废话不多说,直接上代码,具体实现请自动动手:
package com.example.pieviewdemo;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.RectF;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
/**
* 饼状图
* 1. 可以点击
* 2. 可以旋转
* 3. 文字尽量不重叠
* 4. value是0的时候不显示
*/
public class PieGraph extends View {
/**
* 默认在计算高度的时候上面和下面都预留2dp
*/
private static final int DEFAULT_PADDING = 2;
/**
* 默认文字的大小10sp
*/
private static final int DEFAULT_TEXT_SIZE_SP = 10;
/**
* 默认饼状图的半径 80dp
*/
private static final int DEFAULT_RADIUS_DP = 80;
/**
* 默认选中拉出来的距离 8do
*/
private static final int DEFAULT_SELECT_OFFSET_DP = 8;
/**
* 默认文字连接线在半径方向多出来的距离 14dp
*/
private static final int DEFAULT_MARKER_LINE1_DP = 14;
/**
* 默认文字连接线着之后水平方向多出来的距离 6dp
*/
private static final int DEFAULT_MARKER_LINE2_DP = 6;
/**
* 饼状图的半径
*/
private float mPieRadius;
/**
* 选中的时候偏移出来的位置(注意哦,是选中的那块一半延着半径拉的距离哦)
*/
private float mSelectOffset;
/**
* 文字大小
*/
private int mTextSize;
/**
* 文字颜色
*/
private int mTextColor;
/**
* 文字的高度
*/
private float mTextHeight;
/**
* 文字的基准线
*/
private float mTextBottom;
/**
* 画百分比还是文字 true的时候之后百分比,false的时候画文字加百分比
*/
private boolean mIsDrawRatio;
/**
* 画文字的时候先在原有的圆上面延伸出来的长度
*/
private float mMarkerLine1;
/**
* mMarkerLine1的基础上延伸出来的水平线的长度
*/
private float mMarkerLine2;
/**
* 绘制字体的画笔
*/
private TextPaint mTextPaint;
/**
* 画文字连接线的画笔
*/
private Paint mLinePaint;
/**
* 饼状图信息列表
*/
private List pieDataHolders;
/**
* 饼状图正常时候那个矩形区域
*/
private RectF mPieNormalRectF;
/**
* 饼状图选中时候那个矩形区域,和这个mSelectOffset有关系
*/
private RectF mPieSelectRectF;
/**
* 饼状图的画笔
*/
private Paint mPiePaint;
/**
* 上一个画的文字的区域(用来判断文字是否有重叠的情况,为了提升体验重叠的时候我们是不画的)
*/
private Rect mPreTextRect;
/**
* 当前要画的文字的区域(用来判断文字是否有重叠的情况,为了提升体验重叠的时候我们是不画的)
*/
private Rect mCurrentTextRect;
/**
* 第一个文字的区域,在判断最后一个文字的区域是否有重叠的时候,即判断了前一个也判断了第一个
*/
private Rect mFirstTextRect;
/**
* 监听器,监听哪一款是否有选中
*/
private OnPieGraphListener mListener;
/**
* 滑动产生的距离
*/
private int mTouchSlop;
/**
* 旋转的角度,随手指旋转
*/
private float mRotate;
/**
* 是否可以旋转
*/
private boolean mCanRotate;
/**
* 确定比例保存几位小数
*/
private DecimalFormat mDecimalFormat;
/**
* 选中监听
*/
public interface OnPieGraphListener {
void onPieSelect(PieDataHolder pieDataHolder);
void onNoPieSelect();
}
public PieGraph(Context context) {
this(context, null);
}
public PieGraph(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public PieGraph(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initData();
initAttrs(attrs, defStyleAttr);
initTextMetrics();
}
private void initData() {
mTextPaint = new TextPaint();
mTextPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
mTextPaint.setTextAlign(Paint.Align.LEFT);
pieDataHolders = new ArrayList<>();
mPieNormalRectF = new RectF();
mPieSelectRectF = new RectF();
mPiePaint = new Paint();
mPiePaint.setFlags(Paint.ANTI_ALIAS_FLAG);
mPiePaint.setStyle(Paint.Style.FILL);
mPreTextRect = new Rect();
mCurrentTextRect = new Rect();
mFirstTextRect = new Rect();
mLinePaint = new Paint();
mLinePaint.setFlags(Paint.ANTI_ALIAS_FLAG);
mLinePaint.setStyle(Paint.Style.STROKE);
ViewConfiguration configuration = ViewConfiguration.get(getContext());
mTouchSlop = configuration.getScaledTouchSlop();
