public static void main(String[] args) {
String[] color = { "♥", "♠", "♣", "♦" };
String[] numbers = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
// 用于保存所有牌的LinkedHashMap 保持添加键值对的顺序
// key:代表每个牌的数字
// value:代表数字对应的牌面
LinkedHashMap<Integer, String> pokerMap = new LinkedHashMap<Integer, String>();
// 创建一个用来保存所有扑克牌值的数字集合
ArrayList<Integer> pokerValueList = new ArrayList<Integer>();
// 1. 准备扑克牌 初始化集合对象
for (int i = 0; i < 52; i++) {
// 添加扑克牌值
pokerValueList.add(i);
// 计算扑克牌面 计算花色
int colorIndex = i % 4;
// System.out.println(color[colorIndex]);
// 计算扑克牌的值
int pokerIndex = i / 4;
//System.out.println(pokerIndex);
//用字符串接受花色与数值
String poker = color[colorIndex] + numbers[pokerIndex];
//添加到扑克牌的Map
pokerMap.put(i,poker);
}
System.out.println("准备扑克牌");
System.out.println("扑克牌值:"+pokerValueList);
System.out.println("扑克牌面:"+pokerMap);
//2.洗牌
System.out.println("洗牌");
Collections.shuffle(pokerValueList);
System.out.println(pokerValueList);
//3.发牌
//创建每个玩家的扑克牌值的集合 treeset 不允许重复 避免玩家拿到两张同一张 的牌
// 可以自动排序
TreeSet<Integer> play1 = new TreeSet<Integer>();
TreeSet<Integer> play2 = new TreeSet<Integer>();
TreeSet<Integer> play3 = new TreeSet<Integer>();
TreeSet<Integer> root = new TreeSet<Integer>();
//将集合最后四张牌放入底牌集合中
List<Integer> lastpoker = pokerValueList.subList(pokerValueList.size()-4, pokerValueList.size());
//添加到底牌集合中去
root.addAll(lastpoker);
//给玩家依次发牌
for (int i = 0; i < pokerValueList.size()-4; i++) {
//计算玩家序号
int index = i % 3;
//获取扑克牌值
int pokerValue = pokerValueList.get(i);
if (index == 0) {
//给玩家一发牌
play1.add(pokerValue);
}else if (index == 1) {
//给玩家二发牌
play2.add(pokerValue);
}else if(index == 2){
//给玩家三发牌
play3.add(pokerValue);
}
}
System.out.println("玩家1:"+play1);
System.out.println("玩家2:"+play2);
System.out.println("玩家3:"+play3);
System.out.println("底牌:"+root);
//4.处理牌值 变成扑克牌对应的值
StringBuilder play1sb = new StringBuilder();
StringBuilder play2sb = new StringBuilder();
StringBuilder play3sb = new StringBuilder();
StringBuilder rootsb = new StringBuilder();
//除去底牌剩余每人16张牌进行遍历转换
for (int i = 0; i < 16; i++) {
//treeset特有的pollfirst 每次取出栈顶元素
//map集合getkey 方法
play1sb.append(pokerMap.get(play1.pollFirst())+" " ) ;
play2sb.append(pokerMap.get(play2.pollFirst())+" " ) ;
play3sb.append(pokerMap.get(play3.pollFirst())+" " ) ;
rootsb.append(pokerMap.get(root.pollFirst())+" " ) ;
}
System.out.println("玩家1:"+play1sb);
System.out.println("玩家2:"+play2sb);
System.out.println("玩家3:"+play3sb);
System.out.println("底牌:"+rootsb.toString().replaceAll("null",""));
}
运行结果如下
准备扑克牌
扑克牌值:[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51]
扑克牌面:{0=♥A, 1=♠A, 2=♣A, 3=♦A, 4=♥2, 5=♠2, 6=♣2, 7=♦2, 8=♥3, 9=♠3, 10=♣3, 11=♦3, 12=♥4, 13=♠4, 14=♣4, 15=♦4, 16=♥5, 17=♠5, 18=♣5, 19=♦5, 20=♥6, 21=♠6, 22=♣6, 23=♦6, 24=♥7, 25=♠7, 26=♣7, 27=♦7, 28=♥8, 29=♠8, 30=♣8, 31=♦8, 32=♥9, 33=♠9, 34=♣9, 35=♦9, 36=♥10, 37=♠10, 38=♣10, 39=♦10, 40=♥J, 41=♠J, 42=♣J, 43=♦J, 44=♥Q, 45=♠Q, 46=♣Q, 47=♦Q, 48=♥K, 49=♠K, 50=♣K, 51=♦K}
洗牌
[13, 36, 47, 24, 26, 12, 49, 23, 25, 45, 42, 0, 51, 9, 29, 34, 30, 28, 40, 10, 37, 46, 21, 44, 6, 32, 5, 4, 41, 16, 50, 14, 33, 11, 43, 15, 1, 27, 18, 8, 17, 31, 19, 22, 2, 7, 20, 3, 35, 38, 48, 39]
玩家1:[1, 4, 6, 7, 8, 11, 13, 19, 24, 34, 40, 45, 46, 49, 50, 51]
玩家2:[9, 10, 14, 17, 20, 21, 22, 23, 26, 27, 30, 32, 36, 41, 42, 43]
玩家3:[0, 2, 3, 5, 12, 15, 16, 18, 25, 28, 29, 31, 33, 37, 44, 47]
底牌:[35, 38, 39, 48]
玩家1:♠A ♥2 ♣2 ♦2 ♥3 ♦3 ♠4 ♦5 ♥7 ♣9 ♥J ♠Q ♣Q ♠K ♣K ♦K
玩家2:♠3 ♣3 ♣4 ♠5 ♥6 ♠6 ♣6 ♦6 ♣7 ♦7 ♣8 ♥9 ♥10 ♠J ♣J ♦J
玩家3:♥A ♣A ♦A ♠2 ♥4 ♦4 ♥5 ♣5 ♠7 ♥8 ♠8 ♦8 ♠9 ♠10 ♥Q ♦Q
底牌:♦9 ♣10 ♦10 ♥K