1.加入新boss,更高的难度。
2.支持组队模式勒!
3.针对大家反应的人物属性算法进行了修改,现在人物属性更多的取决于名字而不是随机数
4.用户界面优化
//by floatiy
#include
#include
#include
#include
#include
using namespace std;
string name[2000];
int n;
struct I {
int heal;
int att;
int stand;
int buff;
int baoji;
int lengdong;
int flag;
string s;
}id[2000];
//显示部分
void welcome(){
printf(" SDFZ版名字竞技场\n");
printf("几人对战?\n");cin>>n;
printf("输入名字:\n");
for(int i = 1;i <= n;i++){
cin>>name[i];
}
printf("按顺序输入战队(数字):");
for(int i = 1;i <= n;i++){
cin>>id[i].flag;
}
printf("请稍后");
}
void print() {
printf(" SDFZ版名字竞技场\n");
// --------------------------------------------------------------------------------
printf(" by floatiy\n");
for(int i = 1; i <= n; i++) {
cout <<" "<" HP:"<" 攻击:"<" 防御:"<cout<<" 暴击:"<" 冷冻:"<for(int i = 1; i <= n; i++) {
cout<"队 "<" HP ";
int tmp=id[i].heal;
while(tmp > 0) {
tmp-=30;
cout<<"-";
}
cout<printf("\n\n");
}
//初始化
void init_Teacher(string x,int num) {
if(x== "静静") {
id[num].baoji = 0;
id[num].heal += 400;
id[num].lengdong = 0;
id[num].att += 50;
id[num].stand = 30;
}
}
void init_MP5(string x,int num) {
if(x== "MP5娘") {
id[num].baoji += 100;
id[num].heal += 150;
id[num].lengdong = 0;
id[num].stand = 10;
}
}
void init_WWQ(string x,int num) {
if(x== "王文强") {
id[num].baoji = 0;
id[num].heal += 250;
id[num].lengdong = 0;
id[num].att = 50;
}
}
void BOSS() {
for(int i = 1; i <= n; i++) {
init_MP5(name[i],i);
init_WWQ(name[i],i);
init_Teacher(name[i],i);
}
}
void join(I &x,string neko) {
x.s = neko;
x.att = x.s[1] + (rand() % 20);
if(x.att < 0) x.att *= -1;
x.heal = x.s[0] - x.s[2] + rand() % 211;
x.heal *= 7;
x.stand = rand() % x.s[1];
x.att += 70;
Sleep(200);
x.baoji = rand() + x.s[2];
x.baoji %= 10;
Sleep(500);
x.lengdong = rand()-x.s[1];
x.lengdong %= 10;
x.lengdong += 10;
x.baoji += 20;
if(x.heal < 0) x.heal *= -1;
Sleep(1000);
}
void init() {
for(int i = 1;i <= n;i++){
join(id[i],name[i]);
}
BOSS();
system("cls");
}
//技能
void hit(I &x,I &y);
bool teacher_BOSS(I &x,I &y,int opt){
if(x.s == "静静" && opt % 2 == 0) {
y.heal = -100;
print();
cout<<"--------------------------------------------------------------------------------"<cout<<"静静发现"<"在玩游戏,来查房了!"<500);
cout<"出局了!"<1500);
system("cls");
return 1;
}
return 0;
}
bool tongji_BOSS(I &x,I &y,int opt) {
if(x.s == "王文强" && opt % 3 == 0) {
x.baoji += 10;
x.heal += 300;
x.lengdong += 5;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<<"王文强开始了通技课,各项能力提高了!"<500);
cout<<"然而大家都睡着了。。。对方跳过一回合"<1500);
system("cls");
hit(x,y);
return 1;
}
return 0;
}
bool MP5_BOSS(I &x,I &y,int opt) {
if(x.s == "MP5娘" && opt % 3 == 0) {
int ham = x.att;
if(ham <= 5) ham = 5;
x.stand += 10;
y.heal -= ham*7;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<"启动了核心"<cout<"造成了"<7<<"点伤害!"<500);
cout<"还有"<"点生命!"<500);
cout<<"MP5娘开启了力场,防御++"<if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<"被击倒了"<1500);
system("cls");
return 1;
}
return 0;
}
bool BAOJI(I &x,I &y,int opt) {
if(0int ham = x.att - rand() % 20;
if(ham <= 5) ham = 5;
ham *= 3;
y.heal -= ham;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<"打出了致命一击!"<cout<"造成了"<"点伤害!"<500);
cout<"还有"<"点生命!"<if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<"被击倒了"<1500);
system("cls");
return 1;
}
return 0;
}
bool FREEZE(I &x,I &y,int opt) {
if(50 <= opt && opt <= 50 + x.lengdong) {
int ham = y.heal * 0.4;
y.heal -= ham;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<"打开了对方的月考卷子!敌人凉凉了"<cout<"造成了"<"点伤害!(剩余生命的40%)"<500);
cout<"还有"<"点生命!暂停一回合"<if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<"被击倒了"<1500);
system("cls");
hit(x,y);
return 1;
}
return 0;
}
bool AOYE(I &x,I &y,int opt) {
if(opt%7 ==0) {
int ham = y.att * 0.4;
y.att -= ham;
y.heal += 50;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<"留了大量的作业!"<cout<"熬夜爆肝,攻击力下降了"<"!"<cout<"学到了知识,体力恢复了50点!"<1500);
system("cls");
return 1;
}
return 0;
}
bool GEDANG(I &x,I &y,int opt) {
if(y.stand > opt) {
y.heal += 50;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<"的攻击被格挡了!"<cout<"去校园服务部吃东西"<cout<"体力恢复了50点!"<1500);
system("cls");
return 1;
}
return 0;
}
//主体
void judge() {
int cnt = 0;
int col = 0;
for(int i = 1; i <= n; i++) {
if(id[i].heal > 0 && col == 0) col = id[i].flag;
if(id[i].heal > 0 && col != id[i].flag) return;
}
cout< "队胜利了!"<cout<<"幸存:";
for(int i = 1;i <= n;i++){
if(id[i].heal > 0) cout<" ";
}
exit(0);
}
void hit(I &x,I &y) {
if(x.heal<0 || y.heal<0) return;
int opt = rand() % 100 + 1;
if(tongji_BOSS(x,y,opt)) return;
else if(MP5_BOSS(x,y,opt)) return;
else if(teacher_BOSS(x,y,opt)) return;
else if(BAOJI(x,y,opt)) return;
else if(FREEZE(x,y,opt)) return;
else if(GEDANG(x,y,opt)) return;
else if(AOYE(x,y,opt)) return;
int ham = x.att - rand() % 20;
if(ham <= 5) ham = 5;
y.heal -= ham;
print();
cout<<" 当前回合:"<cout<<"--------------------------------------------------------------------------------"<cout<"造成了"<"点伤害!"<500);
cout<"还有"<"点生命!"<if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<"被击倒了"<1500);
system("cls");
}
void begin() {
while(1) {
for(int i = 1; i <= n; i++) {
for(int j = 1; j <= n; j++) {
if(i == j) continue;
if(id[i].flag && id[j].flag && id[i].flag == id[j].flag) continue;
if(id[j].buff != 1 && id[i].buff != 1) hit(id[i],id[j]);
judge();
}
}
}
}
//id[2].heal
//主函数
int main() {
srand(time(NULL));
welcome();
init();
begin();
return 0;
}
//by SDFZ-Floatiy