mRotate = 0;
// 默认保留两位小数
mDecimalFormat = new DecimalFormat("0.00");
}
/**
* 获取xml里面定义的属性
*/
private void initAttrs(AttributeSet attrs, int defStyleAttr) {
final TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.PieGraph, defStyleAttr, 0);
mPieRadius = a.getDimensionPixelSize(R.styleable.PieGraph_pie_circle_radius,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULT_RADIUS_DP,
getResources().getDisplayMetrics()));
mSelectOffset= a.getDimensionPixelSize(R.styleable.PieGraph_pie_select_offset,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULT_SELECT_OFFSET_DP,
getResources().getDisplayMetrics()));
mTextSize = a.getDimensionPixelSize(R.styleable.PieGraph_pie_text_size,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, DEFAULT_TEXT_SIZE_SP,
getResources().getDisplayMetrics()));
mTextColor = a.getColor(R.styleable.PieGraph_pie_text_color, 0xff000000);
mIsDrawRatio = a.getBoolean(R.styleable.PieGraph_pie_show_radio, false);
mMarkerLine1 = a.getDimensionPixelSize(R.styleable.PieGraph_pie_marker_line1,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULT_MARKER_LINE1_DP,
getResources().getDisplayMetrics()));
mMarkerLine2 = a.getDimensionPixelSize(R.styleable.PieGraph_pie_marker_line2,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULT_MARKER_LINE2_DP,
getResources().getDisplayMetrics()));
mCanRotate = a.getBoolean(R.styleable.PieGraph_pie_can_rotate, true);
a.recycle();
}
/**
* 得到位置的高度,基准线啥啥的
*/
private void initTextMetrics() {
mTextPaint.setTextSize(mTextSize);
Paint.FontMetrics fontMetrics = mTextPaint.getFontMetrics();
mTextHeight = fontMetrics.descent - fontMetrics.ascent;
mTextBottom = fontMetrics.bottom;
}
/**
* 测量控件大小,这里宽度我们不测了,只是去测量高度,宽度直接用父控件传过来的大小
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int padding = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULT_PADDING,
getResources().getDisplayMetrics());
// 半径 + 选中的时候多出来的部分 + 半径延长线 + 文字的高度的一半(文字的高度一半是在外面的)+ 预留的padding
int height = (int) ((mPieRadius + mSelectOffset + mMarkerLine1 + mTextHeight / 2 + padding ) * 2);
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec), height);
}
/**
* 具体的绘制
*/
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
initPieRectF();
drawPie(canvas);
drawText(canvas);
}
/**
* 这里呢,去得到画饼状图的时候的那个矩形
*/
private void initPieRectF() {
mPieNormalRectF.left = getWidth() / 2 - mPieRadius;
mPieNormalRectF.top = getHeight() / 2 - mPieRadius;
mPieNormalRectF.right = mPieNormalRectF.left + mPieRadius * 2;
mPieNormalRectF.bottom = mPieNormalRectF.top + mPieRadius * 2;
}
/**
* 画饼状图
*/
private void drawPie(Canvas canvas) {
if (pieDataHolders == null || pieDataHolders.size() <= 0) {
return;
}
for (PieDataHolder pieDataHolder : pieDataHolders) {
mPiePaint.setColor(pieDataHolder.mColor);
if(pieDataHolder.mSweepAngel == 0) {
// 0度的不画
continue;
}
if(pieDataHolder.mIsSelect) {
// 选中的时候往外面拉出来一点
drawSelectPie(canvas, pieDataHolder);
} else {
// 没有选中的时候正常画圆弧
canvas.drawArc(mPieNormalRectF, pieDataHolder.mStartAngel + mRotate, pieDataHolder.mSweepAngel, true, mPiePaint);
}
}
}
/**
* 画选中那部分的饼状图,这里我们是要往外拉出来一部分的
*/
private void drawSelectPie(Canvas canvas,PieDataHolder pieData) {
