Unity中运用UDP广播服务器IP实现局域网联机

这断时间,涉及到局域网联机游戏,4台游戏机实现联机,运用到了UDP广播功能。本来自己对这个完全没接触,不知道可以用UDP,是同事有做过这个,在他的指导下,算是可以用了。只是运行后会卡死机器,网上查资料,加上自己的研究,总算是解决了,原因就是接收的udpclient在没有收到广播的情况下,一直阻塞,导致线程无法关闭,后来我就在关闭的地方手动进行关闭,就不会卡啦。写个博客,可以给有需要的人一个参考,也可以为自己做个笔记。代码如下:

    
    public bool m_RecvEnable { set; get; }
    public bool m_SendEnable { set; get; }
    public string m_SendMsg { set; get; }
    public delegate void AlexLin_UdpDataCome(string sValue);
    private AlexLin_UdpDataCome m_UdpDataCome;
    private string m_RecMsg;
    Thread Send,Rec;
    UdpClient clientRec;
    public AlexLin_UdpBroadcast()
    {
        m_RecvEnable = false;
        m_SendEnable = false;
    }
    public void mb_SetUdpDataCome(AlexLin_UdpDataCome aUdpDataCome)
    {
        this.m_UdpDataCome = aUdpDataCome;
    }
    public void mb_StartSendUdpData()
    {
        if (m_SendEnable == false)
        {
            m_SendEnable = true;
            Send = new Thread(new ThreadStart(mb_SenThread));
            Send.Start();
        }
    }
    public void mb_StopSendUdpData()
    {
        m_SendEnable = false;
        if (Send != null)
            Send.Abort();
    }
    public void mb_StartRecvUdpData()
    {
        if (m_RecvEnable == false)
        {
            Debug.Log("startReceive");
            m_RecvEnable = true;
            Rec = new Thread(new ThreadStart(mb_RecThread));
            Rec.Start();
        }       
    }


    public void mb_StopRecvUdpData()
    {
        m_RecvEnable = false;
        if (clientRec != null)
            clientRec.Close();
        if (Rec != null)
            Rec.Abort();
    }
    
    private void mb_SenThread()
    {
        UdpClient client = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
        IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("255.255.255.255"), 1128);
        byte[] buf = Encoding.UTF8.GetBytes(m_SendMsg);
        while (true)
        {
            Debug.Log("sendThread:" + m_SendEnable);
            client.Send(buf, buf.Length, endpoint);
            Thread.Sleep(100);
            if (m_SendEnable == false)
            {
                client.Close();
                return;
            }
        }
    }
    void mb_RecThread()
    {
        clientRec = new UdpClient(new IPEndPoint(IPAddress.Any, 1128));
        IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 0);
        while (true)
        {
            byte[] buf = clientRec.Receive(ref endpoint);

            IPAddress iAddress = endpoint.Address;
            string msg = Encoding.UTF8.GetString(buf);
            Debug.Log(msg);
            if (m_UdpDataCome != null) m_UdpDataCome(msg);
            if (m_RecvEnable == false)
            {
                clientRec.Close();
                return;
            }
        }
    }


    public void mb_SendSignal(string msg, string ip = "255.255.255.255")
    {
        UdpClient client = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
        IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse(ip), 1128);
        byte[] buf = Encoding.UTF8.GetBytes(msg);
        client.Send(buf, buf.Length, endpoint);
        client.Close();
    }

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