Android-检测手机多点触摸点数

说明:手指每点击一个地方,在那个地方就画一个圆


第一种方式:

效果图:

Android-检测手机多点触摸点数_第1张图片

Java代码:

首先我们要写一个绘圆类

package com.example.myapplication;

/**
 * Created by Administrator on 2017/7/9 0009.
 */

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;

import java.util.Random;

/**
 * 一个圆类
 */
public class Circle {

    public float x;           //圆心点的x坐标
    public float y;           //圆心点的y坐标
    public int r=100;         //圆的半径
    public int pointId;      //员的下标
    //初始化颜色
    int red;
    int green;
    int blue;
    Random random=new Random();//初始化随机数

    public Circle(float x,float y,int pointId){
        this.x=x;
        this.y=y;
        this.pointId=pointId;
        red=random.nextInt(255);
        green=random.nextInt(255);
        blue=random.nextInt(255);
    }
    public void drawSelf(Canvas canvas, Paint paint){
        paint.setColor(Color.rgb(red,green,blue));
        canvas.drawCircle(x,y,r,paint);
    }

}
然后有一个自定义的控件类

package com.example.myapplication;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceView;
import android.view.View;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by Administrator on 2017/7/9 0009.
 */

public class MyView extends View {
  
    //定义个圆的集合
    private List circles=new ArrayList<>();

    public MyView(Context context) {
        super(context);
    }

    public MyView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint=new Paint();
        for (Circle circle : circles) {
            circle.drawSelf(canvas,paint);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
     //获取手指的行为
        int  action=event.getAction();
        int  action_code=action&0xff;
     //手指的下标index
        int pointIndex=action>>8;
     //获取手值的坐标
        float x=event.getX(pointIndex);
        float y=event.getY(pointIndex);
        //获取手值的名字(ID)
        int pointId=event.getPointerId(pointIndex);
        if(action_code>=5){
            action_code-=5;
        }


        //单点触摸时用action判断
        //多点触摸时用action_code判断
     switch (action_code){
         case MotionEvent.ACTION_DOWN: //按下
             //实例化圆
             Circle circle=new Circle(x,y,pointId);
             //将圆添加到集合中
             circles.add(circle);
             break;
         case MotionEvent.ACTION_UP:   //抬起
             //找到具体的圆将它从集合中移除即可
             circles.remove(get(pointId));
             break;
         case MotionEvent.ACTION_MOVE: //移动
            //找到具体的圆,时时修改圆心点坐标即可
             for (int i = 0; i 

使用的话,就在Activity的setContentView(new MTView); 或者在XML文件中以控件的形式

第二种方式:

效果图:

Android-检测手机多点触摸点数_第2张图片


写一个Java类

package com.example.myapplication;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

/**
 * Created by Administrator on 2017/7/9 0009.
 */

public class MTView extends SurfaceView implements SurfaceHolder.Callback{
    private static final int MAX_TOUCHPOINTS = 10;
    private static final String START_TEXT = "请随便触摸屏幕进行测试";
    private Paint textPaint = new Paint();
    private Paint touchPaints[] = new Paint[MAX_TOUCHPOINTS];
    private int colors[] = new int[MAX_TOUCHPOINTS];

    private int width, height;
    private float scale = 1.0f;

    public MTView(Context context) {
        super(context);
        SurfaceHolder holder = getHolder();
        holder.addCallback(this);
        setFocusable(true); // 确保我们的View能获得输入焦点
        setFocusableInTouchMode(true); // 确保能接收到触屏事件
        init();
    }
   private void init(){
       // 初始化10个不同颜色的画笔
       textPaint.setColor(Color.WHITE);
       colors[0] = Color.BLUE;
       colors[1] = Color.RED;
       colors[2] = Color.GREEN;
       colors[3] = Color.YELLOW;
       colors[4] = Color.CYAN;
       colors[5] = Color.MAGENTA;
       colors[6] = Color.DKGRAY;
       colors[7] = Color.WHITE;
       colors[8] = Color.LTGRAY;
       colors[9] = Color.GRAY;
       for (int i = 0; i < MAX_TOUCHPOINTS; i++) {
           touchPaints[i] = new Paint();
           touchPaints[i].setColor(colors[i]);
       }
   }

    /**
     * 处理触屏事件
     */
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        // 获得屏幕触点数量
        int pointerCount = event.getPointerCount();
        if (pointerCount > MAX_TOUCHPOINTS) {
            pointerCount = MAX_TOUCHPOINTS;
        }

        // 锁定Canvas,开始进行相应的界面处理
        Canvas c = getHolder().lockCanvas();
        if (c != null) {
            c.drawColor(Color.BLACK);
            if (event.getAction() == MotionEvent.ACTION_UP) {
                // 当手离开屏幕时,清屏
            } else {
                // 在每一个触点上绘制一个十字和坐标信息
                for (int i = 0; i < pointerCount; i++) {
                    int id = event.getPointerId(i);
                    int x = (int) event.getX(i);
                    int y = (int) event.getY(i);
                    drawCrosshairsAndText(x, y, touchPaints[id], i, id, c);
                }