mPiePaint.setColor(pieData.mColor);
mPieSelectRectF.set(mPieNormalRectF);
// 找到圆弧一半的位置,要往这个方向拉出去
float middle = (pieData.mStartAngel + pieData.mSweepAngel / 2 + mRotate) % 360;
if (middle < 0) {
middle += 360;
}
if (middle <= 90) {
int top = (int) (Math.sin(Math.toRadians(middle)) * mSelectOffset);
int left = (int) (Math.cos(Math.toRadians(middle)) * mSelectOffset);
mPieSelectRectF.left += left;
mPieSelectRectF.right += left;
mPieSelectRectF.top += top;
mPieSelectRectF.bottom += top;
}
if (middle > 90 && middle <= 180) {
middle = 180 - middle;
int top = (int) (Math.sin(Math.toRadians(middle)) * mSelectOffset);
int left = (int) (Math.cos(Math.toRadians(middle)) * mSelectOffset);
mPieSelectRectF.left -= left;
mPieSelectRectF.right -= left;
mPieSelectRectF.top += top;
mPieSelectRectF.bottom += top;
}
if (middle > 180 && middle <= 270) {
middle = 270 - middle;
int left = (int) (Math.sin(Math.toRadians(middle)) * mSelectOffset);
int top = (int) (Math.cos(Math.toRadians(middle)) * mSelectOffset);
mPieSelectRectF.left -= left;
mPieSelectRectF.right -= left;
mPieSelectRectF.top -= top;
mPieSelectRectF.bottom -= top;
}
if (middle > 270 && middle <= 360) {
middle = 360 - middle;
int top = (int) (Math.sin(Math.toRadians(middle)) * mSelectOffset);
int left = (int) (Math.cos(Math.toRadians(middle)) * mSelectOffset);
mPieSelectRectF.left += left;
mPieSelectRectF.right += left;
mPieSelectRectF.top -= top;
mPieSelectRectF.bottom -= top;
}
canvas.drawArc(mPieSelectRectF, pieData.mStartAngel + mRotate, pieData.mSweepAngel, true, mPiePaint);
}
/**
* 画文字
*/
private void drawText(Canvas canvas) {
mTextPaint.setColor(mTextColor);
mLinePaint.setColor(mTextColor);
mCurrentTextRect.setEmpty();
mPreTextRect.setEmpty();
mFirstTextRect.setEmpty();
for(int index = 0; index < pieDataHolders.size(); index++){
PieDataHolder pieDataHolder = pieDataHolders.get(index);
if (pieDataHolder.mSweepAngel == 0) {
// 没有比例的不画
continue;
}
String textMarker = String.valueOf(pieDataHolder.mRatio*100);
if (textMarker.length()>=5){
textMarker = textMarker.substring(0,5);
}
//String textMarker = String.format(Locale.getDefault(), "%.02f%s", pieDataHolder.mRatio, "%");
if(!mIsDrawRatio) {
textMarker = String.format(Locale.getDefault(), "%s(%s)", pieDataHolder.mMarker, textMarker+"%");
}
if (textMarker == null) {
continue;
}
float textWidth = mTextPaint.measureText(textMarker);
// 找到圆弧一半的位置,要往这个方向拉出去
float middle = (pieDataHolder.mStartAngel + pieDataHolder.mSweepAngel / 2 + mRotate) % 360;
if (middle < 0) {
middle += 360;
}
Path linePath = new Path();
linePath.close();
// 找到圆边缘上的点(分选中和没选中两种情况)
final float startX;
if (pieDataHolder.mIsSelect) {
startX = (float) (getWidth() / 2 + (mPieRadius + mSelectOffset) * Math.cos(Math.toRadians(middle)));
} else {
startX = (float) (getWidth() / 2 + (mPieRadius) * Math.cos(Math.toRadians(middle)));
}
final float startY;
if (pieDataHolder.mIsSelect) {
startY = (float) (getHeight() / 2 + (mPieRadius + mSelectOffset) * Math.sin(Math.toRadians(middle)));
} else {
startY = (float) (getHeight() / 2 + (mPieRadius) * Math.sin(Math.toRadians(middle)));
