数据结构探险之线性表篇
#pragma once
#include
using namespace std;
#include "Coordinate.h"
class List
{
public:
List(int size);
~List();
void ClearList();
bool ListEmpty();
int ListLength();
bool GetElem(int i, Coordinate *e);
int LocateElem(Coordinate *e);
bool PriorElem(Coordinate *currentElem, Coordinate *preElem);
bool NextElem(Coordinate *currentElem, Coordinate *nextElem);
void ListTraverse();
bool ListInsert(int i, Coordinate *e);
bool ListDelete(int i, Coordinate *e);
private:
Coordinate *m_pList;
int m_iSize;
int m_iLength;
};
#include"List.h"
List::List(int size)
{
m_iSize = size;
m_pList = new Coordinate[m_iSize];
m_iLength = 0;
}
List::~List()
{
delete[]m_pList;
m_pList = NULL;
}
void List::ClearList()
{
m_iLength = 0;
}
bool List::ListEmpty()
{
if (m_iLength == 0)
{
return true;
}
else
{
return false;
}
}
int List::ListLength()
{
return m_iLength;
}
bool List::GetElem(int i, Coordinate *e)
{
if (i < 0 || i >= m_iSize)
{
return false;
}
*e = m_pList[i];
return true;
}
int List::LocateElem(Coordinate *e)
{
for (int i = 0; i < m_iLength; ++i)
{
if (m_pList[i] == *e)
{
return i;
}
}
return -1;
}
bool List::PriorElem(Coordinate *currentElem, Coordinate *preElem)
{
int temp = LocateElem(currentElem);
if (temp == -1 || temp == 0)
{
return false;
}
else
{
*preElem = m_pList[temp - 1];
}
}
bool List::NextElem(Coordinate *currentElem, Coordinate *nextElem)
{
int temp = LocateElem(currentElem);
if (temp == -1 || temp == m_iLength - 1)
{
return false;
}
else
{
*nextElem = m_pList[temp + 1];
return true;
}
}
void List::ListTraverse()
{
for (int i = 0; i < m_iLength; ++i)
{
cout << m_pList[i] << endl;
// m_pList[i].printCoordinate();
}
}
bool List::ListInsert(int i, Coordinate *e)
{
if (i<0 || i>m_iLength)
{
return false;
}
for (int k = m_iLength - 1; k >= i; --k)
{
m_pList[k + 1] = m_pList[k];
}
m_pList[i] = *e;
m_iLength++;
return true;
}
bool List::ListDelete(int i, Coordinate *e)
{
if (i < 0 || i >= m_iLength)
{
return false;
}
*e = m_pList[i];
for (int k = i + 1; k < m_iLength; ++k)
{
m_pList[k - 1] = m_pList[k];
}
m_iLength--;
return true;
}
#pragma once
#include
using namespace std;
class Coordinate
{
friend ostream &operator<<(ostream &out, Coordinate &coor);
public:
Coordinate(int x = 0, int y = 0);
void printCoordinate();
bool operator==(Coordinate &coor);
private:
int m_iX;
int m_iY;
};
#include "Coordinate.h"
#include
using namespace std;
Coordinate::Coordinate(int x, int y)
{
m_iX = x;
m_iY = y;
}
void Coordinate::printCoordinate()
{
cout << "(" << m_iX << "," << m_iY << ")" << endl;
}
ostream &operator<<(ostream &out, Coordinate &coor)
{
out << "(" << coor.m_iX << "," << coor.m_iY << ")" << endl;
return out;
}
bool Coordinate::operator==(Coordinate &coor)
{
if (this->m_iX == coor.m_iX && this->m_iY == coor.m_iY)
{
return true;
}
return false;
}
#include
#include "List.h"
int main()
{
Coordinate e1(1, 2);
Coordinate e2(3, 4);
Coordinate e3(5, 6);
List *list = new List(10);
list->ListInsert(0, &e1);
list->ListInsert(1, &e2);
list->ListInsert(2, &e3);
list->ListTraverse();
printf("长度:%d\n", list->ListLength());
return 0;
}
class Node
{
public:
int data;
Node *next;
void printNode();
};
#include "Node.h"
#include
using namespace std;
void Node::printNode()
{
cout << data << endl;
}
#include"Node.h"
class List
{
public:
List();
~List();
void ClearList();
bool ListEmpty();
int ListLength();
bool GetElem(int i, Node *pNode);
int LocateElem(Node *pNode);
bool PriorElem(Node *pCurrentNode, Node *pPreNode);
bool NextElem(Node *pCurrentNode, Node *pNextNode);
void ListTraverse();
bool ListInsert(int i, Node *pNode);
bool ListDelete(int i, Node *pNode);
bool ListInsertHead(Node *pNode);
bool ListInsertTail(Node *pNode);
private:
Node *m_pList;
int m_iLength;
};
//线性表--顺序表
#include "List.h"
#include
using namespace std;
List::List()
{
m_pList = new Node;
m_pList->data = 0;
m_pList->next = NULL;
m_iLength = 0;
}
List::~List()
{
ClearList();
delete m_pList;
m_pList = NULL;
}
bool List::ListInsertHead(Node *pNode)
{
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = m_pList->next;
m_pList->next = newNode;
m_iLength++;
return true;
}
bool List::ListInsertTail(Node *pNode)
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
}
