在这里需要设置一个权限:
uses-permission android:name=“android.permission.VIBRATE”
然后来看一下,mainactivity.xml中的代码:
mipmap-hdpi文件夹下需要放入maintivity.xml相对应的图片,这里就不多演示了
因为需要播放音乐所以这里需要建一个raw文件夹,这里面是放音乐资源的,也不过多演示了
values文件夹下的colors.ml与Strings.xml分别要写的代码:
colors.xml是设置颜色用的
String.xml可以放入字符串:
接下来就是最为重要的mainactivity里面的代码:
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Handler;
import android.os.Message;
import android.os.Vibrator;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.TranslateAnimation;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
import android.widget.Toast;
import java.lang.ref.WeakReference;
public class MainActivity extends AppCompatActivity implements SensorEventListener {
private AlertDialog.Builder dialog;
private static final String TAG = “MainActivity”;
private static final int START_SHAKE = 0x1;
private static final int AGAIN_SHAKE = 0x2;
private static final int END_SHAKE = 0x3;
private SensorManager mSensorManager;
private Sensor mAccelerometerSensor;
private Vibrator mVibrator;//手机震动
private SoundPool mSoundPool;//摇一摇音效
//记录摇动状态
private boolean isShake = false;
private LinearLayout mTopLayout;
private LinearLayout mBottomLayout;
private ImageView mTopLine;
private ImageView mBottomLine;
private TextView mTextView;
private MyHandler mHandler;
private int mWeiChatAudio;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//设置只竖屏
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
setContentView(R.layout.activity_main);
//初始化View
initView();
mHandler = new MyHandler(this);
//初始化SoundPool
mSoundPool = new SoundPool(1, AudioManager.STREAM_SYSTEM, 5);
mWeiChatAudio = mSoundPool.load(this, R.raw.mus, 1);
//获取Vibrator震动服务
mVibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE);
}
private void initView() {
mTopLayout = (LinearLayout) findViewById(R.id.main_linear_top);
mBottomLayout = ((LinearLayout) findViewById(R.id.main_linear_bottom));
mTopLine = (ImageView) findViewById(R.id.main_shake_top_line);
mBottomLine = (ImageView) findViewById(R.id.main_shake_bottom_line);
mTextView = (TextView) findViewById(R.id.tv);
findViewById(R.id.but).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
}
});
//默认
mTopLine.setVisibility(View.GONE);
mBottomLine.setVisibility(View.GONE);
}
@Override
protected void onStart() {
super.onStart();
//获取 SensorManager 负责管理传感器
mSensorManager = ((SensorManager) getSystemService(SENSOR_SERVICE));
if (mSensorManager != null) {
//获取加速度传感器
mAccelerometerSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (mAccelerometerSensor != null) {
mSensorManager.registerListener(this, mAccelerometerSensor, SensorManager.SENSOR_DELAY_UI);
}
}
}
@Override
protected void onPause() {
// 务必要在pause中注销 mSensorManager
// 否则会造成界面退出后摇一摇依旧生效的bug
if (mSensorManager != null) {
mSensorManager.unregisterListener(this);
}
super.onPause();
}
///////////////////////////////////////////////////////////////////////////
// SensorEventListener回调方法
///////////////////////////////////////////////////////////////////////////
@Override
public void onSensorChanged(SensorEvent event) {
int type = event.sensor.getType();
if (type == Sensor.TYPE_ACCELEROMETER) {
//获取三个方向值
float[] values = event.values;
float x = values[0];
float y = values[1];
float z = values[2];
Log.i(TAG, "onSensorChanged:==x "+x);
Log.i(TAG, "onSensorChanged: ==z"+z);
Log.i(TAG, "onSensorChanged: ==y"+y);
if ((Math.abs(x) > 17 || Math.abs(y) > 17 || Math
.abs(z) > 17) && !isShake) {
isShake = true;
// TODO: 2016/10/19 实现摇动逻辑, 摇动后进行震动
Thread thread = new Thread() {
@Override
public void run() {
super.run();
try {
Log.d(TAG, "onSensorChanged: 摇动");
//开始震动 发出提示音 展示动画效果
mHandler.obtainMessage(START_SHAKE).sendToTarget();
Thread.sleep(500);
//再来一次震动提示
mHandler.obtainMessage(AGAIN_SHAKE).sendToTarget();
Thread.sleep(500);
mHandler.obtainMessage(END_SHAKE).sendToTarget();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
}
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
private static class MyHandler extends Handler {
private WeakReference mReference;
private MainActivity mActivity;
public MyHandler(MainActivity activity) {
mReference = new WeakReference(activity);
if (mReference != null) {
mActivity = mReference.get();
}
}
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case START_SHAKE:
//This method requires the caller to hold the permission VIBRATE.
