匆匆完成,有不完善的地方,大体上功能倒是实现了扫雷的功能。
先给出一张完成的图:
1.运行需要链接ege的库,还要包含ege的头文件graphics.h.
2.主函数中的四个getimage加载的是本地图片,这些图片文件应该与可执行文件在一个文件夹下。其中:
09.jpg是一张900x562的背景图片,就是上图中的妹子。
flag.png是一张30x30的图片,上面绘着小旗,就是上图中的绿旗那个方格,颜色加一个小旗。
grid.png也是一张30x30的图片,绘着没有点击时的方格,图中浅色方格,纯色加周围深色边框。
visible.png也是30x30,绘着点击后的方格颜色,即图中深色方格,纯色。
#include
#include
#include
#include
#define LONG 16
#define WIDTH 16
typedef struct G
{
int features; //012345678 -1
int visible;
int flag;
}grids;
//load pictures
PIMAGE bkimg;
PIMAGE grid;
PIMAGE fimg;
PIMAGE temp;
int count_grid = 0; //numbers, left clicked correctly
grids matrix[LONG][WIDTH]; //The main data matrix
int get[40]; //Save the locations of mines
int init_matrix(); //Value setting
void mainloop(); //Wait events
void handleclick(int x, int y, int type); //handle clicked event
void show(); //print some information
void leftclick(int x, int y); //Response about the event
void handlegameover(); //Response about the event of gameover
int main()
{
/******************************
-> set graphics information
-> set background picture
-> load pictures
-> set matrix
*******************************/
initgraph(900, 562, 0);
bkimg = newimage();
grid = newimage();
fimg = newimage();
temp = newimage();
setbkcolor(WHITE);
setcolor(BLACK);
setbkmode(TRANSPARENT);
setfont(25, 0, "楷体");
getimage(fimg, "flag.png");
getimage(bkimg, "09.jpg");
getimage(grid, "grid.png");
getimage(temp, "visible.png");
putimage_alphablend(NULL, bkimg, 0, 0, 0x80);
for(int i = 0; i < 16; i++)
for(int j = 0; j < 16; j++)
putimage_alphablend(NULL, grid, i * 30, j * 30, 100);
//161640
if(!init_matrix())
{
printf("initialization fail!\nProcess will exit...\n");
getch();
exit(1);
}
printf("Initialization ........ ok\n");
mainloop();
getch();
delimage(fimg);
delimage(temp);
delimage(grid);
delimage(bkimg);
closegraph();
return 0;
}
void leftclick(int x, int y)
{
count_grid++;
putimage_alphablend(NULL, temp, y * 30, x * 30, 100);
if(matrix[x][y].features != 0)
xyprintf(y*30+8, x*30+3, "%d", matrix[x][y].features);
matrix[x][y].visible = 1;//avoid dead circle
if(matrix[x][y].features == 0) //Recursion open grids
{
for(int i = x-1; i <= x+1; i++)
{
if(i >= 0 && i < LONG)
for(int j = y-1; j <= y+1; j++)
{
if(j >= 0 && j < WIDTH)
{
if(!matrix[i][j].visible)
leftclick(i, j);
}
}
}
}
setfont(25, 0, "Consalos");
setfillcolor(RGB(249, 204, 226));
bar(600, 20, 750, 50);
xyprintf(600, 23, "scores: %d", count_grid);
setfont(25, 0, "楷体");
if(count_grid >= 16 * 16 - 40)
{
//success
setcolor(RGB(249, 204, 226));
setfillcolor(RGB(249, 204, 226));
bar(0, 0, 900, 562);
putimage_alphablend(NULL, bkimg, 0, 0, 0x80);
getch();
exit(2);
}
}
void mainloop()
{
int start = fclock();
int temp;
int posx, posy;
printf("Start main loop.......\n");
//listen message from mouse
mouse_msg msg = {0};
int down = 0;
for(; is_run(); delay_fps(60))
{
printf("Listen mouse envnts........\n");
temp = fclock();
if(temp != start)
{
start = temp;
setfillcolor(RGB(200, 200, 200));
bar(600, 100, 800, 130);
xyprintf(600, 100, "time = %d sec", start);
}
while(mousemsg())
msg = getmouse();
printf("Get mouse event.........\n");
//if clicked down
if((int)msg.is_up() && down)
{
down = 0;
posx = msg.x / 30;
posy = msg.y / 30;
//I suppose that you use just left and right
handleclick(posy, posx, (int)msg.is_right());
}
down = msg.is_down();
}
}
void handleclick(int x, int y, int type)
{
//right click
if(type)
{
printf("Mouse right key event...........\n");
if(matrix[x][y].visible) //if this is not unknown grid
{
if(matrix[x][y].flag)
{
matrix[x][y].flag = 0;
matrix[x][y].visible = 0;
putimage_alphablend(NULL, grid, y * 30, x * 30, 0xff);
}
else
return;
}
else //This grid is not visible
{
matrix[x][y].visible = 1;
matrix[x][y].flag = 1;
putimage_alphablend(NULL, fimg, y * 30, x * 30, 0xff);
}
}
//left key clicked
else
{
printf("Mouse left key event...........\n");
if(!matrix[x][y].visible)
{
if(matrix[x][y].features == -1)
handlegameover(); //game over
else
leftclick(x, y);
}
}
}
void handlegameover()
{
int x;
int y;
for(int i = 0; i < LONG; i++) //Disable response
{
for(int j = 0; j < WIDTH; j++)
{
matrix[i][j].visible = 1;
matrix[i][j].flag = 0;
}
}
for(int i = 0; i < 40; i++)
{
x = get[i] / WIDTH;
y = get[i] % LONG;
for(int j = 300; j > 10; j--)
{
setfillcolor(BLACK);
bar(y*30, x*30, y*30+30, x*30+30);
for(int k = 0; k < 50000; k++);
//delay(100);
//circle(y*30+15, x*30+15, j);
}
}
printf("You lost...............\n");
}
int init_matrix()
{
//generate random 40 numbers between 0 to 255
//and they are not same
int s[256];
printf("Initialization start...");
int num;
srand(time(NULL)); //generate random seed
for(int i = 0; i < 256; i++)
s[i] = i;
for(int i = 0; i < 40; i++)
{
num = rand() % 256;
while(s[num] == -1)
num = rand() % 256;
get[i] = num;
s[num] = -1;
//write mines
matrix[num/LONG][num%WIDTH].visible = 0;
matrix[num/LONG][num%WIDTH].flag = 0;
matrix[num/LONG][num%WIDTH].features = -1;
}
//generate total matrix
for(int i = 0; i < 40; i++)
{
//I will follow all mines
for(int j = get[i]/WIDTH - 1; j <= get[i]/WIDTH + 1; j++)
{
//I will set the value of the grids around a mine
if(j >= 0 && j < LONG)
for(int k = get[i]%LONG - 1; k <= get[i]%LONG + 1; k++)
{
if(k >= 0 && k < WIDTH) //we need to handle mine by mine correctly
if(matrix[j][k].features != -1)
matrix[j][k].features++;
}
}
}
show();
return 1;
}
void show()
{
for(int i = 0; i < LONG; i++)
{
printf("\n");
for(int j = 0; j < WIDTH; j++)
{
printf("%3d", matrix[i][j].features);
}
}
printf("\n");
}