服务器端源码:
#include
#include
#pragma comment (lib,"ws2_32.lib")
int main()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
return 0;
}
if ( LOBYTE( wsaData.wVersion ) != 2 ||HIBYTE( wsaData.wVersion ) != 2 ) {
WSACleanup( );
return 0;
}
SOCKET socketServer=socket(AF_INET,SOCK_STREAM,0);
SOCKADDR_IN addrServer;
addrServer.sin_family=AF_INET;
addrServer.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
addrServer.sin_port=htons(6000);
bind(socketServer, (struct sockaddr *)&addrServer, sizeof(struct sockaddr));
listen(socketServer, 5);
SOCKADDR_IN addrClient;
int addrLen=sizeof(SOCKADDR_IN);
char sendBuf[100];
char recvBuf[100];
int i=1;
while(1)
{
printf("服务器端等待第%d个客户端连接请求...\n", i++);
SOCKET newsocketServer=accept(socketServer, (struct sockaddr *)&addrClient, &addrLen);
if(newsocketServer!=INVALID_SOCKET)
{
printf("服务器端与客户端连接成功...\n");
}
memset(sendBuf,0,100);
sprintf(sendBuf,"Welcome you to come here");
send(newsocketServer, sendBuf, strlen(sendBuf)+1,0);
memset(recvBuf,0,100);
recv(newsocketServer,recvBuf,100,0);
printf("服务器端收到信息:%s\n",recvBuf);
closesocket(newsocketServer);
}
WSACleanup();
return 0;
}
此文章来自于个人博客: 阿浪博客 http://blog.163.com/wenxianliang08@126/
客户端源码:
#include
#include
#pragma comment (lib,"ws2_32.lib")
int main()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
return 0;
}
if ( LOBYTE( wsaData.wVersion ) != 2 ||HIBYTE( wsaData.wVersion ) != 2 ) {
WSACleanup( );
return 0;
}
SOCKET socketClient=socket(AF_INET,SOCK_STREAM,0); //UDP使用SOCK_DGRAM
SOCKADDR_IN addrServer;
addrServer.sin_family=AF_INET;
addrServer.sin_addr.S_un.S_addr=inet_addr("127.0.0.1");
addrServer.sin_port=htons(6000);
char sendBuf[100];
char recvBuf[100];
printf("客户端向服务器端连接请求...\n");
int Isconnect=connect(socketClient, (struct sockaddr *)&addrServer, sizeof(struct sockaddr));
if(Isconnect!=0)
{
printf("客户端无法连接服务器端...\n");
return 0;
}
printf("客户端已成功连接服务器端...\n");
memset(recvBuf,0,100);
recv(socketClient,recvBuf,100,0);
printf("客户端收到信息:%s\n",recvBuf);
memset(sendBuf,0,100); //清空sendBuf
sprintf(sendBuf,"Hello , I am Mr Wen !");
send(socketClient, sendBuf, strlen(sendBuf)+1,0);
closesocket(socketClient);
WSACleanup();
return 0;
}
UDP模型见下:
https://blog.csdn.net/tianhaobing/article/details/69679693?locationNum=12&fps=1
C++操作MySQL数据库:
https://www.cnblogs.com/huang6mi/p/7233476.html
https://www.cnblogs.com/xiao-cheng/archive/2011/10/03/2198382.html
http://blog.chinaunix.net/uid-24862988-id-3833978.html
https://zhidao.baidu.com/question/81951651.html