Java基础(13)— GUI编程

GUI编程

一 简介

GUI的核心技术:AWT ,Swing

不流行的原因:

  1. 因为界面不美观

  2. 需要jre环境

为什么我们要学习?

  1. 可以写出自己心中想要的一些小工具,外挂等等
  2. 工作时候,也可能需要维护到swing界面,概率极小
  3. 了解MVC架构,了解监听

二 AWT

2.1 - AWT介绍

  1. 它包含了很多类和接口!GUI:图形用户界面编程,Eclipse➡Java编写

  2. 元素:窗口,按钮,文本框

  3. java.awt

    Java基础(13)— GUI编程_第1张图片

2.2 - 组件和容器

  • Frame

    package com.gui;
    import java.awt.*;
    //GUI的第一个界面
    public class GuiFrame {
        public static void main(String[] args) {
            //Frame,JDK,看源码
            Frame frame = new Frame("我的第一个java图形界面窗口");
            //设置可见性
            frame.setVisible(true);
            //设置窗口大小
            frame.setSize(500,500);
            //设置背景颜色 Color
            frame.setBackground(new Color(32,92,9));
            //设置初始位置
            frame.setLocation(300,300);
            //设置固定大小
            frame.setResizable(false);
        }
    }
    

    Java基础(13)— GUI编程_第2张图片

    • 问题:发现装口关闭不掉,停止Java运行!
    • 回顾封装:
    public class GuiFrame {
        public static void main(String[] args) {
            //展示多个窗口
            new MyFrame(100,100,200,200,Color.darkGray);
            new MyFrame(300,100,200,200,Color.blue);
            new MyFrame(100,300,200,200,Color.red);
            new MyFrame(300,300,200,200,Color.magenta);
        }
    }
    class MyFrame extends Frame{
        static int id = 0;//可能存在多个窗口,我们需要一个计数器
        public MyFrame(int x,int y,int w,int h,Color color){
            super("MyFrame+ " + (++id));//Frame
            setVisible(true);  //设置可见性
            setBounds(x,y,w,h);//设置窗口大小初始位置
            setBackground(color);//设置背景颜色
    
        }
    }
    

    Java基础(13)— GUI编程_第3张图片

  • Panel 面板

    • 解决了关闭事件
    //Panel 可以看成一个空间,但不能单独存在需要放到Frame中
    public class GuiPanel {
        public static void main(String[] args) {
            Frame frame = new Frame();
            //布局的概念
            Panel panel = new Panel();
            //设置布局
            frame.setLayout(null);
            //坐标
            frame.setBounds(300,300,500,500);
            frame.setBackground(new Color(128, 173, 64));
            //Panel 设置坐标,相对frame
            panel.setBounds(50,50,400,400);
            panel.setBackground(new Color(179, 65, 65));
            //panel加入frame
            frame.add(panel);
            frame.setVisible(true);
            //监听事件,监听窗口关闭事件 System.exit(0)
            /*
            适配器模式
                23种设计模式种的一种
             */
            frame.addWindowListener(new WindowAdapter() {
                //点击关闭的时候需要做的事情
                @Override
                public void windowClosing(WindowEvent e) {
    //                super.windowClosing(e);
                    //结束程序
                    System.exit(0);
                }
            });
        }
    }
    

2.3 - 布局管理器

  • 流式布局

    public class GuiFlowLayout {
        public static void main(String[] args) {
            Frame frame = new Frame();
            //组件➡按钮
            Button button1 = new Button("button1");
            Button button2 = new Button("button2");
            Button button3 = new Button("button3");
            //设置为流式布局
    //        frame.setLayout(new FlowLayout()); 居中
            frame.setLayout(new FlowLayout(FlowLayout.LEFT));//靠左
            frame.setSize(200,200);
            //把按钮添加上去
            frame.add(button1);
            frame.add(button2);
            frame.add(button3);
            //显示
            frame.setVisible(true);
        }
    }
    
