// User index public void UserLost(long userId, int userIndex) { // 只允许主要用户使用手势 if (userIndex != playerIndex) return; if (gestureInfo != null) { gestureInfo.text = string.Empty; } } /// /// 当手势正在进行时调用 /// /// User ID /// User index /// Gesture type /// Gesture progress [0..1] /// Joint type /// Normalized viewport position public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos) { // 只允许主要用户使用手势 if (userIndex != playerIndex) return; /*Debug.Log("ing"); Debug.Log(gesture); Debug.Log("----ing----");*/ if ((gesture == KinectGestures.Gestures.ZoomOut || gesture == KinectGestures.Gestures.ZoomIn) && progress > 0.5f) { if (gestureInfo != null) { string sGestureText = string.Format("{0} - {1:F0}%", gesture, screenPos.z * 100f); gestureInfo.text = sGestureText; progressDisplayed = true; progressGestureTime = Time.realtimeSinceStartup; } /*if(gesture == KinectGestures.Gestures.ZoomOut) { udpClient.SocketSend("fangDa"); } //Debug.Log(gesture); if (gesture == KinectGestures.Gestures.ZoomIn) { udpClient.SocketSend("suoXiao"); }*/ if (gesture == KinectGestures.Gestures.ZoomIn && progress > 0.6f) { Debug.Log("缩小"); //udpClient.SocketSend("suoXiao"); } } else if ((gesture == KinectGestures.Gestures.Wheel || gesture == KinectGestures.Gestures.LeanLeft || gesture == KinectGestures.Gestures.LeanRight) && progress > 0.5f) { if (gestureInfo != null) { string sGestureText = string.Format("{0} - {1:F0} degrees", gesture, screenPos.z); gestureInfo.text = sGestureText; progressDisplayed = true; progressGestureTime = Time.realtimeSinceStartup; } } else if (gesture == KinectGestures.Gestures.Run && progress > 0.5f) { if (gestureInfo != null) { string sGestureText = string.Format("{0} - progress: {1:F0}%", gesture, progress * 100); gestureInfo.text = sGestureText; progressDisplayed = true; progressGestureTime = Time.realtimeSinceStartup; } } if (gesture == KinectGestures.Gestures.Tpose) { Debug.Log("放大"); //udpClient.SocketSend("fangDa"); } } /// /// 如果手势完成,则调用。 /// /// true /// false /// User ID /// User index /// Gesture type /// Joint type /// Normalized viewport position 标准视口位置 public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos) { // 只允许主要用户使用手势 if (userIndex != playerIndex) return false; Debug.Log("complete"); Debug.Log(gesture); Debug.Log("----complete----"); if (gestureInfo != null) { string sGestureText = gesture + " detected"; gestureInfo.text = sGestureText; } if (gesture == KinectGestures.Gestures.SwipeLeft) { swipeLeft = true; //udpClient.SocketSend(gesture.ToString()); //udpClient.SocketSend("xiangZuo"); } else if (gesture == KinectGestures.Gestures.SwipeRight) { swipeRight = true; //udpClient.SocketSend(gesture.ToString()); //udpClient.SocketSend("xiangYou"); } else if (gesture == KinectGestures.Gestures.SwipeUp) { swipeUp = true; //udpClient.SocketSend(gesture.ToString()); //udpClient.SocketSend("xiangShang"); } else if(gesture==KinectGestures.Gestures.RaiseLeftHand|| gesture == KinectGestures.Gestures.RaiseRightHand) { //udpClient.SocketSend("fangDa"); } return true; } /// /// 如果手势被取消,则调用 /// /// true /// false /// User ID /// User index /// Gesture type /// Joint type public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint) { // 只允许主要用户使用手势 if (userIndex != playerIndex) return false; if (progressDisplayed) { progressDisplayed = false; if (gestureInfo != null) { gestureInfo.text = String.Empty; } } return true; } // Update is called once per frame void Update () { } }