题目链接: https://leetcode.com/problems/design-tic-tac-toe/
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move()
operation?
思路: 搞不懂为啥他说在O(n*n)以内解决, 感觉不可能到O(n*n)的复杂度啊, 每一步先判断横竖两行, 如果能够排满就赢了, 否则如果这个位置在两个对角线上再判断对角线是否排满即可. 时间复杂度O(n) or O(1).
代码如下:
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n):mp(vector>(n, vector(n, 0))), N(n) {
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
mp[row][col] = player;
int i;
for(i=0; i> mp;
int N;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n):rows(vector(n, 0)), cols(vector(n, 0)) {
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
int flag = (player==1?1:-1), n = rows.size();
rows[row] += flag, cols[col]+=flag;
if(row==col) antiDiagnal += flag;
if(row+col+1 == n) diagnal += flag;
if(abs(rows[row])==n || abs(cols[col])==n
||abs(diagnal)==n || abs(antiDiagnal)==n)
return player;
return 0;
}
private:
vector rows, cols;
int diagnal=0, antiDiagnal=0;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/