}
linePath.moveTo(startX, startY);
final float x ;
if (pieDataHolder.mIsSelect) {
x = (float) (getWidth() / 2 + (mMarkerLine1 + mPieRadius + mSelectOffset) * Math.cos(Math.toRadians(middle)));
} else {
x = (float) (getWidth() / 2 + (mMarkerLine1 + mPieRadius) * Math.cos(Math.toRadians(middle)));
}
final float y;
if (pieDataHolder.mIsSelect) {
y = (float) (getHeight() / 2 + (mMarkerLine1 + mPieRadius + mSelectOffset) * Math.sin(Math.toRadians(middle)));
} else {
y = (float) (getHeight() / 2 + (mMarkerLine1 + mPieRadius) * Math.sin(Math.toRadians(middle)));
}
linePath.lineTo(x, y);
float landLineX;
// 左边 右边的判断
if (270f > middle && middle > 90f) {
landLineX = x - mMarkerLine2;
} else {
landLineX = x + mMarkerLine2;
}
linePath.lineTo(landLineX, y); // 画文字线先确定了
// 继续去确定文字的位置
if (270f > middle && middle > 90f) {
// 圆的右边
// 文字的区域
mCurrentTextRect.top = (int) (y - mTextHeight / 2);
mCurrentTextRect.left = (int) (landLineX - textWidth);
mCurrentTextRect.bottom = (int) (mCurrentTextRect.top + mTextHeight);
mCurrentTextRect.right = (int) (mCurrentTextRect.left + textWidth);
} else {
// 圆的左边
// 文字的区域
mCurrentTextRect.top = (int) (y - mTextHeight / 2);
mCurrentTextRect.left = (int) (landLineX);
mCurrentTextRect.bottom = (int) (mCurrentTextRect.top + mTextHeight);
mCurrentTextRect.right = (int) (mCurrentTextRect.left + textWidth);
}
if (index == 0) {
// 记录第一个
mFirstTextRect.set(mCurrentTextRect);
}
// 画线和文字 这里会去判断重叠的问题(这里有一点要注意就是当去画最后一个的时候,判断了两次不仅和前面的判断了还和第一个判断了)
if(index == pieDataHolders.size() - 1 && pieDataHolders.size() > 1) {
if (mPreTextRect.isEmpty() || (!isCollisionWithRect(mPreTextRect, mCurrentTextRect) && !isCollisionWithRect(mFirstTextRect, mCurrentTextRect))){
mPreTextRect.set(mCurrentTextRect);
canvas.drawPath(linePath, mLinePaint);
canvas.drawText(textMarker, mCurrentTextRect.left, mCurrentTextRect.top + mTextHeight - mTextBottom, mTextPaint);
}
} else {
if (mPreTextRect.isEmpty() || !isCollisionWithRect(mPreTextRect, mCurrentTextRect)) {
mPreTextRect.set(mCurrentTextRect);
canvas.drawPath(linePath, mLinePaint);
canvas.drawText(textMarker, mCurrentTextRect.left, mCurrentTextRect.top + mTextHeight - mTextBottom, mTextPaint);
}
}
}
}
/**
* 判断两个矩形是否有重叠的部分
*/
private boolean isCollisionWithRect(Rect rect1, Rect rect2) {
return isCollisionWithRect(rect1.left, rect1.top, rect1.width(), rect1.height(), rect2.left, rect2.top, rect2.width(),
rect2.height());
}
/**
* 判断两个矩形是否有重叠的部分
*/
private boolean isCollisionWithRect(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
if (x1 >= x2 && x1 >= x2 + w2) {
return false;
} else if (x1 <= x2 && x1 + w1 <= x2) {
return false;
} else if (y1 >= y2 && y1 >= y2 + h2) {
return false;
} else if (y1 <= y2 && y1 + h1 <= y2) {
return false;
}
return true;
}
/**
* 设置饼状图数据(给外部调用的)
*/
public void setPieData(List pieDataList) {
if (pieDataList == null || pieDataList.size() == 0) {
return;
}
mRotate = 0;
pieDataHolders.clear();
pieDataHolders.addAll(pieDataList);
// 计算每个饼状图的比例,开始角度,扫过的角度
float sum = 0;
for (PieDataHolder pieDataHolder : pieDataHolders) {
sum += pieDataHolder.mValue;
}
float preSum = 0; // 当前位置之前的总的值,算开始角度用的,总共360
