2048小游戏——网页版(提高篇)

出于之前的承诺,还是含着泪来总结一下2048改进版的代码吧!

2048小游戏——网页版(提高篇):主要是想对该游戏进行一个改进,2048的数字换成图片、支持手机端的滑动操作等。

 

并没有换图片,也没有做滑动设置,感觉那个没什么卵用。所以这次的主要改进:①屏幕适配;②数字换成文字;③界面优化

 

同样的,我把该项目的所有代码已上传,欢迎下载:点击打开链接

 

先对比一下界面:

2048小游戏——网页版(提高篇)_第1张图片2048小游戏——网页版(提高篇)_第2张图片

可以看到,现在这个界面的标题改了、数字也改文字了、新增了一个停止按钮。

那么代码上有做哪些变化呢,我就把代码有改动过的几个文件再展示一下好了:

 

 

index.html 

 




    
    

    2048
    

    
    
    
    
    





2048文字版

score:0

 

 

main2048.js

 

/**
 * Created by Kay on 2016/3/7.
 */

// --------------------------------------------------------------------------------------------------------------------
var board = new Array();
var score = 0;
var hasConflicted = new Array();// 用来判断每个格子是否已经发生过碰撞,从而避免一下子加好几个格子

$(document).ready(function () {
    prepareForMobile();
    newgame();
});

function prepareForMobile(){

    if(documentWidth > 500){
        gridContainerWidth = 500;
        cellSpace = 20;
        cellSideLength = 100;
    }

    $('#grid-container').css('width',gridContainerWidth - 2*cellSpace);
    $('#grid-container').css('height',gridContainerWidth - 2*cellSpace);
    $('#grid-container').css('padding',cellSpace);
    $('#grid-container').css('border-radius',0.02*gridContainerWidth);

    $('.grid-cell').css('width',cellSideLength);
    $('.grid-cell').css('height',cellSideLength);
    $('.grid-cell').css('border-radius',0.02*cellSideLength);

}

function newgame() {

    // 初始化棋盘格
    init();

    // 在随机两个格子生成数字
    generateOneNumber();
    generateOneNumber();
}

// --------------------------------------------------------------------------------------------------------------------
/*
 *  1、初始化棋盘格 gridCell
 *  2、初始化二维数组 用于存储数据 board
 *  3、初始化数据 清零 updateBoardView();
 */
function init() {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++) {
            var gridCell = $("#grid-cell-" + i + "-" + j);
            gridCell.css('top', getPosition(i));
            gridCell.css('left', getPosition(j));
        }

    for (var i = 0; i < 4; i++) {
        board[i] = new Array();
        hasConflicted[i] = new Array();
        for (var j = 0; j < 4; j++) {
            board[i][j] = 0;
            hasConflicted[i][j] = false;
        }
    }

    updateBoardView();

    score = 0;

    updateScore(score);

