js高阶防抖


//介绍:
//为防止频繁触发事件;例如:onmousemove事件,移动触发,若使用防抖,若一直移动不会执行该事件,停止该事件操作之后,会在延时时间后去只执行,具体尝试便知。
//防抖 应用场景
//1,scroll滚动事件触发 
//2,搜索框输入查询
//3,表单验证(ajax)
//4,按钮提交事件(ajax)
//5,resize,浏览器窗口缩放(ajax)


;function debounce(func,wait,immediate){
    let timer,result;
    let decounced = function(){
        //事件对象
        let args = arguments;
        //改变this指向
        let self = this;
        clearTimeout(timer);
        if(immediate){
            //立即执行
            let callnow = !timer;
            timer = setTimeout(()=>{
                timer = null;
            },wait);
            if(callnow) result = func.apply(self,args);
        }else{
            //非立即执行
            timer = setTimeout(function(){
                func.apply(self,args);
            },wait)
        }
        return result
    }
    //取消防抖执行
    decounced.cancel = function(){
        clearTimeout(timer);
        timer = null;
    }
    return decounced;
}

//使用介绍
let container = document.querySelector('#warp');
let btn = document.querySelector('#btn');

let dosome =  debounce(dosomething,3000,false);
var count = 0;
function dosomething(e){
    console.log(e);
    console.log(this); 
    container.innerHTML = count++;
}
container.onmousemove = dosome;

//取消未结束的防抖函数
btn.onclick = function(){
    dosome.cancel();
}


//工具库:
//https://underscorejs.net/#each
//https://www.underscore-js.com/functionsrelated

 

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