for (int index = 0; index < pieDataList.size(); index++) {
PieDataHolder pieDataHolder = pieDataHolders.get(index);
pieDataHolder.mIsSelect = false;
pieDataHolder.mPosition = index;
//pieDataHolder.mRatio = Float.parseFloat(mDecimalFormat.format(pieDataHolder.mValue / sum));
//pieDataHolder.mRatio = Float.parseFloat(mDecimalFormat.format(pieDataHolder.mValue / sum));
pieDataHolder.mRatio = pieDataHolder.mValue / sum;
pieDataHolder.mStartAngel = preSum / sum *360f;
preSum += pieDataHolder.mValue;
if (index == pieDataList.size() -1) {
// 如果是最后一个 目的是避免精度的问题
pieDataHolder.mSweepAngel = 360 - pieDataHolder.mStartAngel;
} else {
pieDataHolder.mSweepAngel = pieDataHolder.mRatio*360;
}
}
// 这里要调整一下比例,因为精度的原因,有的时候可能加起来不是100%,解决办法呢就是最大的比例直接用100减掉其他的
int maxRatioPosition = 0;
float maxRatioValue = 0;
for (PieDataHolder pieDataHolder : pieDataHolders) {
if (maxRatioValue < pieDataHolder.mRatio) {
maxRatioValue = pieDataHolder.mRatio;
maxRatioPosition = pieDataHolder.mPosition;
}
}
float sumWithOutMax = 0;
PieDataHolder maxHolder = null;
for (PieDataHolder pieDataHolder : pieDataHolders) {
if (pieDataHolder.mPosition != maxRatioPosition) {
sumWithOutMax += pieDataHolder.mRatio;
} else {
maxHolder = pieDataHolder;
}
}
if (maxHolder != null) {
maxHolder.mRatio = 1 - Float.parseFloat(mDecimalFormat.format(sumWithOutMax));;
}
invalidate();
}
/**
* 设置PieGraph的监听(外部调用)
*/
public void setOnPieGraphListener(OnPieGraphListener listener) {
mListener = listener;
}
/**
* 放出一些事件来
*/
private float mPreX;
private float mPreY;
private boolean mDealMove = false;
@Override
public boolean onTouchEvent(MotionEvent event) {
if (pieDataHolders == null || pieDataHolders.size() <= 0) {
return false;
}
float eventX = event.getX();
float eventY = event.getY();
if(event.getAction() == MotionEvent.ACTION_DOWN && !inCircle(eventX, eventY)) {
// down事件的时候不在园内,这个事件我们不要了
clearHolderSelect(-1);
invalidate();
if (mListener != null) {
mListener.onNoPieSelect();
}
return false;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPreX = event.getX();
mPreY = event.getY();
mDealMove = false;
return true;
case MotionEvent.ACTION_MOVE:
// 想让饼状图旋转起来
if (!inCircle(eventX, eventY)) {
// 没有在园内 这个事件结束了,我们不要了
mDealMove = false;
return false;
}
float offsetX = eventX - mPreX;
float offsetY = eventY - mPreY;
if (mCanRotate && Math.sqrt(offsetX * offsetX + offsetY *offsetY) >= mTouchSlop) {
if(!mDealMove) {
mDealMove = true;
}
mRotate = mRotate + action2Angle(eventX, eventY) - action2Angle(mPreX, mPreY);
mPreX = eventX;
mPreY = eventY;
invalidate();
}
return true;
case MotionEvent.ACTION_UP:
if (!mDealMove) {
// 这里我们去判断是否是点击事件
if (inCircle(eventX, eventY)) {
int position = getHolderPositionByAngle(action2Angle(eventX, eventY));
clearHolderSelect(position);
PieDataHolder holder = getHolderByPosition(position);
if(holder != null) {
holder.mIsSelect = !holder.mIsSelect;
}
} else {
// 不在圆内,清空掉以前的选择
clearHolderSelect(-1);
}
if (mListener != null) {
// 找出选中的那个
PieDataHolder holder = findSelectHolder();
if (holder == null) {
mListener.onNoPieSelect();
} else {
mListener.onPieSelect(holder);
}
}
