序言:因工作项目需要使用到推送功能,且与前端Socket.IO框架对接,因此使用了Netty-SocketIO。Netty-SocketIO顾名思义是基于Netty的SocketIO,底层是基于Netty。有关SocketIO的相关API与官网提供的NodeJS版本API相似,相关配置与Netty相关配置相似。以下代码在SpringBoot项目中书写,解释都在代码里,直接看代码吧。
<dependency>
<groupId>com.corundumstudio.socketio</groupId>
<artifactId>netty-socketio</artifactId>
<version>1.7.7</version>
</dependency>
#============================================================================
# netty socket io setting
#============================================================================
# host在本地测试可以设置为localhost或者本机IP,在Linux服务器跑可换成服务器IP
socketio.host=localhost
socketio.port=9099
# 设置最大每帧处理数据的长度,防止他人利用大数据来攻击服务器
socketio.maxFramePayloadLength=1048576
# 设置http交互最大内容长度
socketio.maxHttpContentLength=1048576
# socket连接数大小(如只监听一个端口boss线程组为1即可)
socketio.bossCount=1
socketio.workCount=100
socketio.allowCustomRequests=true
# 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间
socketio.upgradeTimeout=1000000
# Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件
socketio.pingTimeout=6000000
# Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔
socketio.pingInterval=25000
import com.corundumstudio.socketio.SocketConfig;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import com.corundumstudio.socketio.SocketIOServer;
@Configuration
public class SocketIOConfig {
@Value("${socketio.host}")
private String host;
@Value("${socketio.port}")
private Integer port;
@Value("${socketio.bossCount}")
private int bossCount;
@Value("${socketio.workCount}")
private int workCount;
@Value("${socketio.allowCustomRequests}")
private boolean allowCustomRequests;
@Value("${socketio.upgradeTimeout}")
private int upgradeTimeout;
@Value("${socketio.pingTimeout}")
private int pingTimeout;
@Value("${socketio.pingInterval}")
private int pingInterval;
/**
* 以下配置在上面的application.properties中已经注明
* @return
*/
@Bean
public SocketIOServer socketIOServer() {
SocketConfig socketConfig = new SocketConfig();
socketConfig.setTcpNoDelay(true);
socketConfig.setSoLinger(0);
com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration();
config.setSocketConfig(socketConfig);
config.setHostname(host);
config.setPort(port);
config.setBossThreads(bossCount);
config.setWorkerThreads(workCount);
config.setAllowCustomRequests(allowCustomRequests);
config.setUpgradeTimeout(upgradeTimeout);
config.setPingTimeout(pingTimeout);
config.setPingInterval(pingInterval);
return new SocketIOServer(config);
}
}
以下就是提供一个SocketIOService接口,供其他地方需要使用时调用。
public interface SocketIOService {
//推送的事件
public static final String PUSH_EVENT = "push_event";
// 启动服务
void start() throws Exception;
// 停止服务
void stop();
// 推送信息
void pushMessageToUser(PushMessage pushMessage);
}
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import javax.annotation.PostConstruct;
import javax.annotation.PreDestroy;
import org.apache.commons.lang3.StringUtils;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import com.corundumstudio.socketio.SocketIOClient;
import com.corundumstudio.socketio.SocketIOServer;
@Service(value = "socketIOService")
public class SocketIOServiceImpl implements SocketIOService {
// 用来存已连接的客户端
private static Map<String, SocketIOClient> clientMap = new ConcurrentHashMap<>();
@Autowired
private SocketIOServer socketIOServer;
/**
* Spring IoC容器创建之后,在加载SocketIOServiceImpl Bean之后启动
* @throws Exception
*/
@PostConstruct
private void autoStartup() throws Exception {
start();
}
/**
* Spring IoC容器在销毁SocketIOServiceImpl Bean之前关闭,避免重启项目服务端口占用问题
* @throws Exception
*/
@PreDestroy
private void autoStop() throws Exception {
stop();
}
@Override
public void start() {
// 监听客户端连接
socketIOServer.addConnectListener(client -> {
String loginUserNum = getParamsByClient(client);
if (loginUserNum != null) {
clientMap.put(loginUserNum, client);
}
});
// 监听客户端断开连接
socketIOServer.addDisconnectListener(client -> {
String loginUserNum = getParamsByClient(client);
if (loginUserNum != null) {
clientMap.remove(loginUserNum);
client.disconnect();
}
});
// 处理自定义的事件,与连接监听类似
socketIOServer.addEventListener(PUSH_EVENT, PushMessage.class, (client, data, ackSender) -> {
// TODO do something
});
socketIOServer.start();
}
@Override
public void stop() {
if (socketIOServer != null) {
socketIOServer.stop();
socketIOServer = null;
}
}
@Override
public void pushMessageToUser(PushMessage pushMessage) {
String loginUserNum = pushMessage.getLoginUserNum();
if (StringUtils.isNotBlank(loginUserNum)) {
SocketIOClient client = clientMap.get(loginUserNum);
if (client != null)
client.sendEvent(PUSH_EVENT, pushMessage);
}
}
/**
* 此方法为获取client连接中的参数,可根据需求更改
* @param client
* @return
*/
private String getParamsByClient(SocketIOClient client) {
// 从请求的连接中拿出参数(这里的loginUserNum必须是唯一标识)
Map<String, List<String>> params = client.getHandshakeData().getUrlParams();
List<String> list = params.get("loginUserNum");
if (list != null && list.size() > 0) {
return list.get(0);
}
return null;
}
}
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>NETTY SOCKET.IO DEMOtitle>
<base>
<script src="../static/js/jquery-1.11.1.min.js">script>
<script src="../static/js/socket.io.js">script>
<style>
body {
padding: 20px;
}
#console {
height: 450px;
overflow: auto;
}
.username-msg {
color: orange;
}
.connect-msg {
color: green;
}
.disconnect-msg {
color: red;
}
style>
head>
<body>
<div id="console" class="well">div>
body>
<script type="text/javascript">
var socket;
connect();
function connect() {
var loginUserNum = '88';
var opts = {
query: 'loginUserNum=' + loginUserNum
};
socket = io.connect('http://localhost:9099', opts);
socket.on('connect', function () {
console.log("连接成功");
serverOutput('连接成功');
});
socket.on('push_event', function (data) {
output('' + data + ' ');
console.log(data);
});
socket.on('disconnect', function () {
serverOutput('' + '已下线! ');
});
}
function output(message) {
var element = $("" + " " + message + "");
$('#console').prepend(element);
}
function serverOutput(message) {
var element = $("" + message + "");
$('#console').prepend(element);
}
script>
html>
到此,以上就是netty-socketio与SpringBoot项目整合以及使用。如有错误,谢谢指出。