C++游戏合集3----扫雷

直接上代码

#include
#include
#include
#include
#include
#include
#include
#define A 17	//地图的高
#define B 17	//地图的宽
#define C 30	//雷的总数
using namespace std;
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;
//颜色属性

const WORD FORE_BLUE  =  FOREGROUND_BLUE;	//蓝色文本属性

const WORD FORE_GREEN = FOREGROUND_GREEN;	//绿色文本属性

const WORD FORE_RED   =   FOREGROUND_RED;	//红色文本属性

 

//开垦地图结构体 

struct node {

	int x;

	int y;

};

queue  dui;

 

//打印位置

void position(int x,int y) {

	COORD pos={x,y};

	HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);

	SetConsoleCursorPosition(Out,pos);

}

 

//隐藏光标 

void Hide() {

	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);  

	CONSOLE_CURSOR_INFO CursorInfo;  

	GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息  

	CursorInfo.bVisible = false; //隐藏控制台光标  

	SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态   

}

 

//初始化

void Beginning() {

	while(!dui.empty()) {

		dui.pop();

	}

	game=1;

	//BoomTotalNum=C;

	floatx=A/2;

	floaty=B/2;

	flagnum=0;

	BoomTotalNum=C;

	mode=0;

	HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE);    //获得标准输出设备句柄  

    CONSOLE_SCREEN_BUFFER_INFO csbi;                        //定义窗口缓冲区信息结构体  

    GetConsoleScreenBufferInfo(handle_out, &csbi);          //获得窗口缓冲区信息

    int x,y;

	srand((unsigned)time(0));

	for(int i=0;i=0)&&(yy-1>=0)&&(map[xx-1][yy-1]=='@')) num++;

	if((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]=='@')) num++;

	if((xx-1>=0)&&(yy+1=0)&&(yy-1>=0)&&(map[xx][yy-1]=='@')) num++;

	if((xx+0>=0)&&(yy+1=0) &&(map[xx+1][yy-1]=='@')) num++;

	if((xx+1=0) &&(map[xx+1][yy]=='@')) num++;

	if((xx+1=0)&&(c.y-1>=0)&&(map[c.x-1][c.y-1]==' ')&&(slect[c.x-1][c.y-1]==0)) {

				d.x=c.x-1;

				d.y=c.y-1;

				dui.push(d);

				slect[d.x][d.y]=1;

			}

			if((c.x-1>=0)&&(c.y-0>=0)&&(map[c.x-1][c.y]==' ')&&(slect[c.x-1][c.y]==0)) {

				d.x=c.x-1;

				d.y=c.y-0;

				dui.push(d);

				slect[d.x][d.y]=1;

			}

			if((c.x-1>=0)&&(c.y+1=0)&&(c.y-1>=0)&&(map[c.x][c.y-1]==' ')&&(slect[c.x][c.y-1]==0)) {

				d.x=c.x-0;

				d.y=c.y-1;

				dui.push(d);

				slect[d.x][d.y]=1;

			}

			if((c.x-0>=0)&&(c.y+1=0)&&(map[c.x+1][c.y-1]==' ')&&(slect[c.x+1][c.y-1]==0)) {

				d.x=c.x+1;

				d.y=c.y-1;

				dui.push(d);

				slect[d.x][d.y]=1;

			}

			if((c.x+1=0)&&(map[c.x+1][c.y]==' ')&&(slect[c.x+1][c.y]==0)) {

				d.x=c.x+1;

				d.y=c.y-0;

				dui.push(d);

				slect[d.x][d.y]=1;

			}

			if((c.x+1'0'&&map[floatx][floaty]<'9'))
						continue;
					if(flag[floatx][floaty]==0) {
						flagnum++;
						flag[floatx][floaty]=1;
						position(floaty*2,floatx);
						SetConsoleTextAttribute(handle_out, FORE_BLUE);
						Lump(floatx,floaty);
					}
					else {
						flagnum--;
						flag[floatx][floaty]=0;
						position(floaty*2,floatx);
						SetConsoleTextAttribute(handle_out, FORE_BLUE);
						Lump(floatx,floaty);
					}
				}
			}
			if(spare==' ') Mode();
			if(spare==-32) {
				news=getch();
				Move();	
			}
			for(int i=0;i'0'&&map[i][j]<'9')) game++;
			if(game==A*B-C+1) break;
			else game=1;
			SetConsoleTextAttribute(handle_out, FORE_RED);
			position(44,5);
			printf("剩余雷数:%d ",C-flagnum);
		}
		else Sleep(10);
		b=GetTickCount();
		SetConsoleTextAttribute(handle_out, FORE_RED);
		position(44,7);
		printf("用时:");	//用时 
		if((b-a)/60000<10) printf("0");
		printf("%d:",(b-a)/60000);
		if(((b-a)/1000)%60<10) printf("0");
		printf("%d:",((b-a)/1000)%60);
		if(((b-a)/10)%100<10) printf("0");
		printf("%d",((b-a)/10)%100);
	}
	SetConsoleTextAttribute(handle_out, FORE_RED);
	position(5,5);
	if(game==1) printf("游戏结束!新年快乐");
	else printf("恭喜通关!大吉大利"); 
	position(5,8);
	printf("任意键重玩");
	scanf("%c%c",&spare,&spare);
	system("cls");
	position(0,0);
	goto Relife;
}    

祝大家玩的愉快!

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