1、阴影效果
viewer.shadows = true;
2、取消左键双击事件
viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
3、定位飞到某处
viewer.scene.camera.flyTo({ destination: rectangle });
4、开启灯光
scene.globe.enableLighting = true;
5、限制缩放距离
scene.screenSpaceCameraController.minimumZoomDistance = 100;
6、解决Cesium绘制几何图形被高程遮挡问题
viewer.scene.globe.depthTestAgainstTerrain = true;
7、point贴地
var point = viewer.entities.add({
position: worldPosition,
point: {
pixelSize: 10,
color: Cesium.Color.YELLOW,
//控制是否贴地
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND
},
});
8、地球移动事件
camera.moveStart.addEventListener(function() {
});
camera.moveEnd.addEventListener(function() {
});
9、取消Cesium版权信息
$(".cesium-widget-credits").remove();
10、自定义BaseLayerPicker
var esriMap = new Cesium.ArcGisMapServerImageryProvider({
url:'https://services.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer',
enablePickFeatures:false
});
//设置ProviderViewModel:
var esriMapModel = new Cesium.ProviderViewModel({
name:'esri Maps',
iconUrl:Cesium.buildModuleUrl('./Widgets/Images/ImageryProviders/esriWorldImagery.png'),
tooltip:'ArcGIS 地图服务',
creationFunction:function () {
return esriMap;
}
});
//只有一个
var providerViewModels = [];
providerViewModels.push(esriMapModel);
viewer.baseLayerPicker.viewModel.imageryProviderViewModels = providerViewModels;
11、设置时间
// 设置时钟和时间线
viewer.clock.shouldAnimate = true; // 当viewer开启后,启动动画
viewer.clock.startTime = Cesium.JulianDate.fromIso8601("2017-07-11T16:00:00Z");
viewer.clock.stopTime = Cesium.JulianDate.fromIso8601("2017-07-11T16:20:00Z");
viewer.clock.currentTime = Cesium.JulianDate.fromIso8601("2017-07-11T16:00:00Z");
viewer.clock.multiplier = 2; // 设置加速倍率
viewer.clock.clockStep = Cesium.ClockStep.SYSTEM_CLOCK_MULTIPLIER; // tick computation mode(还没理解具体含义)
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP; // 循环播放
viewer.timeline.zoomTo(viewer.clock.startTime, viewer.clock.stopTime); // 设置时间的可见范围
12、拾取
/**
* 返回对应窗口位置最上面一个Entity 如果该位置没有对象那么返回undefined
* @param {Cartesian2} windowPosition 窗口坐标
* @returns {Entity} 返回值
*/
function pickEntity(viewer, windowPosition) {
var picked = viewer.scene.pick(windowPosition);
if (defined(picked)) {
var id = Cesium.defaultValue(picked.id, picked.primitive.id);
if (id instanceof Cesium.Entity) {
return id;
}
}
return undefined;
};
/**
*返回对应窗口位置所有Entity的列表 如果该位置没有对象那么返回undefined
* 返回值按可视化顺序从前到后存储在数组里
*
* @param {Cartesian2} windowPosition 窗口位置
* @returns {Entity[]}
*/
function drillPickEntities(viewer, windowPosition) {
var i;
var entity;
var picked;
var pickedPrimitives = viewer.scene.drillPick(windowPosition);
var length = pickedPrimitives.length;
var result = [];
var hash = {};
for (i = 0; i < length; i++) {
picked = pickedPrimitives[i];
entity = Cesium.defaultValue(picked.id, picked.primitive.id);
if (entity instanceof Cesium.Entity &&
!Cesium.defined(hash[entity.id])) {
result.push(entity);
hash[entity.id] = true;
}
}
return result;
};
该代码出自:https://www.jianshu.com/p/8ae3624347cb
13、检测深度
//为false时,没有高程遮挡效果
viewer.scene.globe.depthTestAgainstTerrain = false;
//为true时,有高程遮挡效果
viewer.scene.globe.depthTestAgainstTerrain = true;
14、加载geoserver的WMS服务
var provider = new Cesium.WebMapServiceImageryProvider({
url: 'http://localhost:8080/geoserver/cite/wms',
layers: 'cite:city',
parameters: {
service : 'WMS',
format: 'image/png',
transparent: true,
}
});
viewer.imageryLayers.addImageryProvider(provider);
15、自定义credit
var viewer = new Cesium.Viewer('cesiumContainer');
var credit = new Cesium.Credit('Title', '../images/facility.gif', 'http://www.cesiumjs.org');
viewer.scene.frameState.creditDisplay.addDefaultCredit(credit)
16、拾取
Scene.pick : 返回窗口坐标对应的图元的第一个对象。
Scene.drillPick :返回窗口坐标对应的所有对象列表。
Globe.pick : 返回一条射线和地形的相交位置点。
17、禁止缩放
viewer.scene.screenSpaceCameraController.enableZoom = false;
18、控制时钟暂停与继续
pauseOrContinue (state) {
this.viewer.clock.shouldAnimate = state
}
19、绕点飞行
var viewer = new Cesium.Viewer('cesiumContainer');
var options = {
lng: 117.1423291616,
lat: 39.0645831633,
height: 15.8,
heading: 0.0,
pitch: 0.0,
roll: 0.0
};
var position = Cesium.Cartesian3.fromDegrees(options.lng, options.lat, options.height);
// 相机看点的角度,如果大于0那么则是从地底往上看,所以要为负值,这里取-30度
var pitch = Cesium.Math.toRadians(-30);
// 给定飞行一周所需时间,比如10s, 那么每秒转动度数
var angle = 360 / 30;
// 给定相机距离点多少距离飞行,这里取值为5000m
var distance = 5000;
var startTime = Cesium.JulianDate.fromDate(new Date());
// var stopTime = Cesium.JulianDate.addSeconds(startTime, 10, new Cesium.JulianDate());
viewer.clock.startTime = startTime.clone(); // 开始时间
// viewer.clock.stopTime = stopTime.clone(); // 结速时间
viewer.clock.currentTime = startTime.clone(); // 当前时间
viewer.clock.clockRange = Cesium.ClockRange.CLAMPED; // 行为方式
viewer.clock.clockStep = Cesium.ClockStep.SYSTEM_CLOCK; // 时钟设置为当前系统时间; 忽略所有其他设置。
// 相机的当前heading
var initialHeading = viewer.camera.heading;
var Exection = function TimeExecution() {
// 当前已经过去的时间,单位s
var delTime = Cesium.JulianDate.secondsDifference(viewer.clock.currentTime, viewer.clock.startTime);
var heading = Cesium.Math.toRadians(delTime * angle) + initialHeading;
viewer.scene.camera.setView({
destination :position, // 点的坐标
orientation:{
heading: heading,
pitch : pitch,
}
});
viewer.scene.camera.moveBackward(distance);
if (Cesium.JulianDate.compare(viewer.clock.currentTime, viewer.clock.stopTime) >= 0) {
viewer.clock.onTick.removeEventListener(Exection);
}
};
20、只让地球显示一块区域,其余裁剪
var coffeeBeltRectangle = Cesium.Rectangle.fromDegrees(-180.0, -23.43687, 180.0, 23.43687);
viewer.scene.globe.cartographicLimitRectangle = coffeeBeltRectangle;
21、关闭HDR
viewer.scene.highDynamicRange = false;
22、防止进入地下
23、billboard显示不完整怎么解决?
24、gltf模型双面渲染
doubleSided改为true
25、开启debugShowFramesPerSecond
scene.debugShowFramesPerSecond = true;
26、监听entity选择改变代码示例
var lastSelectedPin;
viewer.selectedEntityChanged.addEventListener(function(newEntity) {
if (lastSelectedPin && lastSelectedPin.billboard) {
lastSelectedPin.billboard.show = false;
}
lastSelectedPin = newEntity;
if (lastSelectedPin && lastSelectedPin.billboard) {
lastSelectedPin.billboard.show = true;
}
});
27、局部坐标系
//以点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
var localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(position);
28、显示与隐藏cesium的控件
viewer.homeButton.container.childNodes[1].style.display = "none"
29、判断是否在可视范围内
var cullingVolume = frameState.cullingVolume;
var boundingVolume = defaultValue(surfaceTile.orientedBoundingBox, surfaceTile.boundingSphere3D);
var intersection = cullingVolume.computeVisibility(boundingVolume);
30、计算一个图元的法向量
var geometry = GeometryPipeline.computeNormal(new Geometry({
attributes: attributes,
indices: indices,
primitiveType: PrimitiveType.TRIANGLES,
boundingSphere: boundingSphere
}));
31、图元生成线框形式
var instance = new Cesium.GeometryInstance({
geometry : Cesium.GeometryPipeline.toWireframe(new Cesium.TetrahedronGeometry()),
modelMatrix : modelMatrix,
attributes : {
color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.WHITE)
}
});