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = NULL;
currentNode->next = newNode;
m_iLength++;
return true;
}
bool List::ListInsert(int i, Node* pNode)
{
if (i<0 || i>m_iLength)
{
return false;
}
Node *currentNode = m_pList;
for (int k = 0; k < i; ++k)
{
currentNode = currentNode->next;
}
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = currentNode->next;
currentNode->next = newNode;
return true;
}
bool List::ListDelete(int i, Node *pNode)
{
if (i < 0 || i >= m_iLength)
{
return false;
}
Node *currentNode = m_pList;
Node *currentNodeBefore = NULL;
for (int k = 0; k <= i; ++k)
{
currentNodeBefore = currentNode;
currentNode = currentNode->next;
}
currentNodeBefore->next = currentNode->next;
pNode->data = currentNode->data;
delete currentNode;
currentNode = NULL;
m_iLength--;
return true;
}
void List::ClearList()
{
Node *currentNode = m_pList->next;
while (currentNode != NULL)
{
Node *temp = currentNode->next;
delete currentNode;
currentNode = temp;
}
m_pList->next = NULL;
m_iLength = 0;
}
bool List::ListEmpty()
{
if (m_iLength == 0)
{
return true;
}
else
{
return false;
}
}
int List::ListLength()
{
return m_iLength;
}
bool List::GetElem(int i, Node *pNode)
{
if (i < 0 || i >= m_iLength)
{
return false;
}
Node *currentNode = m_pList;
Node *currentNodeBefore = NULL;
for (int k = 0; k <= i; ++k)
{
currentNodeBefore = currentNode;
currentNode = currentNode->next;
}
pNode->data = currentNode->data;
return true;
}
int List::LocateElem(Node *pNode)
{
Node *currentNode = m_pList;
int count = 0;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
if (currentNode->data == pNode->data)
{
return count;
}
count++;
}
return -1;
}
bool List::PriorElem(Node *pCurrentNode, Node *pPreNode)
{
Node *currentNode = m_pList;
Node *tempNode = NULL;
while (currentNode->next != NULL)
{
tempNode = currentNode;
currentNode = currentNode->next;
if (currentNode->data == pCurrentNode->data)
{
if (tempNode == m_pList)
{
return false;
}
pPreNode->data = tempNode->data;
return true;
}
}
return false;
}
bool List::NextElem(Node *pCurrentNode, Node *pNextNode)
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
if (currentNode->data == pCurrentNode->data)
{
if (currentNode->next == NULL)
{
return false;
}
pNextNode->data = currentNode->next->data;
return true;
}
}
return false;
}
void List::ListTraverse()
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
currentNode->printNode();
}
}
#include
#include "List.h"
#include
using namespace std;
int main()
{
List *pList = new List();
Node node1;
node1.data = 1;
Node node2;
node2.data = 2;
Node node3;
node3.data = 3;
Node node4;
node4.data = 4;
Node node5;
node5.data = 5;
// pList->ListInsertHead(&node1);
// pList->ListInsertHead(&node2);
// pList->ListInsertHead(&node3);
// pList->ListInsertHead(&node4);
pList->ListInsertTail(&node1);
pList->ListInsertTail(&node2);
pList->ListInsertTail(&node3);
pList->ListInsertTail(&node4);
pList->ListInsert(1, &node5);
// Node temp;
// pList->ListDelete(1, &temp);
// cout << "temp = " << temp.data << endl;
pList->ListTraverse();
delete pList;
pList = NULL;
return 0;
}
#include
#include
using namespace std;
class Person
{
friend ostream &operator<<(ostream &out, Person &person);
public:
string name;
string phone;
Person &operator=(Person &person);
bool operator==(Person &person);
};
#include "Person.h"
ostream &operator<<(ostream &out, Person &person)
{
out << person.name << "----" << person.phone << endl;
return out;
}
Person &Person::operator=(Person &person)
{
this->name = person.name;
this->phone = person.phone;
return *this;
}
bool Person::operator==(Person &person)
{
if (this->name == person.name && this->phone==person.phone)
{
return true;
}
return false;
}
#include "Person.h"
class Node
{
public:
Person data;
Node *next;
void printNode();
};
#include "Node.h"
#include
using namespace std;
void Node::printNode()
{
cout << data << endl;
}
#include"Node.h"
class List
{
public:
List();
~List();
void ClearList();
bool ListEmpty();
int ListLength();
bool GetElem(int i, Node *pNode);
int LocateElem(Node *pNode);
bool PriorElem(Node *pCurrentNode, Node *pPreNode);
bool NextElem(Node *pCurrentNode, Node *pNextNode);
void ListTraverse();