  • 东西南北中

    public class GuiBorderLayOut {
        public static void main(String[] args) {
            Frame frame = new Frame("BorderLayout");
            //设置button
            Button east = new Button("East");
            Button west = new Button("West");
            Button south = new Button("South");
            Button north = new Button("North");
            Button center = new Button("Center");
            //加入frame
            frame.add(east,BorderLayout.EAST);
            frame.add(west,BorderLayout.WEST);
            frame.add(south,BorderLayout.SOUTH);
            frame.add(north,BorderLayout.NORTH);
            frame.add(center,BorderLayout.CENTER);
            //设置frame
            frame.setSize(200,200);
            frame.setVisible(true);
        }
    }
    
  • 表格布局

    public class GuiGridLayout {
        public static void main(String[] args) {
            //设置btn
            Frame frame = new Frame();
            Button btn1 = new Button("btn1");
            Button btn2 = new Button("btn2");
            Button btn3 = new Button("btn3");
            Button btn4 = new Button("btn4");
            Button btn5 = new Button("btn5");
            Button btn6 = new Button("btn6");
            //加入frame
            frame.setLayout(new GridLayout(3,2));
            frame.add(btn1);
            frame.add(btn2);
            frame.add(btn3);
            frame.add(btn4);
            frame.add(btn5);
            frame.add(btn6);
            //frame设置
            frame.pack();//Java函数!作用就是优化布局
            frame.setVisible(true);
        }
    }
    
  • 界面练习(Frame + Panel + Button)

    Java基础(13)— GUI编程_第4张图片

    public class GuiLayoutTest {
        public static void main(String[] args) {
            Frame frame = new Frame("界面练习");
            frame.setSize(400,300);
            frame.setLocation(300,400);
            frame.setBackground(Color.GRAY);
            frame.setVisible(true);
            //上下两部分(表格布局上下-两行一列)
            frame.setLayout(new GridLayout(2,1));
            //四个面板
            //上面
            Panel p1 = new Panel(new BorderLayout());
            Panel p2 = new Panel(new GridLayout(2,1));
            p1.add(new Button("East1"),BorderLayout.EAST);
            p1.add(new Button("West1"),BorderLayout.WEST);
            p2.add(new Button("p2-btn-1"));
            p2.add(new Button("p2-btn-2"));
            p1.add(p2,BorderLayout.CENTER);
            frame.add(p1);
            //下面
            Panel p3 = new Panel(new BorderLayout());
            Panel p4 = new Panel(new GridLayout(2,2));
            p3.add(new Button("East2"),BorderLayout.EAST);
            p3.add(new Button("West2"),BorderLayout.WEST);
            for (int i = 1; i <= 4; i++) {
                p4.add(new Button("p4-btn-"+i));
            }
            p3.add(p4);
            frame.add(p3);
            //关闭监听
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
    }
    

2.4 - 事件监听

  • 按钮监听

    public class GuiActionEvent {
        public static void main(String[] args) {
            //按下按钮,出发一些事件
            Frame frame = new Frame();
            Button button = new Button();
            //因为,addActionListener()需要一个ActionListener,所以我们构造一个MyActionListener implements ActionListener
            MyActionListener myActionListener = new MyActionListener();
            button.addActionListener(myActionListener);
            frame.add(button,BorderLayout.CENTER);
            frame.pack();
            frame.setVisible(true);
            windowClosing(frame);
        }
        //关闭窗体事件监听
        public static void windowClosing(Frame frame){
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
    }
    //事件监听
    class MyActionListener implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            System.out.println("AAA");
        }
    }
    
  • 多个按钮共享一个监听事件

    public class GuiActionEvent {
        public static void main(String[] args) {
            /*
            两个按钮实现同一个监听
            开始,停止
             */
            Frame frame = new Frame("开始-停止");
            Button startBtn = new Button("start");
            Button stopBtn = new Button("stop");
            /*
            可以显示的定义出发会返回的命令,如果不显示定义,则会走默认的值
            可以多个按钮只写一个监听类,监听类共用。
             */
            startBtn.setActionCommand("startBtn-start");
            stopBtn.setActionCommand("stopBtn-stop");
    
            MyMonitor myMonitor = new MyMonitor();
            startBtn.addActionListener(myMonitor);
            stopBtn.addActionListener(myMonitor);
    
            frame.add(startBtn,BorderLayout.NORTH);
            frame.add(stopBtn,BorderLayout.SOUTH);
            frame.pack();
            frame.setVisible(true);
            windowClosing(frame);
    
