var delay = 200; //in milliseconds
var drag=false;
var objDisk=null;
var x = 0;
var y = 0;
var disksOnTower1 = new Array(null,null,null,null,null,null,null,null);
var disksOnTower2 = new Array(null,null,null,null,null,null,null,null);
var disksOnTower3 = new Array(null,null,null,null,null,null,null,null);
var disksOnTowers = new Array(disksOnTower1,disksOnTower2,disksOnTower3);
var offsetleft = 30;
var offsettop = 30;
var offsettower = 20;
var offsethoriz = 30;
var basetop = 0;
var diskheight = 0;
var midhoriztower = 0;
var indexTo=1;
var indexFr=1;
var movectr=0;
var gameOver=false;
var prevIndex=0;
var zindex = 0;
var currTower=1;
var prevTower=1;
var demo=false;
var arrFr = new Array(255);
var arrTo = new Array(255);
var idx = 0;
var pos = 0;
var t=null;
var stop=false;
function init(){
if (document.getElementById){
var diskno = document.hanoi.diskno;
diskno.options.selectedIndex = 0;
drawTowers();
drawDisks(parseInt(diskno.options[diskno.options.selectedIndex].text));
}
}
function initVars(){
for (var i=0;i=1;i--){
disk = document.getElementById("disk"+i);
disk.style.zIndex=++zindex;
if (i<=disknum){
disk.style.left=lefttower1+midhoriztower-parseInt(disk.style.width)/2+"px";
disk.style.top=disktop-diskheight-1+"px";
disktop = parseInt(disk.style.top);
disksOnTowers[0][i-1]=disk;
}
else {
disk.style.left="-250px";
disk.style.top="-250px";
disksOnTowers[0][i-1]=null;
}
}
f.minmove.value=f.diskno.options[f.diskno.options.selectedIndex].value;
f.yourmove.value=0;
}
function newGame(obj){
if (movectr>0 && !gameOver && !stop){
if (confirm("Current game will be aborted, would you like to continue?")){
initVars();
drawDisks(parseInt(obj.options[obj.options.selectedIndex].text));
}
else document.hanoi.diskno.options.selectedIndex=prevIndex;
}
else {
initVars();
drawDisks(parseInt(obj.options[obj.options.selectedIndex].text));
}
}
function initializeDrag(disk,e){
if (!e) e=event;
if (stop){
swal("警告", "不能在点击'stop'按钮之后在继续执行移动盘子的操作!!", "warning");
//alert("You cannot continue solving the puzzle after clicking the 'Stop' button.\nClick 'Restart' button or select no. of disks to continue playing.");
return;
}
indexFr = indexTo;
if (disk.id!=disksOnTowers[indexFr-1][0].id || gameOver || demo) return;
objDisk=disk;
x=e.clientX;
y=e.clientY;
tempx=parseInt(disk.style.left);
tempy=parseInt(disk.style.top);
document.onmousemove=dragDisk;
}
function dragDisk(e){
if (!e) e=event;
zindex++;
drag=true;
var posX = tempx+e.clientX-x;
var posY = tempy+e.clientY-y;
var objTower1 = document.getElementById("tower1");
var objTower2 = document.getElementById("tower2");
var objTower3 = document.getElementById("tower3");
var tower1Left = parseInt(objTower1.style.left);
var tower2Left = parseInt(objTower2.style.left);
var tower3Left = parseInt(objTower3.style.left);
var tower3Width = parseInt(objTower3.style.width);
objDisk.style.zIndex=zindex;
objDisk.style.left=posX+'px';
objDisk.style.top=posY+'px';
if (e.clientX>=document.body.clientWidth-10 || e.clientY>=document.body.clientHeight-5 || e.clientX==5 || e.clientY==5){ //outside available window
