Handler一般用于子线程与主线程的交互,远古时期的网络请求一般就是用Handler对接口回调的结果进行处理,现在基本上都使用OkHttp和Retrofit的组合了。
在主线程中定义一个Handler很简单,构建一个Handler对象,重写handleMessage方法即可,在子线程中构建方式有些许不同,需要创建looper对象后才可以创建Handler对象,代码如下:
new Thread(new Runnable() {
@Override
public void run() {
Looper.prepare();
handlerThread = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if (msg.what == 2000) {
if (Looper.getMainLooper().getThread() == Thread.currentThread()) {
Log.e("TAG", "居然是在主线程中处理消息");
Toast.makeText(MainActivity.this,"在主线程中处理消息",Toast.LENGTH_LONG).show();
}else {
Log.e("TAG", "子线程中处理消息");
Toast.makeText(MainActivity.this,"在子线程中处理消息",Toast.LENGTH_LONG).show();
}
}
}
};
Looper.loop();
}
}).start();
需要先调用Looper.prepare();
再去创建Handler对象,最后还要Looper.loop();
估计有些人就不明白为什么要这样做,我们首先来探究一下Looper.prepare();
的源码。
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
Looper也有一个成员变量sThreadLocal
先在这里调用get方法获取looper对象,没有的话则创建一个新的loope对象。我们就会很好奇这个成员变量是什么,发现这时一个ThreadLocal
数据类型的变量,这是什么数据类型呢?简单解释一下,这是一种类似于HashMap的数据类型,和HashMap的不同的地方是,它的key为线程,也就是你在当前线程里调用get方法就会获取当前线程存储在该对象的值,还有就是一个线程只能存储一个值。这才会调用get方法做一个非空校验,走到这里构建了一个Looper对象,我们需要看一眼Looper的构造方法了。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
其构造方法中创建了一个MessageQueue对象mQueue和Thread对象mThread,构建Thread对象主要用于线程判断。
接下来我们组要看一下Handler里面都有些什么,构造方法:
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
首先对Handler对象合法性校验,后面判断当前线程的looper对象进行非空校验。校验完毕后把相关变量传给其成员变量,没有什么其他操作。
我们是如何使用Handler对象的,创建完毕后重写了handleMessage方法的,我们去Handler类中去找handleMessage方法后发现:
/**
* Subclasses must implement this to receive messages.
*/
public void handleMessage(Message msg) {
}
这里啥也没有,原来重写handleMessage方法的super.handleMessage(msg);
毛用也没有。完全可以去掉。然后我们需要看看,这个方法在Handler类中哪里调用,看看什么样的判断或者操作后才会触发这个回调。
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
最终在dispatchMessage方法中有调用,这里很明显的能看出来,我们在创建Message对象的时候可以将Runnable对象callback传入,这中方式的回调的优先等级最高,其次创建Handler对象,将Callback接口对象作为入参的回调的优先等级其次,最低的就是我们使用的重写handleMessage方法。
接下来再查看dispatchMessage方法在Handler哪个地方调用:
/**
* Executes the message synchronously if called on the same thread this handler corresponds to,
* or {@link #sendMessage pushes it to the queue} otherwise
*
* @return Returns true if the message was successfully ran or placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
* @hide
*/
public final boolean executeOrSendMessage(Message msg) {
if (mLooper == Looper.myLooper()) {
dispatchMessage(msg);
return true;
}
return sendMessage(msg);
}
在不是当前线程的looper的时候就会走sendMessage方法。开始遍历下一条Message,这个也好理解,looper对象所在的线程不匹配,mLooper
是构建Handler对象的时候从当前线程中取的对象,正常情况下这种情景应该是不存在的,这种情况是消息队列在遍历消息时持有的handler
对象和创建handler
对象时不在同一个线程里,这里只是做一个预防性的判断。
通过查找发现executeOrSendMessage
方法在当前的类中没有引用,说明这个方法时给外部引用的。我们只能逆向推到这里,再尝试从触发回调的sendMessage
方法来顺着推。
通过一步步推过来最终走到enqueueMessage
方法
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
通过sendMessage方法发现代码中有大量的native方法无法查看。我们只能看到一个大致的逻辑就是for循环不断地取Message的消息,然后重新赋值,最后做的操作似乎是唤醒什么(通过needWake命名猜测),这个就相当于向消息队列中塞消息,并通知唤醒通知某个操作。因为是native方法就无法查看了。
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
这是一个for循环不断取Message的消息并做相应的处理,而且还是死循环,这里需要解释的就是,这里的死循环本质上都是做UI的刷新,设备屏幕并不是像电灯一样一打开就一直亮着,它是需要不断地刷新UI再重新点亮,否则界面永远都是一帧画面不会再更改。这里就是不断取消息队列的消息并做相应的处理。
至此我们总结出来Handler机制存在以下几个特点:
新冠肺炎的疫情严重,在家无聊看代码,都是自己的拙见,若有不准确的地方多多海涵。