C语言实现迷宫小游戏

C大程的一个作业,实在无聊也可以用来娱乐~

//maze.h

//
//maze.h

#include 
#include 
#include 

#define Wall 1
#define Road 0

#define Start 2
#define End 3

#define Up 1
#define Down 2
#define Left 3
#define Right 4

#define n1 25/*定义行范围*/
#define n2 25/*定义列范围*/

int Length, Width;

//创建一个结构体存储数组信息
typedef struct node 
{
    int x;
    int y;
    int c;
}

linkstack;
int map[n1][n2];  /*创建一个二维数组*/ 
linkstack top[n1 * n2];  /*创建一个N*N的栈*/

//移动坐标
void gotoxy(int x, int y);

//隐藏光标
void hidden();

//随机生成迷宫
void create(int x, int y);

//接收按键
int get_key();

//画迷宫
void paint(int x, int y);

//控制 
void game();

//maze.c

//
//maze.c

#include "maze.h"
//移动坐标
void gotoxy(int x, int y) 
{
    COORD pos = { x, y };
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);/* 获取标准输出设备句柄*/
    SetConsoleCursorPosition(hOut, pos);/*两个参数分别是指定哪个窗体,具体位置*/
}

//隐藏光标
void hidden()
{
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_CURSOR_INFO cci;
    GetConsoleCursorInfo(hOut, &cci);
    cci.bVisible = 0;/*赋1为显示,赋0为隐藏*/
    SetConsoleCursorInfo(hOut, &cci);
}

//随机生成迷宫
void create(int x, int y) 
{
    int c[4][2]={0,1,1,0,0,-1,-1,0}; 
    int i, j, t;
    for(i=0;i<4;i++)
    {
        j=rand()%4;
        t=c[i][0];c[i][0]=c[j][0];c[j][0]=t;
        t=c[i][1];c[i][1]=c[j][1];c[j][1]=t;
    }
    map[x][y]=Road;
    for(i=0;i<4;i++)
    if(map[x + 2 * c[i][0]][y + 2 * c[i][1]]==Wall)
    {
        map[x + c[i][0]][y + c[i][1]]=Road;
        create(x+2*c[i][0], y+2*c[i][1]);
    }
    map[2][1]=Start;/*给定入口*/
    map[Width - 1][Length]=End;/*给定出口*/
}

//接收按键
int get_key()
{
    char c;
    while (c = getch())
    {
        c = getch();
        if (c == 72) return Up;/*上*/
        if (c == 80) return Down;/*下*/
        if (c == 75) return Left;/*左*/
        if (c == 77) return Right;/*右*/
    }
    return 0;
}

//画迷宫
void paint(int x, int y) 
{
    int i;
    gotoxy(2 * y + 1, x + 7);
    switch (map[x][y])
    {
        case Start:
            printf("入"); break;/*画入口*/
        case End:
            printf("出"); break;/*画出口*/
        case Wall:
            printf("%c%c", 0xa8, 0x80); break; /*画墙*/
        case Road:
            printf("※"); break;/*画路*/
    }
}

//控制 
void game()
{
    int x = 2, y = 1;/*玩家当前位置,刚开始在入口处*/
    int c;/*用来接收按键*/
    while (1)
    {
        gotoxy(2 * y + 1, x + 7);
        printf("★\n");/*画出玩家当前位置*/
        if (map[x][y] == End)/*判断是否到达出口*/
        {
            gotoxy(50, 15);
            printf("到达终点,按任意键结束");
            gotoxy(2 * y + 1, x + Width - 13);
            break;
        }
        c = get_key();
        switch (c)
        {
            case Up:/*向上走*/
                if (map[x - 1][y] != Wall)
                {
                    paint(x, y);
                    x--;
                }
                break;
            case Down:/*向下走*/
                if (map[x + 1][y] != Wall)
                {
                    paint(x, y);
                    x++;
                }
                break;
            case Left:/*向左走*/
                if (map[x][y - 1] != Wall)
                {
                    paint(x, y);
                    y--;
                }
                break;
            case Right: /*向右走*/
                if (map[x][y + 1] != Wall)
                {
                    paint(x, y);
                    y++;
                }
                break;
        }
    }
}

//main.c

//
//main.c

#include "maze.h"

int main()
{
    system("COLOR 00");
    int i, j, w;
    printf("欢迎来到迷宫小游戏!\n");
    printf("生成迷宫请按:1\n");
    printf("退出游戏请按:2\n");
    printf("\n");
    printf("输入您的选择:");
    scanf("%d", &w);
    switch (w)/*若输入的W为1或2,则继续程序*/
    {
        case 1:
            printf("输入迷宫宽度(提示:不能大于25且必须为奇数):");/*W为1时*/
            scanf("%d", &Width);
            printf("输入迷宫长度(提示:不能大于25且必须为奇数):");/*W为1时*/
            scanf("%d", &Length);
            printf("   ");
            for (i = 65; i <= (Length + 64); i++)
                printf("%c ", i);
            printf("\n");
            for (i = 65; i <= (Length + 64); i++)
                printf(" %c\n", i);
            system("COLOR 70");
            srand((unsigned)time(NULL)); /*初始化随机种子*/
            hidden();/*隐藏光标*/
            for (i = 0; i <= Length + 1; i++)
                for (j = 0; j <= Width + 1; j++)
                    if (i == 0 || i == Length + 1 || j == 0 || j == Width + 1) /*初始化迷宫*/
                        map[i][j] = Road;
                    else map[i][j] = Wall;
            create(2 * (rand() % (Length / 2) + 1), 2 * (rand() % (Width / 2) + 1)); /*从随机一个点开始生成迷宫,该点行列都为偶数*/
            for (i = 0; i <= Length + 1; i++)/*边界处理*/
            {
                map[i][0] = Wall;
                map[i][Width + 1] = Wall;
            }
            for (j = 0; j <= Width + 1; j++)/*边界处理*/
            {
                map[0][j] = Wall;
                map[Length + 1][j] = Wall;
            }
            for (i = 1; i <= Length; i++)
                for (j = 1; j <= Width; j++)/*画出迷宫*/
                    paint(i, j);
            game();/*开始游戏*/
            getch();
            return 0;
            break;
        case 2:
            printf("欢迎下次使用!");
            break;
        default: break;
    }
}

 

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