}

// --------------------------------------------------------------------------------------------------------------------
// 初始化数据,就是将数据可视化!根据board[i][j]存的数值来画图!
function updateBoardView() {
    $(".number-cell").remove();
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++) {
            $("#grid-container").append('
'); var theNumberCell = $('#number-cell-' + i + '-' + j); if (board[i][j] == 0) { theNumberCell.css("width", "0px"); theNumberCell.css("height", "0px"); theNumberCell.css("top", getPosition(i) + cellSideLength/2); theNumberCell.css("left", getPosition(j) + cellSideLength/2); } else { theNumberCell.css('width', cellSideLength); theNumberCell.css('height',cellSideLength); theNumberCell.css('top', getPosition(i)); theNumberCell.css('left', getPosition(j)); theNumberCell.css('background-color', getNumberBackgroundColor(board[i][j])); theNumberCell.css('color', getNumberColor(board[i][j])); theNumberCell.text(getNumberText(board[i][j])); } hasConflicted[i][j] = false; } $('.number-cell').css('line-height',cellSideLength+'px') $('.number-cell').css('font-size',0.3*cellSideLength+'px')//注意这里之前是0.6.现在文字版是0.3 } // -------------------------------------------------------------------------------------------------------------------- // 随机选一个格子生成一个数字 function generateOneNumber() { if (nospace(board)) return false; // 随机一个位置 var randx = parseInt(Math.floor(Math.random() * 4)); var randy = parseInt(Math.floor(Math.random() * 4)); // 设置一个时间参数,50次以内系统还未生成一个空位置,那么就进行人工找一个空位置 var times = 0; while (times < 50) { if (board[randx][randy] == 0) break; randx = parseInt(Math.floor(Math.random() * 4)); randy = parseInt(Math.floor(Math.random() * 4)); times++; } if (times == 50) { for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { if (board[i][j] == 0) { randx = i; randy = j; } } } // 随机一个数字 var randNumber = Math.random() < 0.5 ? 2 : 4; // 在随机位置显示随机数字 board[randx][randy] = randNumber; showNumberWithAnimation(randx, randy, randNumber); return true; } // -------------------------------------------------------------------------------------------------------------------- // 判断键盘的响应时间 上下左右 $(document).keydown(function (event) { event.preventDefault(); switch (event.keyCode) { case 37: // left 向左移动 if (moveLeft()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 38: // up 向上移动 if (moveUp()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 39: // right 向右移动 if (moveRight()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 40: // down 向下移动 if (moveDown()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; default: // default break; } }); // -------------------------------------------------------------------------------------------------------------------- // 向左移动 function moveLeft() { // 1、首先,判断能否向左移动 if (!canMoveLeft(board)) return false; /*2、如果可以向左移动: * ①当前的数字是否为0,不为0则进行左移 board[i][j] != 0 * ②如果左侧为空格子,则数字进行一个移位操作 board[i][k] == 0 * ③如果左侧有数字且不相等,则数字还是进行移位操作 noBlockHorizontal * ④如果左侧有数字且相等,则数字进行相加操作 board[i][k] == board[i][j] */ for (var i = 0; i < 4; i++) for (var j = 1; j < 4; j++) { if (board[i][j] != 0) { for (var k = 0; k < j; k++) { if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)) { //move showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board) && !hasConflicted[i][k]) { //move showMoveAnimation(i, j, i, k); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore(score); hasConflicted[i][k] = true; continue; } } } } // 3、初始化数据 updateBoardView() // 为显示动画效果,设置该函数的等待时间200毫秒 setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向上移动 function moveUp() { if (!canMoveUp(board)) return false; //moveUp for (var j = 0; j < 4; j++) for (var i = 1; i < 4; i++) { if (board[i][j] != 0) { for (var k = 0; k < i; k++) { if (board[k][j] == 0 && noBlockVertical(j, k, i, board)) { //move showMoveAnimation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if (board[k][j] == board[i][j] && noBlockVertical(j, k, i, board) && !hasConflicted[k][j]) { //move showMoveAnimation(i, j, k, j); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore(score); hasConflicted[k][j] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向右移动 function moveRight() { if (!canMoveRight(board)) return false; //moveRight for (var i = 0; i < 4; i++) for (var j = 2; j >= 0; j--) { if (board[i][j] != 0) { for (var k = 3; k > j; k--) { if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)) { //move showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board) && !hasConflicted[i][k]) { //move showMoveAnimation(i, j, i, k); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore(score); hasConflicted[i][k] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向下移动 function moveDown() { if (!canMoveDown(board)) return false; //moveDown for (var j = 0; j < 4; j++) for (var i = 2; i >= 0; i--) { if (board[i][j] != 0) { for (var k = 3; k > i; k--) { if (board[k][j] == 0 && noBlockVertical(j, i, k, board)) { //move showMoveAnimation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if (board[k][j] == board[i][j] && noBlockVertical(j, i, k, board) && !hasConflicted[k][j]) { //move showMoveAnimation(i, j, k, j); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore(score); hasConflicted[k][j] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 游戏结束 function isgameover() { if (nospace(board) && nomove(board)) { gameover(); } } function gameover() { //alert("游戏结束!您的得分为:" + score); var max = 0; for (var i = 0; i < 4; i++){ for (var j = 0; j < 4; j++){ if (board[i][j] > max) { max = board[i][j]; } } } alert("恭喜您获得了:" + getNumberText(max) + "段位!"+ "\n 您的当前得分为:" + score + "分"); }

 

 

 

support2048.js

 

/**
 * Created by Kay on 2016/3/7.
 */

// 定义一些相对屏幕的常用尺寸
documentWidth = window.screen.availWidth;
gridContainerWidth = 0.92 * documentWidth;
cellSideLength = 0.18 * documentWidth;
cellSpace = 0.04 * documentWidth;

// --------------------------------------------------------------------------------------------------------------------
// 获取每个单元格的坐标
function getPosition(pos) {
    return cellSpace + pos * (cellSpace + cellSideLength);
}

