WPF中有种叫做触发器的东西(记住不是数据库的trigger哦)。它的主要作用是根据trigger的不同条件来自动更改外观属性,或者执行动画等操作。
WPFtrigger的主要类型有:Trigger、MultiTrigger、DataTrigger、MultiDataTrigger、EventTrigger几种。从字面意思上我们想大家已经知道个大概,接下来我将还会用实例代码逐一进行介绍。trigger主要运用的场景在Style、ControlTemplate、DataTemplate三个地方。在这些地方可以使用trigger,具体视情况而定。
1.在Style中使用各种trigger
在style中使用的trigger主要是属性的触发器,当属性的值发生改变是将会引发触发器。
a.普通属性trigger 当鼠标滑过时字体变成红色
< CheckBox.Resources>
< Style TargetType= "{x:Type CheckBox}">
< Setter Property= "Foreground" Value= "SkyBlue" />
< Style.Triggers>
< Trigger Property= "IsMouseOver" Value= "True">
< Setter Property= "Foreground" Value= "Red" />
< /Trigger>
< /Style.Triggers>
< /Style>
< /CheckBox.Resources>
< /CheckBox>
b.普通属性MultiTrigger 当checkbox勾选并且鼠标滑过时字体变成绿色
< CheckBox.Resources>
< Style TargetType= "{x:Type CheckBox}">
< Setter Property= "Foreground" Value= "SkyBlue" />
< Style.Triggers>
< MultiTrigger>
< MultiTrigger.Conditions>
< Condition Property= "IsChecked" Value= "True" />
< Condition Property= "IsMouseOver" Value= "True" />
< /MultiTrigger.Conditions>
< Setter Property= "Foreground" Value= "Green" />
< /MultiTrigger>
< /Style.Triggers>
< /Style>
< /CheckBox.Resources>
< /CheckBox>
c.EventTrigger 鼠标划入长度变长 鼠标移出 长度变短
< CheckBox.Resources>
< Style TargetType= "{x:Type CheckBox}">
< Setter Property= "Foreground" Value= "SkyBlue" />
< Style.Triggers>
< EventTrigger RoutedEvent= "Mouse.MouseEnter">
< EventTrigger.Actions>
< BeginStoryboard>
< Storyboard>
< DoubleAnimation
Duration= "0:0:0.2"
Storyboard.TargetProperty= "Width"
To= "150" />
< /Storyboard>
< /BeginStoryboard>
< /EventTrigger.Actions>
< /EventTrigger>
< EventTrigger RoutedEvent= "Mouse.MouseLeave">
< EventTrigger.Actions>
< BeginStoryboard>
< Storyboard>
< DoubleAnimation
Duration= "0:0:0.2"
Storyboard.TargetProperty= "Width"
To= "70" />
< /Storyboard>
< /BeginStoryboard>
< /EventTrigger.Actions>
< /EventTrigger>
< /Style.Triggers>
< /Style>
< /CheckBox.Resources>
< /CheckBox>
2.在ControlTemplate中使用trigger
在ControlTemplate中使用的trigger主要是在controltemplate中的元素的触发器,当属性的值发生改变是将会引发触发器。
属性为“Border” 的鼠标滑过时背景变色,其他的trigger同上面的style一样 这里就不多举例了
< Button.Resources>
< Style TargetType= "{x:Type Button}">
< Setter Property= "Background" Value= "Gray" />
< Setter Property= "BorderBrush" Value= "Black" />
< Setter Property= "Cursor" Value= "Hand" />
< Setter Property= "Template">
< Setter.Value>
< ControlTemplate TargetType= "{x:Type Button}">
< StackPanel>
< Border Height= "10" Background= "Red">< /Border>
< Border x:Name= "Border" CornerRadius= "0" BorderThickness= "1" Background= "{TemplateBinding Background}" BorderBrush= "{TemplateBinding BorderBrush}">
< ContentPresenter VerticalAlignment= "Center" HorizontalAlignment= "Center" />
< /Border>
< /StackPanel>
< ControlTemplate.Triggers>
< Trigger Property= "IsMouseOver" Value= "True">
< Setter TargetName= "Border" Property= "Background" Value= "#FFC2E0FF" />
< Setter TargetName= "Border" Property= "BorderBrush" Value= "#FF3399FF" />
