Unity_通讯案例_Udp

UdpServer

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
namespace UdpServer
{
    class Program
    {
        static void Main(string[] args)
        {
            Server server = new Server();
            server.StartUp();
        }
    }
    public class Server
    {
        private Socket _server;

        private string _ip ="192.168.30.27";
        private int _port = 10000;
        private EndPoint endPointRef;
        public void StartUp()
        {
            _server = new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);
            EndPoint endPoint = new IPEndPoint(IPAddress.Parse(_ip),_port);
            _server.Bind(endPoint);
            //无连接协议;
            //_server.Listen(30);
            //初始化;
            endPointRef = new IPEndPoint(IPAddress.Any, 0);
            Thread _receiveClientMsg = new Thread(ReceiveClientMsg);
            _receiveClientMsg.Start();
        }
        public void ReceiveClientMsg()
        {
            //在while里会有影响
            //                     两个占位符    IP的地址占位符 端口占位符
            //EndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
            byte[] msgBytes = new byte[1024 * 64];
            while (true)
            {
                try
                {                  
                    int len = _server.ReceiveFrom(msgBytes, ref endPointRef);
                    string str = Encoding.UTF8.GetString(msgBytes, 0, len);

                    IPEndPoint clientEndPoint = endPointRef as IPEndPoint;
                    //                          地址 端口 信息;
                    Console.WriteLine("Recevie {0}: {1}:{2}", clientEndPoint.Address.ToString(), clientEndPoint.Port, str);

                    Send("服务器回复", endPointRef);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
            }

        }
        public void Send(string str,EndPoint target)
        {
            _server.SendTo(Encoding.UTF8.GetBytes(str),target);
        }
    }    
}

UpdClient

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;

namespace UpdClient
{
    class Program
    {
        static void Main(string[] args)
        {
            Client client = new Client();
            client.StartUp();

            while(true)
            {
                client.Send(Console.ReadLine());
            }
        }
    }

    public class Client
    {
        private Socket _client;
        private string _serverIP = "192.168.30.27";
        private string _clientIP = "192.168.30.27";
        private int _port = 10000;
        private int _port1 = 10001;
        private EndPoint _serverEndPoint;
        private EndPoint _clientEndPoint;

        public void StartUp()
        {
            _client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            //配置本地地址 端口(相同的端口不能重复使用)
            _serverEndPoint = new IPEndPoint(IPAddress.Parse(_serverIP), _port);
            _clientEndPoint = new IPEndPoint(IPAddress.Parse(_clientIP), _port1);

            _client.Bind(_clientEndPoint);
            //接受线程
            Thread _receiveServerMsg = new Thread(ReceiveServerMsg);
            _receiveServerMsg.Start();
        }
        //接收方法;
        public void ReceiveServerMsg()
        {
            while(true)
            {
                EndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
                byte[] msgBytes = new byte[1024 * 64];
                int len = _client.ReceiveFrom(msgBytes, ref endPoint);
                string str = Encoding.UTF8.GetString(msgBytes, 0, len);
                IPEndPoint clientEndPoint = endPoint as IPEndPoint;
                Console.WriteLine("Receive {0} : {1}   : {2}", clientEndPoint.Address.ToString(), clientEndPoint.Port, str);
            }  
        }
        /// 
        /// 发送信息;
        /// 
        /// 
        public void Send(string str)
        {
            _client.SendTo(Encoding.UTF8.GetBytes(str), _serverEndPoint);
        }
    }
}

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