滴滴出行原版图 仿图
1、分析变量信息
//圆的半径
private int radius = 8;
//圆之间的间距
private int gap = 8;
private Paint mPaint;
//返回字体的高度
private float textViewHeight = dp2px(55, getContext());
//三角形的宽度
private float triAngleWidth = 60;
public static int dp2px(float dp, Context ctx) {
float density = ctx.getResources().getDisplayMetrics().density;
// 4.1->4, 4.9->4
int px = (int) (dp * density + 0.5f);// 加0.5可以四舍五入
return px;
}
字体的高度:55dp是根据”返回“这个TextView的Padding的15dp
(包括上下就等于30)和TextSize的25sp加上起来算出来的,这个高度可以用来画中间一排的圆。
三角形的宽度:以左三角形为例,图中的1、2、3都是这个宽度的值
2、初始化画笔
public MyCardView(Context context) {
super(context);
init();
}
public MyCardView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MyCardView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint();
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setDither(true);
}
3、绘制图形
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//画上下圆
int roundNum = getWidth() / (radius * 2 + gap * 2);
for (int i = 1; i <= roundNum; i++) {
canvas.drawCircle((gap + radius) * (2 * i - 1), 0, radius, mPaint);
canvas.drawCircle((gap + radius) * (2 * i - 1), getHeight(), radius, mPaint);
}
//画中间的圆
int roundNum2 = (int) ((getWidth() - (2 * triAngleWidth)) / (radius * 2 + gap * 2));
for (int i = 1; i <= roundNum2; i++) {
canvas.drawCircle((gap + radius) * (2 * i - 1) + triAngleWidth, getHeight() - textViewHeight, radius, mPaint);
}
//画三角形形
Path path = new Path();
path.moveTo(0, getHeight() - textViewHeight - triAngleWidth / 2);
path.lineTo(0, getHeight() - textViewHeight + triAngleWidth / 2);
path.lineTo(triAngleWidth, getHeight() - textViewHeight);
path.close();
canvas.drawPath(path, mPaint);
//第二个三角形
path.reset();
path.moveTo(getWidth(), getHeight() - textViewHeight - triAngleWidth / 2);
path.lineTo(getWidth(), getHeight() - textViewHeight + triAngleWidth / 2);
path.lineTo(getWidth() - triAngleWidth, getHeight() - textViewHeight);
path.close();
canvas.drawPath(path, mPaint);
}
4、布局使用
1、画上下圆:可以看我上篇博客有分析,这里就不讲了,文章开头也有说明。
2、画中间圆:用原来算上下圆的个数的方法,只需要修改:整个View的宽度 — 两边三角形的宽度,再来计算个数。
3、画三角形:左三角形、先将Path移到点A,再lineTo到点B,再lineTo到点C,最后close自动从点C画到点A。同理,右三角形也如此。
这个类的源码
public class MyCardView extends LinearLayout {
//圆的半径
private int radius = 8;
//圆之间的间距
private int gap = 8;
private Paint mPaint;
//返回字体的高度
private float textViewHeight = dp2px(55, getContext());
//三角形的宽度
private float triAngleWidth = 60;
public MyCardView(Context context) {
super(context);
init();
}
public MyCardView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MyCardView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint();
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setDither(true);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//画上下圆
int roundNum = getWidth() / (radius * 2 + gap * 2);
for (int i = 1; i <= roundNum; i++) {
canvas.drawCircle((gap + radius) * (2 * i - 1), 0, radius, mPaint);
canvas.drawCircle((gap + radius) * (2 * i - 1), getHeight(), radius, mPaint);
}
//画中间的圆
int roundNum2 = (int) ((getWidth() - (2 * triAngleWidth)) / (radius * 2 + gap * 2));
for (int i = 1; i <= roundNum2; i++) {
canvas.drawCircle((gap + radius) * (2 * i - 1) + triAngleWidth, getHeight() - textViewHeight, radius, mPaint);
}
//画三角形形
Path path = new Path();
path.moveTo(0, getHeight() - textViewHeight - triAngleWidth / 2);
path.lineTo(0, getHeight() - textViewHeight + triAngleWidth / 2);
path.lineTo(triAngleWidth, getHeight() - textViewHeight);
path.close();
canvas.drawPath(path, mPaint);
//第二个三角形
path.reset();
path.moveTo(getWidth(), getHeight() - textViewHeight - triAngleWidth / 2);
path.lineTo(getWidth(), getHeight() - textViewHeight + triAngleWidth / 2);
path.lineTo(getWidth() - triAngleWidth, getHeight() - textViewHeight);
path.close();
canvas.drawPath(path, mPaint);
}
public static int dp2px(float dp, Context ctx) {
float density = ctx.getResources().getDisplayMetrics().density;
// 4.1->4, 4.9->4
int px = (int) (dp * density + 0.5f);// 加0.5可以四舍五入
return px;
}
}