C++ has several distinct memory areas where objects and non-object values may be stored, and each area has different characteristics.
Name as many of the distinct memory areas as you can. For each, summarize its performance characteristics and describe the lifetime of objects stored there.
Example: The stack stores automatic variables, including both builtins and objects of class type.
The following summarizes a C++ program's major distinct memory areas. Note that some of the names (e.g., "heap") do not appear as such in the draft [standard].
Memory Area Characteristics and Object Lifetimes -------------- ------------------------------------------------ Const Data The const data area stores string literals and other data whose values are known at compile time. No objects of class type can exist in this area. All data in this area is available during the entire lifetime of the program. Further, all of this data is read-only, and the results of trying to modify it are undefined. This is in part because even the underlying storage format is subject to arbitrary optimization by the implementation. For example, a particular compiler may store string literals in overlapping objects if it wants to. Stack The stack stores automatic variables. Typically allocation is much faster than for dynamic storage (heap or free store) because a memory allocation involves only pointer increment rather than more complex management. Objects are constructed immediately after memory is allocated and destroyed immediately before memory is deallocated, so there is no opportunity for programmers to directly manipulate allocated but uninitialized stack space (barring willful tampering using explicit dtors and placement new). Free Store The free store is one of the two dynamic memory areas, allocated/freed by new/delete. Object lifetime can be less than the time the storage is allocated; that is, free store objects can have memory allocated without being immediately initialized, and can be destroyed without the memory being immediately deallocated. During the period when the storage is allocated but outside the object's lifetime, the storage may be accessed and manipulated through a void* but none of the proto-object's nonstatic members or member functions may be accessed, have their addresses taken, or be otherwise manipulated. Heap The heap is the other dynamic memory area, allocated/freed by malloc/free and their variants. Note that while the default global new and delete might be implemented in terms of malloc and free by a particular compiler, the heap is not the same as free store and memory allocated in one area cannot be safely deallocated in the other. Memory allocated from the heap can be used for objects of class type by placement-new construction and explicit destruction. If so used, the notes about free store object lifetime apply similarly here. Global/Static Global or static variables and objects have their storage allocated at program startup, but may not be initialized until after the program has begun executing. For instance, a static variable in a function is initialized only the first time program execution passes through its definition. The order of initialization of global variables across translation units is not defined, and special care is needed to manage dependencies between global objects (including class statics). As always, uninitialized proto- objects' storage may be accessed and manipulated through a void* but no nonstatic members or member functions may be used or referenced outside the object's actual lifetime.
Note about Heap vs. Free Store: We distinguish between "heap" and "free store" because the draft deliberately leaves unspecified the question of whether these two areas are related. For example, when memory is deallocated via operator delete, 18.4.1.1 states:
It is unspecified under what conditions part or all of such reclaimed storage is allocated by a subsequent call to operator new or any of calloc, malloc, or realloc, declared in
.
Similarly, it is unspecified whether new/delete is implemented in terms of malloc/free or vice versa in a given implementation. Effectively, the two areas behave differently and are accessed differently -- so be sure to use them differently!