//
// ViewController.swift
// GA_Animation
//
// Created by houjianan on 2017/3/15.
// Copyright © 2017年 houjianan. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var myView: UIView!
lazy var v: UIView = {
let v = UIView(frame: CGRect(x: 100, y: 100, width: 50, height: 50))
v.backgroundColor = UIColor.orange
self.view.addSubview(v)
return v
}()
override func viewDidLoad() {
super.viewDidLoad()
/*
CABasicAnimation和CAKeyframeAnimation的区别是前者只有开始和结束帧,后者可以有若干帧
*/
// basicAnimation()
// keyAnimation()
// groupAnimation()
}
override func touchesBegan(_ touches: Set, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
// transitionAnimation()
myViewAnimation()
}
// xib中控件简单动画
@IBOutlet weak var widthConstraint: NSLayoutConstraint!
private func myViewAnimation() {
// 001
let myViewWidth = myView.constraints.filter({
c in
// width的设置是xib中identifier属性
return c.identifier == "width"
}).first
myViewWidth?.constant = 0
// 002
widthConstraint.constant = 0
UIView.animate(withDuration: 0.4, animations: {
self.view.layoutIfNeeded()
})
}
// 关键帧动画
private func basicAnimation() {
let basicAnimation = CABasicAnimation(keyPath: "position")
// 持续时间
basicAnimation.duration = 0.05
// 重复次数
basicAnimation.repeatCount = MAXFLOAT
// 动画完成后是否移除动画
basicAnimation.isRemovedOnCompletion = true
// 动画结束时是否执行逆动画
basicAnimation.autoreverses = true
// 开始值
basicAnimation.fromValue = NSValue(cgPoint: CGPoint(x: self.view.center.x - 4.0, y: self.view.center.y))
// 结束值
basicAnimation.toValue = NSValue(cgPoint: CGPoint(x: self.view.center.x + 4.0, y: self.view.center.y))
v.layer.add(basicAnimation, forKey: nil)
}
// 关键帧动画
private func keyAnimation() {
let keyAnimation = CAKeyframeAnimation(keyPath: "bounds")
keyAnimation.values = [NSValue(cgRect: CGRect(x: 120, y: 120,
width: 90, height: 90)),
NSValue(cgRect: CGRect(x: 120, y: 120,
width: 100, height: 100)),
NSValue(cgRect: CGRect(x: 120, y: 120,
width: 50, height: 50))]
// 可以设置一个CGPathRefCGMutablePathRef,让层跟着路径移动。path只对CALayer的anchorPoint和position起作用。如果你设置了path,那么values将被忽略
/*
let path = CGMutablePath()
path.addRect(self.view.bounds)
keyAnimation.path = path
*/
keyAnimation.repeatCount = MAXFLOAT
keyAnimation.isRemovedOnCompletion = false
keyAnimation.fillMode = kCAFillModeForwards
keyAnimation.duration = 4.0
keyAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
keyAnimation.delegate = self
v.layer.add(keyAnimation, forKey: nil)
}
// 关键帧组合动画
private func groupAnimation() {
// 大小
let morph1 = addAnimation(fromValue: NSValue(cgRect: CGRect(x: 120, y: 120, width: 90, height: 90)), toValue: NSValue(cgRect: CGRect(x: 120, y: 120, width: 200, height: 200)), keyPath: "bounds") { (a) -> () in
print("morph1完成")
}
// 位置
let morph2 = addAnimation(fromValue: NSValue(cgPoint: CGPoint(x: 150, y: 150)), toValue: NSValue(cgPoint: CGPoint(x: self.view.frame.size.width / 2, y: self.view.frame.size.height / 2)), keyPath: "position", handler: nil)
// 背景色
let morph3 = addAnimation(fromValue: UIColor.orange.cgColor, toValue: UIColor.yellow.cgColor, keyPath: "backgroundColor", handler: nil)
// 圆角
let morph4 = addAnimation(fromValue: 1, toValue: 30, keyPath: "cornerRadius", handler: nil)
// Y轴翻转
let morph5 = addAnimation(fromValue: 0, toValue: M_PI, keyPath: "transform.rotation.y", handler: nil)
let groupAnimation = CAAnimationGroup()
groupAnimation.duration = 2
groupAnimation.repeatCount = MAXFLOAT
groupAnimation.animations = [morph1, morph2, morph3, morph4, morph5]
v.layer.add(groupAnimation, forKey: nil)
}
private func addAnimation(duration: Double = 2, fromValue: T, toValue: T, keyPath: String, handler: ((_ a: CABasicAnimation) -> ())?) -> CABasicAnimation {
print(keyPath)
let morph = CABasicAnimation(keyPath: keyPath)
morph.duration = duration
morph.fromValue = fromValue
morph.toValue = toValue
morph.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
handler?(morph)
return morph
}
// 转场动画
private func transitionAnimation() {
let animation = CATransition()
animation.duration = 1
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
animation.fillMode = kCAFillModeForwards
// animation.subtype = kCATransitionFromLeft
/*
pageCurl 向上翻一页
pageUnCurl 向下翻一页
rippleEffect 滴水效果
suckEffect 收缩效果,如一块布被抽走
cube 立方体效果
oglFlip 上下翻转效果
*/
animation.type = "oglFlip"
// 动画幅度 如果endProgress == startProgress没有动画效果
animation.endProgress = 0.99
animation.startProgress = 0.01
let vc = Target1ViewController()
// 001
self.view.window?.layer.add(animation, forKey: nil)
self.present(vc, animated: false, completion: nil)
// 002
self.navigationController?.view.layer.add(animation, forKey: nil)
self.navigationController?.pushViewController(vc, animated: false)
}
}
extension ViewController: CAAnimationDelegate {
func animationDidStart(_ anim: CAAnimation) {
}
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
print(flag)
}
}
class Target1ViewController: UIViewController {
override func viewDidLoad() {
self.view.backgroundColor = UIColor.brown
}
override func touchesBegan(_ touches: Set, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
}
}