使用说明:鼠标在窗口点击绘制B样条曲线,鼠标右键移动控制点。退格键(←)删除鼠标所在的点。
代码如下:
#include
#include
#include
#include
#include
using namespace std;
bool mouseRightIsDown = false;
struct Point
{
int x, y;
Point(){};
Point(int tx, int ty)
{
x = tx;
y = ty;
}
};
vector<Point> p;
double getRatio(double t,double a,double b,double c,double d)
{
return a * pow(t, 3) + b * pow(t, 2) + c * t + d;
}
double caculateSquarDistance(Point a, Point b)
{
return (a.x - b.x)*(a.x - b.x) + (a.y - b.y)*(a.y - b.y);
}
int getIndexNearByMouse(int x, int y)
{
double precision = 200; //精确度
int index = -1;
double Min;
for (int i = 0; i < p.size(); i++)
{
double dis = caculateSquarDistance(p[i], Point(x, y));
if (dis < precision)
{
if (index == -1)
{
index = i;
Min = dis;
}
else if (dis < Min)
{
index = i;
Min = dis;
}
}
}
return index;
}
void Bspline(Point a,Point b,Point c,Point d)
{
int n = 500;
double derta = 1.0 / n;
glPointSize(2);
glColor3d(0, 0, 0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i <= n; i++)
{
double t = derta * i;
double ratio[4];
ratio[0] = getRatio(t, -1, 3, -3, 1);
ratio[1] = getRatio(t, 3, -6, 0, 4);
ratio[2] = getRatio(t, -3, 3, 3, 1);
ratio[3] = getRatio(t, 1, 0, 0, 0);
double x=0, y=0;
x += ratio[0] * a.x + ratio[1] * b.x + ratio[2] * c.x + ratio[3] * d.x;
y += ratio[0] * a.y + ratio[1] * b.y + ratio[2] * c.y + ratio[3] * d.y;
x /= 6.0;
y /= 6.0;
glVertex2d(x, y);
}
glEnd();
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT); //清除颜色缓存和深度缓存
//画点
glPointSize(5);
glColor3d(1, 0, 0);
glBegin(GL_POINTS);
for (int i = 0; i < p.size(); i++)
glVertex2d(p[i].x, p[i].y);
glEnd();
//画线
glLineWidth(2);
glColor3d(0, 1, 0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < p.size(); i++)
glVertex2d(p[i].x, p[i].y);
glEnd();
if (p.size() >= 4)
for (int i = 0; i < p.size() - 3; i++)
Bspline(p[i], p[i + 1], p[i + 2], p[i + 3]);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if (key == 27) //ESC
exit(0);
if (key == 8) //退格键
{
int index = getIndexNearByMouse(x, y);
if (index == -1)
return;
p.erase(p.begin() + index);
glutPostRedisplay();
}
}
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
Point t(x, y);
p.push_back(t);
glutPostRedisplay();
}
if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
mouseRightIsDown = true;
if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP)
mouseRightIsDown = false;
}
void motion(int x, int y)
{
if (mouseRightIsDown) //按住右键移动点
{
int index = getIndexNearByMouse(x, y);
if (index == -1)
return;
p[index].x = x;
p[index].y = y;
glutPostRedisplay();
}
}
void Reshape(int w, int h) //两个参数:窗口被移动后大小
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, w, h, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void initWindow(int &argc, char *argv[], int width, int height, char *title) //初始化并显示到屏幕中央
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition((GetSystemMetrics(SM_CXSCREEN) - width) >> 1, (GetSystemMetrics(SM_CYSCREEN) - height) >> 1); //指定窗口位置
glutInitWindowSize(width, height); //指定窗口大小
glutCreateWindow(title);
glClearColor(1, 1, 1, 0);
glShadeModel(GL_FLAT);
}
int main(int argc, char *argv[])
{
initWindow(argc, argv, 1000, 600, "B样条曲线");
puts("\n\t鼠标在窗口点击绘制B样条曲线,鼠标右键移动控制点");
puts("\t退格键(←)删除鼠标所在的点");
glutDisplayFunc(myDisplay);
glutReshapeFunc(Reshape);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}