< /Trigger>
< /ControlTemplate.Triggers>
< /ControlTemplate>
< /Setter.Value>
< /Setter>
< /Style>
< /Button.Resources>
< /Button>
3.在DataTemplate中使用trigger
在DataTemplate中使用trigger可以根据绑定的数据不同显示不同的内容。
< TreeView.ItemTemplate>
< HierarchicalDataTemplate ItemsSource= "{Binding Children}">
< Border CornerRadius= "0" Margin= "1" x:Name= "back" MinWidth= "70"
Background= "Transparent" DataContext= "{Binding}" PreviewMouseMove= "TreeItem_PreviewMouseMove">
< StackPanel Orientation= "Horizontal" Margin= "2">
< Image x:Name= "BGimage" Source= "/Vdc3D.Coms.DModelEditor;component/Images/item.png" Height= "15" Width= "15" />
< TextBlock Text= "{Binding ShowText}" Margin= "2 0" />
< /StackPanel>
< Border.ContextMenu>
< ContextMenu x:Name= "menu" >
< MenuItem Header= "Add Directory" x:Name= "menu_addDir" Click= "AddDir_Click" DataContext= "{Binding}" />
< MenuItem Header= "Add Property" x:Name= "menu_addChild" Click= "AddChild_Click" DataContext= "{Binding}" />
< MenuItem Header= "Edit" Click= "Modify_Click" DataContext= "{Binding}" />
< MenuItem Header= "Delete" Click= "Delete_Click" DataContext= "{Binding}" />
< /ContextMenu>
< /Border.ContextMenu>
< /Border>
< HierarchicalDataTemplate.Triggers>
< MultiDataTrigger>
< MultiDataTrigger.Conditions>
< Condition Binding= "{Binding RelativeSource={RelativeSource Mode=FindAncestor,AncestorType={x:Type TreeViewItem}},Path=IsExpanded}" Value= "False" />
< Condition Binding= "{Binding IsDir}" Value= "True" />
< /MultiDataTrigger.Conditions>
< MultiDataTrigger.Setters>
< Setter TargetName= "BGimage" Property= "Source" Value= "/Vdc3D.Coms.DModelEditor;component/Images/dir.png" />
< /MultiDataTrigger.Setters>
< /MultiDataTrigger>
< MultiDataTrigger>
< MultiDataTrigger.Conditions>
< Condition Binding= "{Binding RelativeSource={RelativeSource Mode=FindAncestor,AncestorType={x:Type TreeViewItem}},Path=IsExpanded}" Value= "True" />
< Condition Binding= "{Binding IsDir}" Value= "True" />
< /MultiDataTrigger.Conditions>
< MultiDataTrigger.Setters>
< Setter TargetName= "BGimage" Property= "Source" Value= "/Vdc3D.Coms.DModelEditor;component/Images/dir_open.png" />
< /MultiDataTrigger.Setters>
< /MultiDataTrigger>
< DataTrigger Binding= "{Binding IsDir}" Value= "True">
< Setter TargetName= "menu_addDir" Property= "Visibility" Value= "Visible" />
< Setter TargetName= "menu_addChild" Property= "Visibility" Value= "Visible" />
< /DataTrigger>
< DataTrigger Binding= "{Binding IsDir}" Value= "False">
< Setter TargetName= "menu_addDir" Property= "Visibility" Value= "Collapsed" />
< Setter TargetName= "menu_addChild" Property= "Visibility" Value= "Collapsed" />
< /DataTrigger>
< /HierarchicalDataTemplate.Triggers>
< /HierarchicalDataTemplate>
< /TreeView.ItemTemplate>
< /TreeView>
这是一个treeview控件 根据绑定的isdir值不同 可以显示icon是一个目录(文件夹)或者是一个文件,看是不是很简单呢
以上只是简单的介绍了trigger的一些用法,具体的功能大家可以自由发挥,这也是wpf的强大之处
本文来自lhx527099095的博客,原文地址:http://blog.csdn.net/lhx527099095/article/details/8029207