        }
        //关闭窗体事件监听
        public static void windowClosing(Frame frame){
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
    }
    //事件监听
    class MyMonitor implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            //e.getActionCommand() 获取按钮的信息
            System.out.println("按钮被点击了:msg ➡ "+ e.getActionCommand());
            if(e.getActionCommand().equals("startBtn-start")){
                System.out.println("开始播放");//根据e.getActionCommand()的返回值不同会有不同的操作
            }
            if(e.getActionCommand().equals("stopBtn-stop")){
                System.out.println("停止播放");
            }
        }
    }
    

2.5 - 输入框TextField监听

  • 监听文本框种的文本

    public class GuiTextField {
        public static void main(String[] args) {
            //启动
            new MyFrame();
        }
    }
    class MyFrame extends Frame{
        public MyFrame(){
            TextField textField = new TextField();
            add(textField);
            //按下Enter,就会触发这个监听文本框输入的文字
            textField.addActionListener(new MyActionListener());
            //设置编码
            textField.setEchoChar('*');
            pack();
            setVisible(true);
        }
    }
    class MyActionListener implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            TextField field = (TextField) e.getSource();//获得一些资源,返回一个对象
            System.out.println(field.getText());//获得输入框的文本
            field.setText("");//回车清空,null是对象,”“是字符串
        }
    }
    

2.6 - 简易计算器,组合+内部类回顾

  • oop原则,组合 > 继承

    class A extends B{
        //继承
    }
    class A{
        public B b;//组合,减小耦合性
    }
    
  • 目前的计算器

    public class GuiCalc {
        public static void main(String[] args) {
            new Calculator();
        }
    }
    //计算器类
    class Calculator extends Frame{
        public Calculator(){
            //3个文本框
            TextField num1 = new TextField(10);
            TextField num2 = new TextField(10);
            TextField num3 = new TextField(20);
            //一个标签
            Label label = new Label("+");
            //一个按钮
            Button button = new Button("=");
            button.addActionListener(new CalculatorListener(num1,num2,num3));
            //布局
            setLayout(new FlowLayout());
            add(num1);
            add(label);
            add(num2);
            add(button);
            add(num3);
            pack();
            setVisible(true);
        }
    }
    //监听器类
    class CalculatorListener implements ActionListener{
        //获取三个变量
        private TextField num1,num2,num3;
        public CalculatorListener(TextField num1,TextField num2,TextField num3 ){
            this.num1 = num1;
            this.num2 = num2;
            this.num3 = num3;
        }
        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得num1 num2
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            //2.将这个值运算后,放到第三个框
            num3.setText(""+(n1+n2));
            //3.清空前两个框
            num1.setText("");
            num2.setText("");
        }
    }
    
  • 组合的方式,完全改造为oop

    public class GuiCalc {
        public static void main(String[] args) {
            new Calculator().loadFrame();
        }
    }
    //计算器类
    class Calculator extends Frame{
        //属性
        TextField num1,num2,num3;
        //方法
        public void loadFrame(){
            //组件
            num1 = new TextField(10);//字符数
            num2 = new TextField(10);
            num3 = new TextField(20);
            Label label = new Label("+");
            Button button = new Button("=");
            //监听
            button.addActionListener(new CalculatorListener(this));
            //布局
            setLayout(new FlowLayout());
            add(num1);
            add(label);
            add(num2);
            add(button);
            add(num3);
            pack();
            setVisible(true);
        }
    }
    //监听器类
    class CalculatorListener implements ActionListener{
        //获取计算器这个对象,在一个类种组合另一个类
        Calculator calculator = null;
        public CalculatorListener(Calculator calculator){
            this.calculator = calculator;
        }
        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得num1 num2
            int n1 = Integer.parseInt(calculator.num1.getText());
            int n2 = Integer.parseInt(calculator.num2.getText());
            //2.将这个值运算后,放到第三个框
            calculator.num3.setText(""+(n1+n2));
            //3.清空前两个框
            calculator.num1.setText("");
            calculator.num2.setText("");
        }
    }
    