invalidate();
}
break;
}
return true;
}
/**
* 点击的点映射到圆上的角度
*/
private int action2Angle(float x, float y) {
int angle = 0;
// 第一象限
if (x >= getMeasuredWidth() / 2 && y >= getMeasuredHeight() / 2) {
angle = (int) (Math.atan((y - getMeasuredHeight() / 2) * 1.0f / (x - getMeasuredWidth() / 2)) * 180 / Math.PI);
}
// 第二象限
if (x <= getMeasuredWidth() / 2 && y >= getMeasuredHeight() / 2) {
angle = (int) (Math.atan((getMeasuredWidth() / 2 - x) / (y - getMeasuredHeight() / 2)) * 180 / Math.PI + 90);
}
// 第三象限
if (x <= getMeasuredWidth() / 2 && y <= getMeasuredHeight() / 2) {
angle = (int) (Math.atan((getMeasuredHeight() / 2 - y) / (getMeasuredWidth() / 2 - x)) * 180 / Math.PI + 180);
}
// 第四象限
if (x >= getMeasuredWidth() / 2 && y <= getMeasuredHeight() / 2) {
angle = (int) (Math.atan((x - getMeasuredWidth() / 2) / (getMeasuredHeight() / 2 - y)) * 180 / Math.PI + 270);
}
return angle;
}
/**
* 通过角度去找我们holder
*/
private int getHolderPositionByAngle(int angle) {
if (pieDataHolders == null || pieDataHolders.size() <= 0) {
return -1;
}
for (PieDataHolder pieDataHolder : pieDataHolders) {
// 这里我们拿到真正的开始角度
float realStartAngel = (pieDataHolder.mStartAngel + mRotate) % 360;
if (realStartAngel < 0) {
realStartAngel += 360;
}
if (realStartAngel + pieDataHolder.mSweepAngel > 360) {
if (angle >= realStartAngel) {
return pieDataHolder.mPosition;
} else {
if (angle < realStartAngel + pieDataHolder.mSweepAngel - 360) {
return pieDataHolder.mPosition;
}
}
} else {
if (angle >= realStartAngel && angle < realStartAngel + pieDataHolder.mSweepAngel ) {
return pieDataHolder.mPosition;
}
}
}
return -1;
}
/**
* 通过position去找到holder
*/
private PieDataHolder getHolderByPosition(int position) {
if (pieDataHolders == null || pieDataHolders.size() <= 0) {
return null;
}
for (PieDataHolder pieDataHolder : pieDataHolders) {
if(pieDataHolder.mPosition == position) {
return pieDataHolder;
}
}
return null;
}
/**
* 找到选中的那个holder
*/
private PieDataHolder findSelectHolder() {
if (pieDataHolders == null || pieDataHolders.size() <= 0) {
return null;
}
for (PieDataHolder pieDataHolder : pieDataHolders) {
if(pieDataHolder.mIsSelect) {
return pieDataHolder;
}
}
return null;
}
/**
* 清除掉之前的选择,position位置的状态保留
* @param position: 这个位置的状态不清除
*/
private void clearHolderSelect(int position) {
for (PieDataHolder pieDataHolder : pieDataHolders) {
if(position != pieDataHolder.mPosition) {
pieDataHolder.mIsSelect = false;
}
}
}
/**
* 是否在饼图园范围内
*/
private boolean inCircle(float x, float y) {
return Math.sqrt(Math.pow(x - getWidth() / 2, 2) + Math.pow(y - getHeight() / 2, 2)) < mPieRadius;
}
/**
* 饼状图里面每个饼的信息
*/
public static final class PieDataHolder{
/**
* 具体的值
*/
private float mValue;
/**
* 比例
*/
private float mRatio;
/**
* 颜色
*/
private int mColor;
/**
* 文字标记
*/
private String mMarker;
/**
* 起始弧度
*/
private float mStartAngel;
/**
* 扫过的弧度
*/
private float mSweepAngel;
/**
* 是否选中
*/
private boolean mIsSelect;
/**
*位置下标
*/
private int mPosition;
public PieDataHolder(int value, int color, String label) {
mValue = value;
mColor = color;
mMarker = label;
}
}
}
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