                // 在每一个触点上绘制一个圆
                for (int i = 0; i < pointerCount; i++) {
                    int id = event.getPointerId(i);
                    int x = (int) event.getX(i);
                    int y = (int) event.getY(i);
                    drawCircle(x, y, touchPaints[id], c);
                }
            }

            // 画完后,unlock
            getHolder().unlockCanvasAndPost(c);
        }
        return true;
    }

    /**
     * 画十字及坐标信息
     *
     * @param x
     * @param y
     * @param paint
     * @param ptr
     * @param id
     * @param c
     */
    private void drawCrosshairsAndText(int x, int y, Paint paint, int ptr,
                                       int id, Canvas c) {
        c.drawLine(0, y, width, y, paint);
        c.drawLine(x, 0, x, height, paint);
        int textY = (int) ((15 + 20 * ptr) * scale);
        c.drawText("x" + ptr + "=" + x, 10 * scale, textY, textPaint);
        c.drawText("y" + ptr + "=" + y, 70 * scale, textY, textPaint);
        c.drawText("id" + ptr + "=" + id, width - 55 * scale, textY, textPaint);
    }
    /**
     * 画圆
     *
     * @param x
     * @param y
     * @param paint
     * @param c
     */
    private void drawCircle(int x, int y, Paint paint, Canvas c) {
        c.drawCircle(x, y, 40 * scale, paint);
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {

    }
    /**
     * 进入程序时背景画成黑色,然后把START_TEXT写到屏幕
     */
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
        this.width = width;
        this.height = height;
        if (width > height) {
            this.scale = width / 480f;
        } else {
            this.scale = height / 480f;
        }
        textPaint.setTextSize(14 * scale);
        Canvas c = getHolder().lockCanvas();
        if (c != null) {
            c.drawColor(Color.BLACK);
            float tWidth = textPaint.measureText(START_TEXT);
            c.drawText(START_TEXT, width / 2 - tWidth / 2, height / 2, textPaint);
            getHolder().unlockCanvasAndPost(c);
        }
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {

    }

}

使用的话,就在Activity的setContentView(new MTView);


一个圆逐渐扩大半径

Android-检测手机多点触摸点数_第3张图片Android-检测手机多点触摸点数_第4张图片Android-检测手机多点触摸点数_第5张图片Android-检测手机多点触摸点数_第6张图片Android-检测手机多点触摸点数_第7张图片Android-检测手机多点触摸点数_第8张图片

Java 代码

package com.example.myapplication;

/**
 * Created by Administrator on 2017/7/9 0009.
 */

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;

import java.util.Random;

/**
 * 一个圆类
 */
public class Circle {

    public MyView myView;
    public float x;           //圆心点的x坐标
    public float y;           //圆心点的y坐标
    public int r;         //圆的半径
    public int pointId;      //员的下标
    //初始化颜色
    int red;
    int green;
    int blue;
    Random random=new Random();//初始化随机数

    public Circle(float x,float y,int r,int pointId){
        this.x=x;
        this.y=y;
        this.r=r;
        this.pointId=pointId;
        red=random.nextInt(255);
        green=random.nextInt(255);
        blue=random.nextInt(255);
    }
    public void drawSelf(Canvas canvas, Paint paint){
        paint.setColor(Color.rgb(red,green,blue));
        paint.setStyle(Paint.Style.STROKE);
        canvas.drawCircle(x,y,r,paint);
    }
}

自定义控件类

package com.example.myapplication;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceView;
import android.view.View;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by Administrator on 2017/7/9 0009.
 */

public class MyView extends View {

    //定义个圆的集合
    private List circles=new ArrayList<>();
    //定义个一个全局变量
    int pointId;
    float X;
    float Y;
    int r=10;

    public MyView(Context context) {
        super(context);
    }

    public MyView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint=new Paint();
        for (Circle circle : circles) {
            circle.drawSelf(canvas,paint);
        }
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //获取手指的行为
        int  action=event.getAction();
        int  action_code=action&0xff;
        //手指的下标index
        int pointIndex=action>>8;
        //获取手值的坐标
        float x=event.getX(pointIndex);


        float y=event.getY(pointIndex);
        X=x;
        Y=y;
        Log.i("aaa","X :"+X+"Y :"+Y);
        //获取手值的名字(ID)
       pointId=event.getPointerId(pointIndex);
        Log.i("mmmm","pointId"+pointId);
        if(action_code>=5){
            action_code-=5;
        }
        //单点触摸时用action判断
        //多点触摸时用action_code判断
        switch (action_code){
            case MotionEvent.ACTION_DOWN: //按下后
//                //实例化圆
//                Circle circle=new Circle(x,y,r,pointId);
//                //将圆添加到集合中
//                circles.add(circle);
                //调用线程控制雨滴
                new MyThread().start();
                break;
            case MotionEvent.ACTION_UP:   //抬起
                //找到具体的圆将它从集合中移除即可
              //  circles.remove(get(pointId));
                break;
            case MotionEvent.ACTION_MOVE: //移动
                //找到具体的圆,时时修改圆心点坐标即可
//                for (int i = 0; i 


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