  • 内部类

    • 更好的包装
    public class GuiCalc {
        public static void main(String[] args) {
            Calculator calculator = new Calculator();
            calculator.loadFrame();
            closing(calculator);
        }
        public static void closing(Frame frame){
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
    }
    //计算器类
    class Calculator extends Frame{
        //属性
        TextField num1,num2,num3;
        //方法
        public void loadFrame(){
            //组件
            num1 = new TextField(10);//字符数
            num2 = new TextField(10);
            num3 = new TextField(20);
            Label label = new Label("+");
            Button button = new Button("=");
            //监听
            button.addActionListener(new CalculatorListener());
            //布局
            setLayout(new FlowLayout());
            add(num1);
            add(label);
            add(num2);
            add(button);
            add(num3);
            pack();
            setVisible(true);
        }
        //监听器类
        //内部类最大的好处,就是可以畅通无阻的访问外部类的属性喝方法!
        private class CalculatorListener implements ActionListener{
            @Override
            public void actionPerformed(ActionEvent e) {
                //1.获得num1 num2
                int n1 = Integer.parseInt(num1.getText());
                int n2 = Integer.parseInt(num2.getText());
                //2.将这个值运算后,放到第三个框
                num3.setText(""+(n1+n2));
                //3.清空前两个框
                num1.setText("");
                num2.setText("");
            }
        }
    }
    

2.7 - 画笔

  • 简单的操作

    public class GuiPaint {
        public static void main(String[] args) {
            new MyPaint().loadFrame();
        }
    }
    class MyPaint extends Frame{
        public void loadFrame(){
            setBounds(200,200,600,400);
            setVisible(true);
        }
        @Override
        public void paint(Graphics g) {
            //画笔需要有颜色,可以画画
            g.setColor(Color.RED);
    //        g.drawOval(100,100,100,100);//空心圆⚪
            g.fillOval(100,100,100,100);//实心圆
            g.setColor(Color.GREEN);
            g.fillRect(150,200,200,200);//实心矩形
            //养成习惯,画笔用完将他还原到最初的颜色
        }
    }
    

2.8 - 鼠标监听

  • 目的:想要实现鼠标画画!

    Java基础(13)— GUI编程_第5张图片

    //鼠标监听事件
    public class GuiMouseListener {
        public static void main(String[] args) {
            new MyPaintFrame("画图");
        }
    }
    //自己的Frame
    class MyPaintFrame extends Frame{
        //画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
        ArrayList points;
        public MyPaintFrame(String title){
            super(title);
            setBounds(200,200,400,300);
            //存鼠标的点
            points = new ArrayList<>();
            setVisible(true);
            //鼠标监听器,正对这个窗口
            this.addMouseListener(new MyMouseListener());
        }
        @Override
        public void paint(Graphics g) {
            //画画,监听鼠标的事件
            Iterator iterator = points.iterator();
            while (iterator.hasNext()){
                Point point = (Point) iterator.next();
                g.setColor(Color.BLUE);
                g.fillOval(point.x,point.y,10,10);
            }
        }
        //添加一个点到界面上面
        public void addPaint(Point point){
            points.add(point);
        }
        //适配器模式
        private class MyMouseListener extends MouseAdapter {
            //鼠标: 按压,弹起,按住不放
            @Override//按压
            public void mousePressed(MouseEvent e) {
                MyPaintFrame myPaintFrame = (MyPaintFrame) e.getSource();
                //这里点击的时候就会在界面产生一个点!
                //这个点就是鼠标的点
                myPaintFrame.addPaint(new Point(e.getX(),e.getY()));
    
                //每次点击鼠标都需要重新画一次
                myPaintFrame.repaint();//刷新
            }
        }
    }
    

2.9 - 窗口监听

  • 最常用窗口关闭(windowClosing)与激活(windowActivated)

    public class GuiWindowListener {
        public static void main(String[] args) {
            new WindowFrame();
        }
    }
    class WindowFrame extends Frame{
        public WindowFrame(){
            setBackground(Color.BLUE);
            setBounds(100,100,200,200);
            setVisible(true);
            this.addWindowListener(new WindowAdapter() {
                //关闭窗口
                @Override
                public void windowClosing(WindowEvent e) {
                    System.out.println("windowClosing");
                    System.exit(0);
                }
                //激活
                @Override
                public void windowActivated(WindowEvent e) {
                    WindowFrame source = (WindowFrame) e.getSource();
                    source.setTitle("被激活了");
                    System.out.println("windowActivated");
                }
            });
        }
    }
    

