关于在cocos2d-x中一个精灵移动到 另外一个地点的实现方法。

#ifndef  _SpriteCreate_H_
#define  _SpriteCreate_H_

#include 
USING_NS_CC;


class SpriteCreate :public CCLayer
{
public:
	static CCScene *scene();
	CREATE_FUNC(SpriteCreate);
	bool init();

};



#endif


#include "SpriteCreate.h"

USING_NS_CC;
CCScene * SpriteCreate::scene()
{

	CCScene *s = CCScene::create();
	SpriteCreate *layer = SpriteCreate::create();
	s->addChild(layer);
	return s;
}

bool SpriteCreate::init()
{
	if (!CCLayer::init())
	{
		return false;
	}
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();


	//获取纹理
	CCTexture2D *texture = CCTextureCache::sharedTextureCache()->addImage("green_edit.png");
	
	CCSprite *create = CCSprite::createWithTexture(texture);

	addChild(create);
	setPosition(ccp(0, 0));
	CCMoveBy *moveby = CCMoveBy::create(3.0f, ccp(200, 200));
	CCActionInterval *SineOUt = CCEaseSineInOut::create(moveby);
	create->runAction(moveby);


	
	return true;
}




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