bool ListInsert(int i, Node *pNode);
bool ListDelete(int i, Node *pNode);
bool ListInsertHead(Node *pNode);
bool ListInsertTail(Node *pNode);
private:
Node *m_pList;
int m_iLength;
};
//线性表--顺序表
#include "List.h"
#include
using namespace std;
List::List()
{
m_pList = new Node;
// m_pList->data = 0;
m_pList->next = NULL;
m_iLength = 0;
}
List::~List()
{
ClearList();
delete m_pList;
m_pList = NULL;
}
bool List::ListInsertHead(Node *pNode)
{
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = m_pList->next;
m_pList->next = newNode;
m_iLength++;
return true;
}
bool List::ListInsertTail(Node *pNode)
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
}
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = NULL;
currentNode->next = newNode;
m_iLength++;
return true;
}
bool List::ListInsert(int i, Node* pNode)
{
if (i<0 || i>m_iLength)
{
return false;
}
Node *currentNode = m_pList;
for (int k = 0; k < i; ++k)
{
currentNode = currentNode->next;
}
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = currentNode->next;
currentNode->next = newNode;
return true;
}
bool List::ListDelete(int i, Node *pNode)
{
if (i < 0 || i >= m_iLength)
{
return false;
}
Node *currentNode = m_pList;
Node *currentNodeBefore = NULL;
for (int k = 0; k <= i; ++k)
{
currentNodeBefore = currentNode;
currentNode = currentNode->next;
}
currentNodeBefore->next = currentNode->next;
pNode->data = currentNode->data;
delete currentNode;
currentNode = NULL;
m_iLength--;
return true;
}
void List::ClearList()
{
Node *currentNode = m_pList->next;
while (currentNode != NULL)
{
Node *temp = currentNode->next;
delete currentNode;
currentNode = temp;
}
m_pList->next = NULL;
m_iLength = 0;
}
bool List::ListEmpty()
{
if (m_iLength == 0)
{
return true;
}
else
{
return false;
}
}
int List::ListLength()
{
return m_iLength;
}
bool List::GetElem(int i, Node *pNode)
{
if (i < 0 || i >= m_iLength)
{
return false;
}
Node *currentNode = m_pList;
Node *currentNodeBefore = NULL;
for (int k = 0; k <= i; ++k)
{
currentNodeBefore = currentNode;
currentNode = currentNode->next;
}
pNode->data = currentNode->data;
return true;
}
int List::LocateElem(Node *pNode)
{
Node *currentNode = m_pList;
int count = 0;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
if (currentNode->data == pNode->data)
{
return count;
}
count++;
}
return -1;
}
bool List::PriorElem(Node *pCurrentNode, Node *pPreNode)
{
Node *currentNode = m_pList;
Node *tempNode = NULL;
while (currentNode->next != NULL)
{
tempNode = currentNode;
currentNode = currentNode->next;
if (currentNode->data == pCurrentNode->data)
{
if (tempNode == m_pList)
{
return false;
}
pPreNode->data = tempNode->data;
return true;
}
}
return false;
}
bool List::NextElem(Node *pCurrentNode, Node *pNextNode)
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
if (currentNode->data == pCurrentNode->data)
{
if (currentNode->next == NULL)
{
return false;
}
pNextNode->data = currentNode->next->data;
return true;
}
}
return false;
}
void List::ListTraverse()
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
currentNode->printNode();
}
}
#include
#include "List.h"
#include
using namespace std;
int menu()
{
cout << "功能菜单" << endl;
cout << "1.新建联系人" << endl;
cout << "2.删除联系人" << endl;
cout << "3.浏览通讯录" << endl;
cout << "4.退出通讯录" << endl;
cout << "请输入:" << endl;
int order = 0;
cin >> order;
return order;
}
void createPerson(List *pList)
{
Node node;
cout << "请输入姓名:" << endl;
cin >> node.data.name;
cout << "请输入电话:" << endl;
cin >> node.data.phone;
pList->ListInsertTail(&node);
}
void deletePerson(List *pList)
{
Node node;
cout << "请输入姓名:" << endl;
cin >> node.data.name;
cout << "请输入电话:" << endl;
cin >> node.data.phone;
int num = 0;
num = pList->LocateElem(&node);
pList->ListDelete(num, &node);
}
int main()
{
List *pList = new List();
int userOrder = 0;
while (userOrder != 4)
{
userOrder = menu();
switch (userOrder)
{
case 1:
cout << "用户指令--->新建联系人:" << endl;
createPerson(pList);
break;
case 2:
cout << "用户指令--->删除联系人:" << endl;
cout << "请输入被删除者姓名:" << endl;
deletePerson(pList);
break;
case 3:
cout << "用户指令--->浏览通讯录:" << endl;
pList->ListTraverse();
break;
case 4:
cout << "用户指令--->退出通讯录:" << endl;
break;
default:
break;
}
}
delete pList;
pList = NULL;
return 0;
}