2.10 - 键盘监听

  • 根据按下不同操作,产生不同结果

    public class GuiKeyListener {
        public static void main(String[] args) {
            new KeyFrame();
        }
    }
    class KeyFrame extends Frame{
        public KeyFrame(){
            setBounds(100,200,300,400);
            setVisible(true);
            this.addKeyListener(new KeyAdapter() {
                @Override
                public void keyPressed(KeyEvent e) {
                    //键盘按下的键是哪个,当前的码
                    int keyCode = e.getKeyCode();//不需要记录这个16进制的值,直接使用静态属性 VK_xxx
                    System.out.println(keyCode);
                    if(keyCode == KeyEvent.VK_UP){
                        System.out.println("你按下了上键!");
                    }
                }
            });
        }
    }
    

三 Swing

3.1 - 窗口,面板

  • 第一个案例(JFrame,JLabel)

    public class JFrameDemo {
        public static void main(String[] args) {
            //建立一个窗口
            new MyJFrame().init();
        }
    }
    class MyJFrame extends JFrame{
        public void init(){
            this.setBounds(10,10,200,300);
            this.setVisible(true);
            JLabel label = new JLabel("欢迎来到java世界");
            this.add(label);
            //让文本标签居中,设置水平对齐
            label.setHorizontalAlignment(SwingConstants.CENTER);
            //获取一个容器
            Container container = this.getContentPane();
            container.setBackground(Color.CYAN);
        }
    }
    

3.2 - 弹窗

  • JDialog,绑定JButton事件

    //主窗口
    public class DialogDemo extends JFrame {
        public static void main(String[] args) {
            new DialogDemo();
        }
        public DialogDemo() {
            this.setVisible(true);
            this.setSize(700,500);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
            //JFrame放东西 ➡ 容器
            Container container = this.getContentPane();
            //绝对布局
            container.setLayout(null);
            //按钮
            JButton button = new JButton("点击弹出一个对话框");//创建
            button.setBounds(30,30,200,50);
            container.add(button);
            //点击按钮的时候,弹出一个弹窗
            button.addActionListener(new ActionListener() {//监听器
                @Override
                public void actionPerformed(ActionEvent e) {
                    //弹框
                    new MyDialog();
                }
            });
        }
    }
    //弹窗的窗口
    class MyDialog extends JDialog{
        public MyDialog(){
            this.setVisible(true);
            this.setBounds(100,100,500,500);
            Container container = this.getContentPane();
            container.setLayout(null);
            container.add(new Label("Welcome to the Java world"));
        }
    }
    

3.3 - 标签

  • Label

    new JLabel("xxx");
    
  • 图标 Icon

    //图标,需要实现类,Frame继承
    public class IconDemo extends JFrame implements Icon {
        private int width;
        private int height;
        /*
        构造无参/有参
         */
        public IconDemo(){}
        public IconDemo(int width,int height){
            this.width = width;
            this.height = height;
        }
        public void init(){
            IconDemo icon = new IconDemo(15, 15);
            //图标放到标签上,也可以放到按钮上!
            JLabel label = new JLabel("icon test", icon, SwingConstants.CENTER);
            Container container = getContentPane();
            container.add(label);
            this.setVisible(true);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    
        }
        public static void main(String[] args) {
            new IconDemo().init();
        }
        @Override
        public void paintIcon(Component c, Graphics g, int x, int y) {
            g.fillOval(x,y,width,height);
        }
        @Override
        public int getIconWidth() {
            return this.width;
        }
        @Override
        public int getIconHeight() {
            return this.height;
        }
    }
    
  • 图片Icon(logo)

    //图片(logo)
    public class ImageIconDemo extends JFrame {
        public ImageIconDemo() {
            JLabel label = new JLabel("ImageIcon");
            //获取图片的地址
            URL url = ImageIconDemo.class.getResource("tree.png");
            ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突
            label.setIcon(imageIcon);
            label.setHorizontalAlignment(SwingConstants.CENTER);
            Container container = getContentPane();
            container.add(label);
            setVisible(true);
            setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
            setBounds(100,200,400,400);
        }
        public static void main(String[] args) {
            new ImageIconDemo();
        }
    }
    

