众所周知,在Android系统中,不能在主线程处理耗时操作,且不能在子线程中跟新UI。那我即想发送网络请求又想处理更新UI,该怎么做呢,庆幸的是,Android为我们提供了Handler机制,方便我们去处理线程之间的切换。那我们来了解一下Handler到底是怎么完成线程与线程之间的切换的。
我们先从日常的使用方法中入手一步步的了解Handler底层原理
`Message obtain = Message.obtain();
obtain.what = SHOW_HTML;
handler.sendMessage(obtain);`
这就是通过handler发送了一个消息,既然有发送,就一定有接受方,那在哪里接收呢,继续看
`private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case SHOW_HTML:
......//在这里处理消息
break;
}
}
};`
一般情况下 我们都是这样使用Handler的,但也有特殊情况下,比如在子线程中如何使用Handler呢,让我们来看一下
`new Thread(new Runnable() {
@Override
public void run() {
Looper.prepare();
threadHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what){
case 0:
LogUtil.LogShitou("msg == 0");
break;
}
}
};
threadHandler.sendEmptyMessage(0);
Looper.loop();
}
}).start();`
可以看得出来我们在使用Handler的时候多了两行代码,一句Looper.prepare();和 Looper.loop();那这两个方法有什么用呢?不调用不行吗?
Handler的源码分析
在了解Handler之前还需要认识几个朋友。Message,Handler,Message Queue,Looper和ThreadLocal
Message
Message是在线程之间传递的消息,它可以在内部携带少量的数据,用于线程之间交换数据。Message有四个常用的字段,msg.what(),msg.arg1(),msg.arg2(),msg.obj()字段。what,arg1,arg2可以携带整型数据,obj可以携带object对象。
Message Queue:MessageQueue是消息队列的意思,它主要用于存放所有通过Handler发送的Message,这部分的消息会一直存在于消息队列中,等待被处理。每个线程中只会有一个MessageQueue对象。
Looper:每个线程通过Handler发送的消息都保存在,MessageQueue中,Looper通过调用loop.loop()的方法,就会进入到一个无限循环当中,然后每当发现Message Queue中存在一条消息,就会将它取出,并传递到Handler的handleMessage()方法中。每个线程中只会有一个Looper对象。
ThreadLocal:MessageQueue对象,和Looper对象在每个线程中都只会有一个对象,怎么能保证它只有一个对象,就通过ThreadLocal来保存。Thread Local是一个线程内部的数据存储类,通过它可以在指定线程中存储数据,数据存储以后,只有在指定线程中可以获取到存储到数据,对于其他线程来说则无法获取到数据。
Handler:它主要用于发送和处理消息的发送消息一般使用sendMessage()方法,还有其他的一些方法,但最终都是调用了sendMessageAtTime方法,除了sendMessageAtFrontOfQueue()这个方法而发出的消息经过一系列的辗转处理后,最终会传递到Handler的handleMessage方法中。
MessageQueue的工作原理
MessageQueue消息队列是通过一个单链表的数据结构来维护消息列表的。下面主要看enqueueMessage方法和next()方法
`boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}`
在这个方法里主要是根据时间的顺序向单链表中插入一条消息。
next()方法
` Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}`
在next方法是一个无限循环的方法,如果有消息返回这条消息并从链表中移除,而没有消息则一直阻塞在这里
Looper的工作原理
在android程序中的入口是在在ActivityThread类中的main()方法。我们来看一下这个main方法,如下:
`public static void main(String[] args) {
......
