一、像素点颜色取样(代码参考国外一篇文章,在最后列出)
+ (UIColor*) getPixelColorAtLocation:(CGPoint)point inImage:(UIImage *)image {
UIColor* color = nil;
CGImageRef inImage = image.CGImage;
CGContextRef cgctx = [DetectColour createARGBBitmapContextFromImage:
inImage];
if (cgctx == NULL) { return nil; /* error */ }
size_t w = CGImageGetWidth(inImage);
size_t h = CGImageGetHeight(inImage);
CGRect rect = {{0,0},{w,h}};
CGContextDrawImage(cgctx, rect, inImage);
unsigned char* data = CGBitmapContextGetData (cgctx);
if (data != NULL) {
int offset = 4*((w*round(point.y))+round(point.x));
int alpha = data[offset];
int red = data[offset+1];
int green = data[offset+2];
int blue = data[offset+3];
NSLog(@"offset: %i colors: RGB A %i %i %i %i",offset,red,green,
blue,alpha);
NSLog(@"x:%f y:%f", point.x, point.y);
color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:
(blue/255.0f) alpha:(alpha/255.0f)];
}
CGContextRelease(cgctx);
if (data) { free(data); }
return color;
}
+ (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
size_t pixelsWide = CGImageGetWidth(inImage);
size_t pixelsHigh = CGImageGetHeight(inImage);
bitmapBytesPerRow = (pixelsWide * 4);
bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);
colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL)
{
fprintf(stderr, "Error allocating color space\n");
return NULL;
}
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
fprintf (stderr, "Memory not allocated!");
CGColorSpaceRelease( colorSpace );
return NULL;
}
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
8,
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if (context == NULL)
{
free (bitmapData);
fprintf (stderr, "Context not created!");
}
CGColorSpaceRelease( colorSpace );
return context;
}
//生成采样对照颜色(黑色)
UIColor* sampleColor = [UIColor colorWithRed:(0/255.0f) green:(0/255.0f)
blue:(0/255.0f) alpha:(255/255.0f)];
//比较
if (CGColorEqualToColor(detectedColor.CGColor, sampleColor.CGColor)) {
//处理
}
//获取颜色分量
const CGFloat* components = CGColorGetComponents(detectedColor.CGColor);
CGFloat Red, Green, Blue, Alpha;
Alpha = components[0];
Red = components[0+1];
....
//向量比较
float difference = pow( pow((red1 - red2), 2) + pow((green1 - green2), 2) +
pow((blue1 - blue2), 2), 0.5 );