3.4 - 面板

  • JPanel

    public class JPanelDemo extends JFrame {
        public static void main(String[] args) {
            new JPanelDemo();
        }
        public JPanelDemo() {
            Container container = this.getContentPane();
            container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思是间距
            JPanel panel1 = new JPanel(new GridLayout(1, 3));
            JPanel panel2 = new JPanel(new GridLayout(1, 2));
            JPanel panel3 = new JPanel(new GridLayout(2, 1));
            JPanel panel4 = new JPanel(new GridLayout(3, 2));
            panel1.add(new JButton("1"));
            panel1.add(new JButton("1"));
            panel1.add(new JButton("1"));
            panel2.add(new JButton("2"));
            panel2.add(new JButton("2"));
            panel3.add(new JButton("3"));
            panel3.add(new JButton("3"));
            panel4.add(new JButton("4"));
            panel4.add(new JButton("4"));
            panel4.add(new JButton("4"));
            panel4.add(new JButton("4"));
            panel4.add(new JButton("4"));
            panel4.add(new JButton("4"));
            container.add(panel1);
            container.add(panel2);
            container.add(panel3);
            container.add(panel4);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
            this.setVisible(true);
            this.setSize(500,500);
        }
    }
    
  • JscrollPanel

    public class JScrollDemo extends JFrame {
        public JScrollDemo(){
            Container container = this.getContentPane();
            //文本域
            JTextArea textArea = new JTextArea(20,50);
            textArea.setText("欢迎学习Java");
            //Scroll面板
            JScrollPane scrollPane = new JScrollPane(textArea);
            container.add(scrollPane);
            this.setVisible(true);
            this.setBounds(100,100,300,350);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new JScrollDemo();
        }
    }
    

3.5 - 按钮

  • 图片按钮

    public class JButtonDemo extends JFrame {
        public JButtonDemo(){
            Container container = this.getContentPane();
            //将图片编程图标
            URL resource = JButtonDemo.class.getResource("tree.png");
            Icon icon = new ImageIcon(resource);
            //把图标放到按钮上
            JButton button = new JButton();
            button.setIcon(icon);
            button.setToolTipText("图片按钮!");
            //加入容器
            container.add(button);
    
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new JButtonDemo();
        }
    }
    
  • 单选框,圆形

    public class JButtonDemo extends JFrame {
        public JButtonDemo(){
            Container container = this.getContentPane();
            //将图片编程图标
            URL resource = JButtonDemo.class.getResource("tree.png");
            Icon icon = new ImageIcon(resource);
            //单选框
            JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
            JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
            JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
            //由于单选框只能选一个,一般分成一个组。
            ButtonGroup group = new ButtonGroup();
            group.add(radioButton01);
            group.add(radioButton02);
            group.add(radioButton03);
            //上中下
            container.add(radioButton01,BorderLayout.CENTER);
            container.add(radioButton02,BorderLayout.SOUTH);
            container.add(radioButton03,BorderLayout.NORTH);
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new JButtonDemo();
        }
    }
    
  • 多选框,方块

    public class JButtonDemo extends JFrame {
        public JButtonDemo(){
            Container container = this.getContentPane();
            //将图片编程图标
            URL resource = JButtonDemo.class.getResource("tree.png");
            Icon icon = new ImageIcon(resource);
            //单选框
            JCheckBox checkBox01 = new JCheckBox("checkBox01");
            JCheckBox checkBox02 = new JCheckBox("checkBox02");
            JCheckBox checkBox03 = new JCheckBox("checkBox03");
            //多选不需要分组
            //上中下
            container.add(checkBox01,BorderLayout.CENTER);
            container.add(checkBox02,BorderLayout.SOUTH);
            container.add(checkBox03,BorderLayout.NORTH);
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new JButtonDemo();
        }
    }
    

3.6 - 列表

  • 下拉框

    public class ComboboxDemo extends JFrame {
        public ComboboxDemo(){
            Container container = this.getContentPane();
            JComboBox status = new JComboBox();
            status.addItem(null);
            status.addItem("正在热映");
            status.addItem("已下架");
            status.addItem("即将上映");
            container.add(status);
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new ComboboxDemo();
        }
    }
    
