Unity初识之函数delay调用

之前用egret或者cocos,想要delay都是用的timer,unity这里有个Invoke,可以设置delay时间单位是秒

官方文档

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour
{
    // Launches a projectile in 2 seconds

    Rigidbody projectile;

    void Start()
    {
        Invoke("LaunchProjectile", 2);
    }

    void LaunchProjectile()
    {
        Rigidbody instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
}

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