牛牛赢牌概率模拟计算

节日回家,都会约上亲朋好友聚聚会,会上经常会打麻将,斗地主,斗牛。在这些游戏中,斗牛是最受欢迎的,因为可以很多人一起玩,而且没有技术含量,都是看运气(专业术语是概率)。

v❤:duoduoniuniucc888


斗牛的玩法是:

  1. 把牌中的JQK都拿出来
  2. 每个人发5张牌
  3. 如果5张牌中任意三张加在一起是10的 倍数,就是有牛。剩下两张牌的和的10的余数就是牛数。

牌的大小:

4条 > 3条 > 牛十 > 牛九 > …… > 牛一 >没有牛

而这些牌出现的概率是有多少呢?

由于只有四十张牌,所以采用了既简单,又有效率的方法枚举来计算。
计算的结果:

所有牌的组合数:658008 出现四条的组合数:360,概率 :0.05% 出现三条的组合数:25200,概率 :3.83% 出现牛十的组合数:42432,概率 :6.45% 出现牛九或牛八的组合数:87296,概率 :13.27% 出现牛一到牛七的组合数:306112,概率 :46.52% 出现没有牛的组合数:196608,概率 :29.88%

Python源代码:

# encoding=utf-8
__author__ = '[email protected]'
import os
import cPickle

from copy import copy
from collections import Counter
import itertools
'''
计算斗牛游戏的概率
'''

class Poker():
    '''
    一张牌
    '''

    def __init__(self, num, type):
        self.num = num  # 牌数
        self.type = type  # 花色


class GamePoker():
    '''
    一手牌,即5张Poker
    '''
    COMMON_NIU = 1  # 普通的牛,即牛一-牛七
    NO_NIU = 0  # 没有牛
    EIGHT_NINE_NIU = 2  # 牛九或牛八
    TEN_NIU = 3  # 牛十
    THREE_SAME = 4  # 三条
    FOUR_SAME = 5  # 四条

    def __init__(self, pokers):
        assert len(pokers) == 5
        self.pokers = pokers
        self.num_pokers = [p.num for p in self.pokers]
        # self.weight = None  # 牌的权重,权重大的牌胜
        # self.money_weight = None  # 如果该牌赢,赢钱的权重
        self.result = self.sumary()

    def is_niu(self):
        '''
        是否有牛
        :return:
        '''
        # if self.is_three_same():
        # return 0
        for three in itertools.combinations(self.num_pokers, 3):
            if sum(three) % 10 == 0:
                left = copy(self.num_pokers)
                for item in three:
                    left.remove(item)
                point = sum(left) % 10
                return 10 if point == 0 else point

        return 0

    def is_three_same(self):
        '''
        是否3条
        :return:
        '''
        # if self.is_four_same():
        # return 0
        count = Counter([p.num for p in self.pokers])
        for num in count:
            if count[num] == 3:
                return num
        return 0

    def is_four_same(self):
        '''
        是否4条
        :return:
        '''
        count = Counter([p.num for p in self.pokers])
        for num in count:
            if count[num] == 4:
                return num
        return 0

    def sumary(self):
        '''
        计算牌
        '''
        if self.is_four_same():
            return GamePoker.FOUR_SAME
        if self.is_three_same():
            return GamePoker.THREE_SAME
        niu_point = self.is_niu()
        if niu_point in (8, 9):
            return GamePoker.EIGHT_NINE_NIU
        elif niu_point == 10:
            return GamePoker.TEN_NIU
        elif niu_point > 0:
            return GamePoker.COMMON_NIU
        else:
            return GamePoker.NO_NIU

def get_all_pokers():
    '''
    生成所有的Poker,共四十个
    :return:
    '''
    pokers = []
    for i in range(1, 11):
        for j in ('A', 'B', 'C', 'D'):
            pokers.append(Poker(i, j))

    return pokers


def get_all_game_poker(is_new=0):
    '''
    生成所有game_poker
    :param pokers:
    :return:
    '''
    pokers = get_all_pokers()
    game_pokers = []

    if not is_new and os.path.exists('game_pokers'):
        with open('game_pokers', 'r') as f:
            return cPickle.loads(f.read())

    for pokers in itertools.combinations(pokers, 5):  # 5代表五张牌
        game_pokers.append(GamePoker(pokers))
    with open('game_pokers', 'w') as f:
        f.write(cPickle.dumps(game_pokers))
    return game_pokers


def print_rate(game_pokers):
    total_num = float(len(game_pokers))
    four_num = len([game_poker for game_poker in game_pokers if game_poker.result == GamePoker.FOUR_SAME])
    three_num = len([game_poker for game_poker in game_pokers if game_poker.result == GamePoker.THREE_SAME])
    ten_num = len([game_poker for game_poker in game_pokers if game_poker.result == GamePoker.TEN_NIU])
    eight_nine_num = len([game_poker for game_poker in game_pokers if game_poker.result == GamePoker.EIGHT_NINE_NIU])
    common_num = len([game_poker for game_poker in game_pokers if game_poker.result == GamePoker.COMMON_NIU])
    no_num = len([game_poker for game_poker in game_pokers if game_poker.result == GamePoker.NO_NIU])
    print '所有牌的组合数:%d' % total_num
    print '出现四条的组合数:%d,概率 :%.2f%%' % (four_num, four_num * 100 / total_num)
    print '出现三条的组合数:%d,概率 :%.2f%%' % (three_num, three_num * 100 / total_num)
    print '出现牛十的组合数:%d,概率 :%.2f%%' % (ten_num, ten_num * 100 / total_num)
    print '出现牛九或牛八的组合数:%d,概率 :%.2f%%' % (eight_nine_num, eight_nine_num * 100 / total_num)
    print '出现牛一到牛七的组合数:%d,概率 :%.2f%%' % (common_num, common_num * 100 / total_num)
    print '出现没有牛的组合数:%d,概率 :%.2f%%' % (no_num, no_num * 100 / total_num)


def main():
    game_pokers = get_all_game_poker()  # 658008种
    print_rate(game_pokers)


main()

最后上一个简陋的界面  

三张手牌

 

牛牛赢牌概率模拟计算_第1张图片

 

 

 

 

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