// --------------------------------------------------------------------------------------------------------------------
// 设置不同数字的不同背景颜色
function getNumberBackgroundColor(number) {
    switch (number) {
        case 2:
            return "#eee4da";
            break;
        case 4:
            return "#ede0c8";
            break;
        case 8:
            return "#f2b179";
            break;
        case 16:
            return "#f59563";
            break;
        case 32:
            return "#f67c5f";
            break;
        case 64:
            return "#f65e3b";
            break;
        case 128:
            return "#edcf72";
            break;
        case 256:
            return "#edcc61";
            break;
        case 512:
            return "#9c0";
            break;
        case 1024:
            return "#33b5e5";
            break;
        case 2048:
            return "#09c";
            break;
        case 4096:
            return "#a6c";
            break;
        case 3192:
            return "#93c";
            break;
    }
    return "black";
}

function getNumberText(number) {
    switch (number) {
        case 2:
            return "LOL";
            break;
        case 4:
            return "人机";
            break;
        case 8:
            return "匹配";
            break;
        case 16:
            return "排位";
            break;
        case 32:
            return "青铜";
            break;
        case 64:
            return "白银";
            break;
        case 128:
            return "黄金";
            break;
        case 256:
            return "铂金";
            break;
        case 512:
            return "钻石";
            break;
        case 1024:
            return "大师";
            break;
        case 2048:
            return "王者";
            break;
        case 4096:
            return "大神";
            break;
        case 8192:
            return "腾讯";
            break;
    }
    return "black";
}

// --------------------------------------------------------------------------------------------------------------------
// 设置数字的颜色:2和4的颜色都为#776e65,其它数字的颜色为白色
function getNumberColor(number) {
    if (number <= 4)
        return "#776e65";

    return "white";
}

// --------------------------------------------------------------------------------------------------------------------
// 判断当前格子是否有数字 即判断是不是一个“非空(nospace)”的格子
function nospace(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++)
            if (board[i][j] == 0) // 如果没有数字,返回false
                return false;
    // 如果有数字,返回true
    return true;
}

// --------------------------------------------------------------------------------------------------------------------
/* 判断能否向左移动
 * 1、只需要判断每一行的后3列格子即可。
 * 2、可以移动的条件是:
 *   ①当前格子有数字,即 board[i][j] != 0
 *   ②左侧格子没有数字,即 (board[i][j - 1] == 0
 *   ③左侧格子和当前格子数字相同,即 board[i][j - 1] == board[i][j]
 */
function canMoveLeft(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 1; j < 4; j++)
            if (board[i][j] != 0)
                if (board[i][j - 1] == 0 || board[i][j - 1] == board[i][j])
                    return true;
    return false;
}

// --------------------------------------------------------------------------------------------------------------------
// 判断能否向上、右、下移动
function canMoveUp(board) {
    for (var j = 0; j < 4; j++)
        for (var i = 1; i < 4; i++)
            if (board[i][j] != 0)
                if (board[i - 1][j] == 0 || board[i - 1][j] == board[i][j])
                    return true;
    return false;
}
function canMoveRight(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 3; j++)
            if (board[i][j] != 0)
                if (board[i][j + 1] == 0 || board[i][j + 1] == board[i][j])
                    return true;
    return false;
}
function canMoveDown(board) {
    for (var j = 0; j < 4; j++)
        for (var i = 0; i < 3; i++)
            if (board[i][j] != 0)
                if (board[i + 1][j] == 0 || board[i + 1][j] == board[i][j])
                    return true;
    return false;
}

// --------------------------------------------------------------------------------------------------------------------
// 判断水平方向是否可移动,即水平方向的两个目标格子之间没有其他数字 noBlockHorizontal
function noBlockHorizontal(row, col1, col2, board) {
    for (var i = col1 + 1; i < col2; i++)
        if (board[row][i] != 0) // 如果在这两者之间的其它格子有数字,返回false
            return false;
    // 如果两者之间没数字,返回true
    return true;
}

// --------------------------------------------------------------------------------------------------------------------
// 判断垂直方向是否可移动,即垂直方向的两个目标格子之间没有其他数字 noBlockHorizontal
function noBlockVertical(col, row1, row2, board) {
    for (var i = row1 + 1; i < row2; i++)
        if (board[i][col] != 0) // 如果在这两者之间的其它格子有数字,返回false
            return false;
    // 如果两者之间没数字,返回true
    return true;
}

function nomove(board) {
    if (canMoveLeft(board) ||
        canMoveRight(board) ||
        canMoveUp(board) ||
        canMoveDown(board))
        return false;

    return true;
}

 

 

 

另外的几个文件(2048.css、showAnimation.js)和之前一样,不做修改。快速链接请点击→2048小游戏——网页版(基础篇)

 

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