  • 列表框

    public class ComboboxDemo extends JFrame {
        public ComboboxDemo(){
            Container container = this.getContentPane();
            //生成列表的内容
    //        String[] contents = {"1","2","3"};
            Vector contents = new Vector();
            contents.add("张三");
            contents.add("李四");
            contents.add("王五");
            //列表需要放内容
            JList list = new JList(contents);
            container.add(list);
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new ComboboxDemo();
        }
    }
    
  • 应用场景

    • 下拉,选择地区,或者一些单项选项
    • 列表,展示信息,一般是动态扩容

3.7 - 文本框

  • 文本框

    public class TextDemo extends JFrame {
        public TextDemo(){
            Container container = this.getContentPane();
            JTextField field01 = new JTextField("hello");
            JTextField field02 = new JTextField("world",20);
            container.add(field01,BorderLayout.NORTH);
            container.add(field02,BorderLayout.SOUTH);
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new TextDemo();
        }
    }
    
  • 密码框

    public class TextDemo extends JFrame {
        public TextDemo(){
            Container container = this.getContentPane();
            //面板
            JPasswordField field = new JPasswordField();//****
            field.setEchoChar('*');
            container.add(field);
            this.setVisible(true);
            this.setSize(500,300);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new TextDemo();
        }
    }
    
  • 文本域

    public class JScrollDemo extends JFrame {
        public JScrollDemo(){
            Container container = this.getContentPane();
            //文本域
            JTextArea textArea = new JTextArea(20,50);
            textArea.setText("欢迎学习Java");
            //Scroll面板
            JScrollPane scrollPane = new JScrollPane(textArea);
            container.add(scrollPane);
            this.setVisible(true);
            this.setBounds(100,100,300,350);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
        public static void main(String[] args) {
            new JScrollDemo();
        }
    }
    

贪吃蛇

  • 帧,如果时间片足够小,就是动画,一秒30帧, 60帧通过人眼跟30帧差不多。连起来是动画,拆开就是静态的图片!