mActivity.mVibrator.vibrate(300);
//发出提示音
mActivity.mSoundPool.play(mActivity.mWeiChatAudio, 1, 1, 0, 0, 1);
mActivity.mTopLine.setVisibility(View.VISIBLE);
mActivity.mBottomLine.setVisibility(View.VISIBLE);
mActivity.startAnimation(false);//参数含义: (不是回来) 也就是说两张图片分散开的动画
break;
case AGAIN_SHAKE:
mActivity.mTextView.setText(R.string.app_b);
mActivity.mVibrator.vibrate(300);
break;
case END_SHAKE:
//整体效果结束, 将震动设置为false
mActivity.mTextView.setText(R.string.app_c);
mActivity.isShake = false;
// 展示上下两种图片回来的效果
mActivity.startAnimation(true);
break;
}
}
}
/**
* 开启 摇一摇动画
*
* @param isBack 是否是返回初识状态
*/
private void startAnimation(boolean isBack) {
//动画坐标移动的位置的类型是相对自己的
int type = Animation.RELATIVE_TO_SELF;
float topFromY;
float topToY;
float bottomFromY;
float bottomToY;
if (isBack) {
topFromY = -0.5f;
topToY = 0;
bottomFromY = 0.5f;
bottomToY = 0;
} else {
topFromY = 0;
topToY = -0.5f;
bottomFromY = 0;
bottomToY = 0.5f;
}
//上面图片的动画效果
TranslateAnimation topAnim = new TranslateAnimation(
type, 0, type, 0, type, topFromY, type, topToY
);
topAnim.setDuration(200);
//动画终止时停留在最后一帧~不然会回到没有执行之前的状态
topAnim.setFillAfter(true);
//底部的动画效果
TranslateAnimation bottomAnim = new TranslateAnimation(
type, 0, type, 0, type, bottomFromY, type, bottomToY
);
bottomAnim.setDuration(200);
bottomAnim.setFillAfter(true);
//大家一定不要忘记, 当要回来时, 我们中间的两根线需要GONE掉
if (isBack) {
bottomAnim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
//当动画结束后 , 将中间两条线GONE掉, 不让其占位
mTopLine.setVisibility(View.GONE);
mBottomLine.setVisibility(View.GONE);
dialog = new AlertDialog.Builder(MainActivity.this);
dialog.setMessage("爱本无罪,你说对吗?");
dialog.setTitle("你还爱我吗?");
dialog.setPositiveButton("爱", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
//获取String.xml里面的值
String mystring = getResources().getString(R.string.app_b);
Intent intent = new Intent(MainActivity.this, Main2Activity.class);
intent.putExtra("gy",mystring);
startActivity(intent);
Toast.makeText(MainActivity.this,""+mystring,Toast.LENGTH_LONG).show();
}
});
dialog.setNegativeButton("不爱",new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
Toast.makeText(MainActivity.this,"狗子你是不是变了!",Toast.LENGTH_LONG).show();
}
});
dialog.show();
}
});
}
//设置动画
mTopLayout.startAnimation(topAnim);
mBottomLayout.startAnimation(bottomAnim);
}
}
到这里就完成了摇一摇功能,希望能够帮助到你。。。。