最近因项目需要在Qt中嵌入OSG界面,遂尝试了一番:
实验环境:vs2010+Qt4.8.3+OSG3.0.1
osg能够和很多的GUI界面进行融合,其源码包中含的工程代码为我们展示了使用的示例:
其中与Qt有关的有三个:osgQtBrowser、osgQtWidgets和osgviewerQt。
前两者是在osg中嵌入Qt,而第三个是在Qt中嵌入osg,符合需求。
新建Qt工程,并将代码拷贝进去:
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
class ViewerWidget : public QWidget, public osgViewer::CompositeViewer
{
public:
ViewerWidget(osgViewer::ViewerBase::ThreadingModel threadingModel=osgViewer::CompositeViewer::SingleThreaded) : QWidget()
{
setThreadingModel(threadingModel);
// disable the default setting of viewer.done() by pressing Escape.
setKeyEventSetsDone(0);
QWidget* widget1 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readNodeFile("cow.osgt") );
QWidget* widget2 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readNodeFile("glider.osgt") );
QWidget* widget3 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readNodeFile("axes.osgt") );
QWidget* widget4 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readNodeFile("fountain.osgt") );
QWidget* popupWidget = addViewWidget( createGraphicsWindow(900,100,320,240,"Popup window",true), osgDB::readNodeFile("dumptruck.osgt") );
popupWidget->show();
QGridLayout* grid = new QGridLayout;
grid->addWidget( widget1, 0, 0 );
grid->addWidget( widget2, 0, 1 );
grid->addWidget( widget3, 1, 0 );
grid->addWidget( widget4, 1, 1 );
setLayout( grid );
connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
_timer.start( 10 );
}
QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
{
osgViewer::View* view = new osgViewer::View;
addView( view );
osg::Camera* camera = view->getCamera();
camera->setGraphicsContext( gw );
const osg::GraphicsContext::Traits* traits = gw->getTraits();
camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
camera->setProjectionMatrixAsPerspective(30.0f, static_cast(traits->width)/static_cast(traits->height), 1.0f, 10000.0f );
view->setSceneData( scene );
view->addEventHandler( new osgViewer::StatsHandler );
view->setCameraManipulator( new osgGA::TrackballManipulator );
return gw->getGLWidget();
}
osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
{
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
osg::ref_ptr traits = new osg::GraphicsContext::Traits;
traits->windowName = name;
traits->windowDecoration = windowDecoration;
traits->x = x;
traits->y = y;
traits->width = w;
traits->height = h;
traits->doubleBuffer = true;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
return new osgQt::GraphicsWindowQt(traits.get());
}
virtual void paintEvent( QPaintEvent* event )
{ frame(); }
protected:
QTimer _timer;
};
int main( int argc, char** argv )
{
osg::ArgumentParser arguments(&argc, argv);
osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext;
while (arguments.read("--SingleThreaded")) threadingModel = osgViewer::ViewerBase::SingleThreaded;
while (arguments.read("--CullDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext;
while (arguments.read("--DrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::DrawThreadPerContext;
while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext;
QApplication app(argc, argv);
ViewerWidget* viewWidget = new ViewerWidget(threadingModel);
viewWidget->setGeometry( 100, 100, 800, 600 );
viewWidget->show();
return app.exec();
}
编译发现#include
由于自己的osg3.0.1是在官网上直接下载别人编译好的(自己编比较耗时):
http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
解压后发现里面不存在osgQt,应该是编译者没有勾选这一选项,怎么办?
尝试用3.2.1的osgQt去填补,失败!
后又发现osg提供后期的svn更新维护,遂checkout该目录下来后补充,OK。
2.接下来编译工程则提示 error LNK2001:无法解析的外部符号
一看就知道是链接器lib库中添加项少了的原因,根据出错的信息反馈,确定是osgQt.lib库缺乏的问题——没编译。
遂去寻找,最后在googlecode上找到了这个库(感谢分享者),当然,release和debug版本都下载:
https://code.google.com/p/reconstructme-qt/source/browse/trunk/3rd_party/?r=141#3rd_party%2Fosg-3.0.1
库加进去后编译OK。
3.编译成功后却提示osg80-osgQt.dll缺乏,遂在上诉链接目录中下载了该dll,加入到osg的bin目录下。
这里说明下链接中的文件为osg3.0.1_32位的lib库和dll文件。
最后编译成功(五个线程独立渲染各自的节点图像)如下: