lua 牛牛算法

最近在写棋牌游戏,写了一个牛牛的算法,在这里分享给大家! 部分代码参考了网上的!

main.lua

#!/usr/local/bin/lua

local card = require("card")
local bit = require("bit")

local cardBuffer = card.RandCardList()

local cards1 = {}
local cards2 = {}
local cards3 = {}
local cards4 = {}

for i = 1, 20, 1 do

    local cardColor = bit.band(cardBuffer[i], 0xF0) / 16 + 1
    local cardValue = bit.band(cardBuffer[i], 0x0F)
    local cardCount = card.getCountByValue(cardValue)

    local cardInfo = {
        card_value = cardValue,
        card_color = cardColor,
        card_count = cardCount
    }

    if i <= 5 then
        cards1[i] = cardInfo
    elseif i > 5 and i <= 10 then
        cards2[i - 5] = cardInfo
    elseif i > 10 and i <= 15 then
        cards3[i - 10] = cardInfo
    elseif i > 15 and i <= 20 then
        cards4[i - 15] = cardInfo
    elseif i > 20 and i <= 25 then
        cards5[i - 20] = cardInfo
    end
end

print("庄家牌:", card.getCardNameByCards(cards1))
print("庄家牛牛类型:", card.getCardTypeNameByType(card.getTypeByCards(cards1)))

print("------------------------------------")

print("闲1牌:", card.getCardNameByCards(cards2))
print("闲1牛牛类型:", card.getCardTypeNameByType(card.getTypeByCards(cards2)))

print("------------------------------------")

print("闲2牌:", card.getCardNameByCards(cards3))
print("闲2牛牛类型:", card.getCardTypeNameByType(card.getTypeByCards(cards3)))

print("------------------------------------")

print("闲3牌:", card.getCardNameByCards(cards4))
print("闲3牛牛类型:", card.getCardTypeNameByType(card.getTypeByCards(cards4)))

print("------------------------------------")

print("闲4牌:", card.getCardNameByCards(cards5))
print("闲4牛牛类型:", card.getCardTypeNameByType(card.getTypeByCards(cards5)))

card.lua

card = {}

-- 花色
CardColor = {
    Spade = 4, --黑桃
    Heart = 3, --红桃
    Plum = 2, --梅花
    Block = 1, --方块
}

-- 牌型
CardType = {
    NOT_NIU = 0, --没牛
    NIU_1 = 1, --牛一
    NIU_2 = 2, --牛二
    NIU_3 = 3, --牛三
    NIU_4 = 4, --牛四
    NIU_5 = 5, --牛五
    NIU_6 = 6, --牛六
    NIU_7 = 7, --牛七
    NIU_8 = 8, --牛八
    NIU_9 = 9, --牛九
    NIU_NIU = 10, --牛牛
    SILVER_NIU = 11, --银牛
    GOLD_NIU = 12, --金牛
    BOMB = 13, --炸弹
    SMALL_NIU = 14, --五小牛
}

-- 所有的扑克牌
CardValue = {
    card_A = 1,
    card_2 = 2,
    card_3 = 3,
    card_4 = 4,
    card_5 = 5,
    card_6 = 6,
    card_7 = 7,
    card_8 = 8,
    card_9 = 9,
    card_10 = 10,
    card_J = 11,
    card_Q = 12,
    card_K = 13,
}

--扑克数据
CardData = {
    0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D,
    0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D,
    0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D,
    0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D,
}

function card.getCountByValue(value)
    if value > 10 then
        return 10
    else
        return value
    end
end

function card.getCardNameByCard(Card)

    local string = ""
    if Card.card_color == 4 then
        string = string .. "黑桃"
    elseif Card.card_color == 3 then
        string = string .. "红桃"
    elseif Card.card_color == 2 then
        string = string .. "梅花"
    elseif Card.card_color == 1 then
        string = string .. "方块"
    else
        string = "ERROR"
    end

    if Card.card_value == 13 then
        string = string .. "K"
    elseif Card.card_value == 12 then
        string = string .. "Q"
    elseif Card.card_value == 11 then
        string = string .. "J"
    else
        string = string .. Card.card_value
    end
    return string
end

function card.getCardNameByCards(Cards)
    local string = ""
    for i = 1, #Cards do
        string = string .. card.getCardNameByCard(Cards[i])
    end
    return string
end

