Android实战 - 音心播放器 (MusicActivity - 倒计时 ,进度条实现)

1.背景

    还是音乐播放界面,实现倒计时和进度条功能,基本实现过程: 当打开MusicActivity 的时候,MusicService会发送广播给MusicActivity ,后开始当前播放的时间进度,从而实现倒计时和进度条;

    这里说明下 进度条是 从小到大 ,倒计时是 从大到小 ;

    效果展示 :

                                               

2.倒计时实现

      实现通过CountDownTimer实现,提供了start()和cancel() 两个方法,可以开始倒计时和取消倒计时,但是,(Android5.0以下)不可以停止,这是非常不给力的;

     (1)解决方法1

              在使用的时候,每次更新,将CountDownTimer 对象先调用cancel()方法,后进行销毁(赋值为null),重新创建和初始化时间,并start();

     (2)解决办法2

              在网上查阅资料后,有人提供了android5.0的CountDownTimmer 源码,使用这个可以cancel(); 但是我没有成功;

        源码分享:

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package cn.labelnet.ui;

import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;

/**
 * Schedule a countdown until a time in the future, with regular notifications
 * on intervals along the way.
 *
 * Example of showing a 30 second countdown in a text field:
 *
 * 
 * new CountdownTimer(30000, 1000) {
 * 
 * 	public void onTick(long millisUntilFinished) {
 * 		mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
 * 	}
 * 
 * 	public void onFinish() {
 * 		mTextField.setText("done!");
 * 	}
 * }.start();
 * 
* * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */ public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; private boolean mCancelled = false; /** * @param millisInFuture * The number of millis in the future from the call to * {@link #start()} until the countdown is done and * {@link #onFinish()} is called. * @param countDownInterval * The interval along the way to receive {@link #onTick(long)} * callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. * * Do not call it from inside CountDownTimer threads */ public final void cancel() { mHandler.removeMessages(MSG); mCancelled = true; } /** * Start the countdown. */ public synchronized final CountDownTimer start() { if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); mCancelled = false; return this; } /** * Callback fired on regular interval. * * @param millisUntilFinished * The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; if (!mCancelled) { sendMessageDelayed(obtainMessage(MSG), delay); } } } } }; }

      (3)倒计时实现

               作用:

                        1)倒计时时间显示

                        2)进度条实时更新显示

                        3)歌词进度显示

                        4)播放结束 :进度条设置为0,时间设置为总时长,回调LrcView播放结束,进行歌词初始化,显示第一行。

	/**
	 * 倒计时
	 */
	private class CountDownTime extends CountDownTimer {

		private double second = 0;

		public CountDownTime(long millisInFuture, long countDownInterval) {
			super(millisInFuture, countDownInterval);
		}

		@Override
		public void onTick(long millisUntilFinished) {
			//倒计时显示操作
			second = millisUntilFinished / 1000;
			tv_time_sheng.setText(TimeUtil.getMinuteBySecond((int) second));
			// 进度条实现更新操作
			second = (allSecond - second) / allSecond * 100;
			// 
			progressbar_music.setProgress((int) second);
			// 歌词更新操作
			second = allSecond * 1000 - millisUntilFinished;
			// Log.d("MaskMusic", "geci  : "+(long)second);
			lrc.updateTime((long) second);
			// lrcplaytoend.playToPause((long)
			// (allSecond*1000-millisUntilFinished));
		}

		@Override
		public void onFinish() {
			// showToast("MusicActivity 播放完毕");
			lrc.destroyDrawingCache();
			// 播放完毕显示歌词
			// showLrc();
			// 播放完毕需要进行 ,初始化界面 1.进度条初始值,2.歌词回归到第一行 3.时间恢复到总时间
			// 播放中 ,暂停恢复 : 1.进度条进度保持 2.歌词保持位置 3.时间保持(可以从MusicService获取)
			progressbar_music.setProgress(0);
			tv_time_sheng.setText(TimeUtil.getMinuteBySecond((int) allSecond));
			allSecond = 0;
			lrcplaytoend.playToEnd();
		}
	}

       (4)一个单独的方法来初始化倒计时

	private void CountDown(int allTime) {
		countDown = new CountDownTime(allTime, COUNT_DOWN_INTERVAL);
	}

      (5)初始化倒计时所需要的判断

                 410001不需要看,里面的countDown是CountDownTimmer的对象,清楚该对象,重新重建倒计时,这是这里面使用的;

	if (code == 41001) {
				// 初始化 时间
				if (countDown != null) {
					countDown.cancel();
					countDown = null;
				}
				CountDown(mm.getSeconds() * 1000);
			} else {

				// 销毁上一个对象
				if (countDown != null) {
					countDown.cancel();
					countDown = null;
				}
				// 倒计时同步
				currentTime = intent.getIntExtra(
						MUSIC_SERVICE_TO_ACTIVITY_NOWTIME, 0);
				CountDown(currentTime);
			}


         (6)将秒转化为分

/**
	 * 1.秒转分
	 */
	public static String getMinuteBySecond(int seconds) {

		StringBuffer buffer = new StringBuffer();
		int second = seconds % 60;
		int minute = seconds / 60;

		if (minute <= 9) {
			buffer.append("0" + minute + ":");
		} else {
			buffer.append(minute + ":");
		}
		if (second <= 9) {
			buffer.append("0" + second);
		} else {
			buffer.append(second);
		}
		return buffer.toString();
	}


3.进度条实现

   (1)布局实现

             直接使用的是系统的ProgressBar , 不是很漂亮但很是可以使用的;

    

    (2)控制实现

             思路是倒计时在执行的时候,总时间减去当前的时间,后将时间换位百分制来使用,实时更新,如倒计时实现;


4.总结

   倒计时和进度条的实现是相对简单的,主要是倒计时的实现,它决定了歌词显示,进度条显示,倒计时显示,三个主要的模块;在使用过程中遇到的问题就是上面的无法cancel() 。当然倒计时也可以自己去封装一个类使用,这里就不实现了。


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