  • 键盘监听

  • 定时器 Timer

    //数据中心
    public class Data {
        private static URL headerURL = Data.class.getResource("statics/header.png");
        public static ImageIcon header = new ImageIcon(headerURL);
        private static URL upURL = Data.class.getResource("statics/up.png");
        private static URL downURL = Data.class.getResource("statics/down.png");
        private static URL leftURL = Data.class.getResource("statics/left.png");
        private static URL rightURL = Data.class.getResource("statics/right.png");
        public static ImageIcon up = new ImageIcon(upURL);
        public static ImageIcon down = new ImageIcon(downURL);
        public static ImageIcon left = new ImageIcon(leftURL);
        public static ImageIcon right = new ImageIcon(rightURL);
        private static URL bodyURL = Data.class.getResource("statics/body.png");
        public static ImageIcon body = new ImageIcon(bodyURL);
        private static URL foodURL = Data.class.getResource("statics/food.png");
        public static ImageIcon food = new ImageIcon(foodURL);
    }
    //游戏的主启动类
    public class GameStart {
        public static void main(String[] args) {
            JFrame frame = new JFrame();
            frame.setBounds(10,10,900,720);
            frame.setResizable(false);//窗口大小不可变
            frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
            //正常游戏界面都应该在面板上!
            frame.add(new GamePanel());
            frame.setVisible(true);
        }
    }
    //游戏的面板➡主操作
    public class GamePanel extends JPanel implements KeyListener , ActionListener {
        //定义蛇的数据结构
        int length;//蛇的长度
        int[] snakeX = new int[600];//蛇的X坐标 25*30
        int[] snakeY = new int[500];//蛇的Y坐标 25*25
        String direction;//初始方向
        //是否失败
        boolean isFail = false; //失败状态
        //食物的坐标
        int foodX;
        int foodY;
        Random random = new Random();
        //游戏当前的状态:开始/停止
        boolean isStart = false; //默认停止
        //定时器,以毫秒为单位 1000ms = 1s
        Timer timer = new Timer(100,this);//100毫秒执行一次
        //积分
        int score;
        public GamePanel(){
            init();
            //获得焦点和键盘事件
            this.setFocusable(true);//获得焦点事件
            this.addKeyListener(this);//获得键盘监听事件
            timer.start();//游戏一开始就启动
            score = 0;
        }
        //初始化方法
        public void init(){
            length = 3;
            snakeX[0] = 100; snakeY[0] = 100; //头坐标
            snakeX[1] = 75; snakeY[1] = 100; //第一个身体的坐标
            snakeX[2] = 50; snakeY[2] = 100; //第二个身体的坐标
            direction = "R"; //初始方向向右
            //把食物随机分布在界面上
            foodX = 25 + 25*random.nextInt(34);
            foodY = 75 + 25*random.nextInt(24);
        }
        //绘制面板,我们游戏中的所有东西,都是用这个画笔
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);//清屏
            this.setBackground(Color.WHITE);//背景白色,默认
            //绘制静态面板
            Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
            g.fillRect(25,75,850,600);//默认的游戏界面
            //画积分
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
            g.drawString("长度 "+length,750,35);
            g.drawString("分数 "+score,750,50);
            //画食物
            Data.food.paintIcon(this,g,foodX,foodY);
            //把小蛇画上去
            if(direction.equals("R")){
                Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,通过方向来判断
            }else if(direction.equals("L")){
                Data.left.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,通过方向来判断
            }else if(direction.equals("U")){
                Data.up.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,通过方向来判断
            }else if(direction.equals("D")){
                Data.down.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,通过方向来判断
            }
            for (int i = 1; i < length; i++) {
                Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //初始化第一个身体
            }
            //游戏状态
            if(isStart==false) {
                g.setColor(Color.WHITE);
                g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
                g.drawString("按下空格键开始游戏", 300, 300);
            }
            //失败状态
            if(isFail){
                g.setColor(Color.RED);
                g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
                g.drawString("游戏失败,按下空格重新开始",300,300);
            }
        }
        //键盘监听事件
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode();//获得键盘按键时哪个
            if(keyCode == KeyEvent.VK_SPACE){//空格
                if(isFail){
                    //重新开始
                    isFail = false;
                    init();
                }else{
                    isStart = !isStart;//取反
                }
                repaint();
            }
            //小蛇移动
            if(keyCode == KeyEvent.VK_UP){
                direction = "U";
            }else if(keyCode == KeyEvent.VK_DOWN){
                direction = "D";
            }else if(keyCode == KeyEvent.VK_LEFT){
                direction = "L";
            }else if(keyCode == KeyEvent.VK_RIGHT){
                direction = "R";
            }
        }
        //事件监听 ➡ 需要通过固定事件来刷新,1s = 10次
        @Override
        public void actionPerformed(ActionEvent e) {
            if(isStart && !isFail){//如果游戏时开始状态,就让小蛇动起来
                //吃食物
                if(snakeX[0] == foodX && snakeY[0] == foodY){
                    length++;//长度+1
                    score = score + 10;//积分+10
                    //再次随机分布食物
                    foodX = 25 + 25*random.nextInt(34);
                    foodY = 75 + 25*random.nextInt(24);
                }
                //移动
                for (int i = length - 1; i > 0; i--) {//后一节移动前一节的位置
                    snakeX[i] = snakeX[i-1];
                    snakeY[i] = snakeY[i-1];
                }
                if(direction.equals("R")){
                    snakeX[0] = snakeX[0]+25;
                    if(snakeX[0] > 850){snakeX[0] = 25;}
                }else if(direction.equals("L")){
                    snakeX[0] = snakeX[0]-25;
                    if(snakeX[0] < 25){snakeX[0] = 850;}
                }else if(direction.equals("U")){
                    snakeY[0] = snakeY[0]-25;
                    if(snakeY[0] < 75){snakeY[0] = 650;}
                }else if(direction.equals("D")){
                    snakeY[0] = snakeY[0]+25;
                    if(snakeY[0] > 650 ){snakeY[0] = 75;}
                }
                //失败判定,撞到自己算失败
                for (int i = 1; i < length; i++) {
                    if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
                        isFail = true;
                    }
                }
                repaint();//重画页面
            }
            timer.start();//定时器开启
        }
        @Override
        public void keyReleased(KeyEvent e) { }
        @Override
        public void keyTyped(KeyEvent e) { }
    }
    
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