-- 洗牌
function card.RandCardList()

    math.randomseed(os.time())

    for i = 1, #CardData do
        local ranOne = math.random(1, #CardData + 1 - i)
        CardData[ranOne], CardData[#CardData + 1 - i] = CardData[#CardData + 1 - i], CardData[ranOne]
    end

    local cardBuffer = card.deepCopy(CardData);

    return cardBuffer;
end

function card.deepCopy(orig)
    local orig_type = type(orig)
    local copy
    if orig_type == 'table' then
        copy = {}
        for orig_key, orig_value in next, orig, nil do
            copy[card.deepCopy(orig_key)] = card.deepCopy(orig_value)
        end
        setmetatable(copy, card.deepCopy(getmetatable(orig)))
    else
        -- number, string, boolean, etc
        copy = orig
    end
    return copy
end

function card.compByCardsValue(a, b)

    if a.card_value < b.card_value then
        return true
    end

    if a.card_value > b.card_value then
        return false
    end

    return a.card_color < b.card_color
end

function card.sortByCardsValue(cards)
    table.sort(cards, card.compByCardsValue);
end

function card.is_small_niu(cards)
    local sum = 0
    for i = 1, #cards do
        sum = sum + cards[i].card_count
    end
    if sum <= 10 then
        return true
    else
        return false
    end
end

function card.is_bomb(cards)

    if cards[1].card_value == cards[4].card_value then
        return true
    elseif cards[2].card_value == cards[5].card_value then
        return true
    else
        return false
    end
end

function card.is_gold_niu(cards)
    if cards[1].card_value > 10 then
        return true
    else
        return false
    end
end

function card.is_silver_niu(cards)
    if cards[2].card_value > 10 and cards[1].card_value == 10 then
        return true
    else
        return false
    end
end

function card.getNiuByCards(cards)
    local lave = 0     --余数
    for i = 1, #cards do
        lave = lave + cards[i].card_count
    end
    lave = lave % 10
    for i = 1, #cards - 1 do
        for j = i + 1, #cards do
            if (cards[i].card_count + cards[j].card_count) % 10 == lave then
                if lave == 0 then
                    return 10
                else
                    return lave
                end
            end
        end
    end

    return 0
end

function card.getTypeByCards(cards)

    card.sortByCardsValue(cards)
    local cardType = CardType.NOT_NIU

    if card.is_small_niu(cards) then
        cardType = CardType.SMALL_NIU
        return cardType
    end
    if card.is_bomb(cards) then
        cardType = CardType.BOMB
        return cardType
    end
    if card.is_gold_niu(cards) then
        cardType = CardType.GOLD_NIU
        return cardType
    end
    if card.is_silver_niu(cards) then
        cardType = CardType.SILVER_NIU
        return cardType
    end

    cardType = card.getNiuByCards(cards)

    return cardType
end

function card.getCardTypeNameByType(CardType)
    if CardType == 0 then
        return "没牛"
    end
    if CardType == 1 then
        return "牛一"
    end
    if CardType == 2 then
        return "牛二"
    end
    if CardType == 3 then
        return "牛三"
    end
    if CardType == 4 then
        return "牛四"
    end
    if CardType == 5 then
        return "牛五"
    end
    if CardType == 6 then
        return "牛六"
    end
    if CardType == 7 then
        return "牛七"
    end
    if CardType == 8 then
        return "牛八"
    end
    if CardType == 9 then
        return "牛九"
    end
    if CardType == 10 then
        return "牛牛"
    end
    if CardType == 11 then
        return "银牛"
    end
    if CardType == 12 then
        return "金牛"
    end
    if CardType == 13 then
        return "炸弹"
    end
    if CardType == 14 then
        return "五小牛"
    end
    return "异常牌型"

end

function card.bankerIsWin(banker_Cards, other_Cards)
    local banker_Cards_Type = card.getTypeByCards(banker_Cards)
    local other_Cards_Type = card.getTypeByCards(other_Cards)

    if banker_Cards_Type ~= other_Cards_Type then
        return banker_Cards_Type > other_Cards_Type
    end

    if banker_Cards_Type == CardType.SMALL_NIU then
        return true
    end

    if banker_Cards_Type == CardType.BOMB then
        return banker_Cards[3].card_value > other_Cards[3].card_value
    end

    if banker_Cards_Type == CardType.GOLD_NIU then
        return card.compByCardsValue(other_Cards[5], banker_Cards[5])
    end
    if banker_Cards_Type == CardType.SILVER_NIU then
        return card.compByCardsValue(other_Cards[5], banker_Cards[5])
    end
    if banker_Cards_Type == CardType.NIU_NIU then
        return card.compByCardsValue(other_Cards[5], banker_Cards[5])
    end
    if banker_Cards_Type == CardType.NOT_NIU then
        return card.compByCardsValue(other_Cards[5], banker_Cards[5])
    end

    return true
end

return card

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