[UE4]服务端构建后启动错误:GlobalShaderCache-PCD3D_SM5.bin is missing

原文作者:@玄冬Wong

构建独立服务端后启动报错:

[2016.04.15-11.22.50:980][  0]LogMaterial:Error: The global shader cache file 'F:/EpicGames/UnrealEngine-4.11.0-release/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.

 

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.

It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.

 

Alternatively build and run the UNCOOKED version instead.


[UE4]服务端构建后启动错误:GlobalShaderCache-PCD3D_SM5.bin is missing_第1张图片
 

原因:没有先构建client模式,也就是没有执行官方wiki步骤上的第5步

https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux)#5._Create_.3CMyGame.3EServer.Target.cs

构建完client之后,再添加文档上面提到的Server.Target.cs配置文件,然后重新生成VS工程文件(Generate Visual Studio project file),然后再选择需要的Server模式(development或者shipping等)构建server,然后再启动。

 

 

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