indexTo=indexFr;
dropDisk(objDisk);
}
else if ( //in the vicinity of tower 3
(tower3Left<=posX) &&
(tower3Left+tower3Width>=posX) &&
(parseInt(objTower3.style.top)+parseInt(objTower3.style.height)>posY)
){
indexTo=3;
}
else if ((tower2Left<=posX) && (tower2Left+tower3Width>=posX)){ //in the vicinity of tower 2
indexTo=2;
}
else if ((tower1Left<=posX) && (tower1Left+parseInt(objTower1.style.width)>=posX)){ //in the vicinity of tower 1
indexTo=1;
}
else indexTo = indexFr;
return false;
}
function dropDisk(disk){
var f=document.hanoi;
document.onmousemove=new Function("return false");
if (!drag) return;
var gameStatus=false;
var topDisk = disksOnTowers[indexTo-1][0];
if (indexFr==indexTo){
getNewTop(indexFr,null);
pushDisk(disk,indexFr); //put disk back to original tower
getNewTop(indexFr,disk);
}
else if (topDisk==null) {
pushDisk(disk,indexTo);
getNewTop(indexFr,null);
getNewTop(indexTo,disk);
movectr++;
currTower=indexTo;
prevTower=indexFr;
f.btnUndo.disabled=false;
}
else if (parseInt(disk.style.width)minmove) msg="\nYou can do better than that."
else msg="";
//alert("Game Over !!!"+msg);
swal({ title: "干的漂亮!!!!", text: msg, imageUrl: "images/thumbs-up.jpg" });
gameOver=true;
}
return;
}
function checkStatus(){
var gameStat = false;
var disks=0;
for (var i=0;i=1;i--){
disksOnTowers[index-1][i]=disksOnTowers[index-1][i-1];
}
disksOnTowers[index-1][0]=disk;
}
}
function solve(btn){
if (btn.value=="Solve"){
if (movectr>0 && !gameOver && !stop)
if (!confirm("Current game will be aborted, would you like to continue?")) return;
btn.value="Stop";
initVars();
stop=false;
demo=true;
var f=document.hanoi;
f.btnIns.disabled=true;
f.btnRes.disabled=true;
f.btnUndo.disabled=true;
disknum = parseInt(f.diskno.options[f.diskno.options.selectedIndex].text);
drawDisks(disknum);
getMoves(0, 2, 1, disknum);
t=window.setTimeout("moveDisk()",delay);
}
else {
if (t) {
window.clearTimeout(t);
btn.value="Solve";
frm.btnIns.disabled=false;
frm.btnRes.disabled=false;
t = null;
stop=true;
demo=false;
}
}
}
function moveDisk(){
frm = document.hanoi;
disk=disksOnTowers[arrFr[pos]][0];
pushDisk(disk,arrTo[pos]+1);
getNewTop(arrFr[pos]+1,null);
getNewTop(arrTo[pos]+1,disk);
movectr++;
frm.yourmove.value=movectr;
pos++;
if (movectr 1) {
getMoves(from, empty, to, numDisk - 1);
arrFr[idx] = from;
arrTo[idx++] = to;
getMoves(empty, to, from, numDisk - 1);
}
else {
arrFr[idx] = from;
arrTo[idx++] = to;
}
}
function unDo(btn){
disk=disksOnTowers[currTower-1][0];
pushDisk(disk,prevTower);
getNewTop(currTower,null);
getNewTop(prevTower,disk);
movectr--;
document.hanoi.yourmove.value=movectr;
btn.disabled=true;
}
function displayIns(){
var msg = "你要将所有的盘子从TOWER 1移动到TOWER 3\n";
msg += "你每次只能移动一个盘子。\n";
msg += "游戏最重要的规则是大的盘子不能放在小的盘子上面!";
// var msg="Try to move all the disks from TOWER 1 to TOWER 3.\n";
// msg+="You may only move one disk at a time.\n";
// msg+="You must never allow a bigger disk to go on top of a smaller disk.";
//alert(msg);
swal({
title: "汉诺塔游戏规则",
text: msg,
imageUrl: 'images/capitaine.png'
});
}
html可以找我要