主进程添加监听套接字的事件并进行事件循环,将连接描述符放入定义的数据结构中,并在主进程中进行写管道,触发子线程的读管道事件,然后从连接结构中获取连接描述符进行和客户端进行通信。其中主进程和子线程都有不同的基事件base.
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
const int thread_num = 10;
#define BUF_SIZE 1024
using namespace std;
typedef struct {
pthread_t tid;
struct event_base *base;
struct event event;
int read_fd;
int write_fd;
//queue q;
int f_connect;
char * buffer;
}LIBEVENT_THREAD; //需要保存的信息结构,用于管道通信和基事件的管理
typedef struct {
pthread_t tid;
struct event_base *base;
}DISPATCHER_THREAD;
LIBEVENT_THREAD *threads = (LIBEVENT_THREAD *) calloc(thread_num, sizeof(LIBEVENT_THREAD));
void on_write(int sock, short event, void* arg);
void on_read(int sock, short event, void* arg)
{
cout<<"on_read() called, sock="<q.pop();
close(sock);
return;
}
cout<<"i have receive: "<buffer=buffer;
struct event* write_ev = (struct event*)malloc(sizeof(struct event));//发生写事件(也就是只要socket缓冲区可写)时,就将反馈数据通过socket写回客户端
event_set(write_ev, sock, EV_WRITE, on_write, event_thread);
event_base_set(event_thread->base, write_ev);
event_add(write_ev, NULL);
cout<<"on_read() finished, sock="<buffer,sizeof(event_write_thread->buffer));
//--本来应该用while一直循环,但由于用了libevent,只在可以读的时候才触发on_read(),故不必用while了
write(sock, event_write_thread->buffer, BUF_SIZE);
free(event_write_thread->buffer);
event_write_thread->buffer=NULL;
}
static void thread_libevent_process(int fd, short which, void *arg)
{
int ret;
char buf[128];
LIBEVENT_THREAD *me = (LIBEVENT_THREAD *) arg;
int fdconnect;
if (fd != me->read_fd) {
printf("thread_libevent_process error : fd != me->read_fd\n");
exit(1);
}
ret = read(fd, buf, 128);
if (ret > 0)
{
buf[ret] = '\0';
printf("thread %llu receive message : %s\n", (unsigned long long)me->tid, buf);
}
cout<<"thread_libevent_process\n"<q.size()>0)
{
fdconnect=me->q.front();
me->q.pop();
ret = read(fd, buf, 128);
if (ret > 0)
{
buf[ret] = '\0';
printf("thread %llu receive message : %s\n", (unsigned long long)me->tid, buf);
}
}*/
/*if(me->q.size()>0)
{
fdconnect=me->q.front();
cout<<"thread_libevent_process succeed "<q.pop();
}
else
return ;*/
fdconnect=me->f_connect;
struct event* read_ev = (struct event*)malloc(sizeof(struct event));//发生读事件后,从socket中取出数据
event_set(read_ev, fdconnect, EV_READ|EV_PERSIST, on_read, me);
event_base_set(me->base, read_ev);
event_add(read_ev, NULL);
return;
}
void thread_init()
{
int ret;
int fd[2];
for (int i = 0; i < thread_num; i++) {
ret = socketpair(AF_LOCAL, SOCK_STREAM, 0, fd);
if (ret == -1) {
perror("socketpair()");
return ;
}
threads[i].read_fd = fd[0];
threads[i].write_fd = fd[1];
threads[i].base = event_init();
if (threads[i].base == NULL) {
perror("event_init()");
return ;
}
event_set(&threads[i].event,threads[i].read_fd, EV_READ | EV_PERSIST, thread_libevent_process, &threads[i]);
event_base_set(threads[i].base, &threads[i].event);
if (event_add(&threads[i].event, 0) == -1) {
perror("event_add()");
return ;
}
cout<<"thread_init succeed"<tid = pthread_self();
//event_base_loop(me->base, 0);
event_base_dispatch(me->base);//每个工作线程都在检测event链表是否有事件发生
return NULL;
}
void CreatPhreadPool()
{
for (int i = 0; i < thread_num; i++) {
pthread_create(&threads[i].tid, NULL, worker_thread, &threads[i]);
}
cout<<"CreatPhreadPool"<f_connect=new_fd;
write(thread->write_fd, " ", 1);
cout<<"on_accept() finished for fd="<
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