Looper.prepareMainLooper();//(1)
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();//(2)
throw new RuntimeException("Main thread loop unexpectedly exited");
}`
我们可以看到(1)处,调用了Looper.prepareMainLooper();方法,这句是创建了looper以及messagequeue的。并在(2)处调用了Looper.loop();来开启消息循环的接着往下看
`public static void prepareMainLooper() {
prepare(false);//(3)
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The mainLooper has already been prepared.");
}
sMainLooper = myLooper();//(4)
}
}`
在这里,在这个方法中调用了 prepare(false);方法和 myLooper();方法
` private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}`
`public static Looper myLooper() {
return sThreadLocal.get();
}`
sThreadLocal对象保存了一个Looper对象,它先判断是否已经存在Looper对象了,以防止被调用两次。sThreadLocal对象是ThreadLocal类型,因此保证了每个线程中只有一个Looper对象,Looper对象是什么创建的,我们进入看看
`private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}`
可以看出,这里在Looper构造函数中创建出了一个MessageQueue对象和保存了当前线程。从上面可以看出一个线程中只有一个Looper对象,而Message Queue对象是在Looper构造函数创建出来的,因此每一个线程也只会有一个MessageQueue对象。对prepare方法还有一个重载的方法
` public static void prepare() {
prepare(true);
}`
prepare()仅仅是对prepare(boolean quitAllowed) 的封装而已,在这里就很好解释了在主线程为什么不用调用Looper.prepare()方法了。因为在主线程启动的时候系统已经帮我们自动调用了Looper.prepare()方法。
` public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
//这里是重点()
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}`
在这个方法里,进入一个无限循环,不断的从MessageQueue的next方法获取消息,而next方法是一个阻塞操作,当没有消息的时候一直在阻塞,当有消息通过 msg.target.dispatchMessage(msg);这里的msg.target其实就是发送给这条消息的Handler对象。
Handler的运行机制
看看Handler的构造方法
`public Handler(Callback callback) {
this(callback, false);
}
public Handler(Looper looper) {
this(looper, null, false);
}
public Handler(Looper looper, Callback callback) {
this(looper, callback, false);
}`
Looper 对象的构造方法
`public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}`
可以看到,到looper对象为null,抛出 “Can’t create handler inside thread that has not called Looper.prepare()”异常由这里可以知道,当我们在子线程使用Handler的时候要手动调用Looper.prepare()创建一个Looper对象,之所以主线程不用,是系统启动的时候帮我们自动调用了Looper.prepare()方法。
handler的工作主要包含发送和接收过程。消息的发送主要通过post和send的一系列方法,而post的一系列方法是最终是通过send的一系列方法来实现的。而send的一系列方法最终是通过sendMessageAtTime方法来实现的,除了sendMessageAtFrontOfQueue()这个方法。去看看这些一系列send的方法
` public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
public final boolean sendMessageAtFrontOfQueue(Message msg) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, 0);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}`
可以看出,handler发送一条消息其实就是在消息队列插入一条消息。在Looper的loop方法中,从Message Queue中取出消息调msg.target.dispatchMessage(msg);这里其实就是调用了Handler的dispatchMessage(msg)方法,进去看看
` public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}`
判断msg.callback是否为空,不为空调用 handleCallback(msg);来处理消息。其实callback是一个Runnable对象,就是Handler发送post消息传过来的对象。
` public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(Runnable r, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean postDelayed(Runnable r, long delayMillis)
{
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
public final boolean postAtFrontOfQueue(Runnable r)
{
return sendMessageAtFrontOfQueue(getPostMessage(r));
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}`
进去handleCallback方法看看怎么处理消息的
` private static void handleCallback(Message message) {
message.callback.run();
}`
可以看出,其实就是回调Runnable对象的run方法。Activity的runOnUiThread,View的postDelayed方法也是同样的原理,我们先看看runOnUiThread方法
` public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}`
View的postDelayed方法
`public boolean postDelayed(Runnable action, long delayMillis) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
return attachInfo.mHandler.postDelayed(action, delayMillis);
}
// Assume that post will succeed later
ViewRootImpl.getRunQueue().postDelayed(action, delayMillis);
return true;
}`
实质上都是在UI线程中执行了Runnable的run方法。
如果msg.callback是否为null,判断mCallback是否为null?mCallback是一个接口
` public interface Callback {
public boolean handleMessage(Message msg);
}`
CallBack其实提供了另一种使用Handler的方式,可以派生子类重写handleMessage()方法,也可以通过设置CallBack来实现。