学习笔记 --- LINUX LCD显示原理与驱动分析

在分析驱动之前,先来分析下显示原理,这里以S3C2440为例,看下这个芯片的LCD控制器时序图:

学习笔记 --- LINUX LCD显示原理与驱动分析_第1张图片

VSYNC :帧数据脉冲,脉冲换屏,表示一屏数据开始

HSYNC :行数据脉冲,脉冲换行,表示一行数据开始

LEND :行结束脉冲,脉冲表示一行结束

VDEN :数据使能,表示VD可以发数据

VCLK  :基准时钟,脉冲送往数据线送一次数据

VD :数据

这些都是硬件管脚信号线,从图中可以看出一行中有效数据是HOZVAL+1个像素,(HSPW+1)+(HBPD+1)是屏幕左边黑框的像素,HFPD+1是屏幕右边黑框的像素,一般设置为左边等于右边,上边等于下边,iphone手机有很明显的黑框。那么上边就是(VSPW+1)+(VBPD+1)行,下边就是VFPD+1行,中间有效数据是LINEVAL+1行。假设LCD为240X320那么时序对应的显示图像就是(截图自韦东山老师):

学习笔记 --- LINUX LCD显示原理与驱动分析_第2张图片

外面的大框表示LCD黑框,里面表示真正显示的有效数据240X320。接下来说下显示16bpp图像的原理:

16bpp图像意思就是一个像素要用16个位来表示,那么就有2的16次方种颜色,一个像素16位,占2个字节,一屏240X320像素,那么一屏数据占240X320X2个字节,所以显存至少要这么大的空间。一个像素由红绿蓝三原色构成,所以这两个字节包含了红绿蓝三种颜色的信息,他们的占用bit数的比率为5:6:5,也可以是5:5:5,先只说5:6:5格式的,5+6+5=16bit,高位到低位分别表示5位红色,6位绿色,5位蓝色组成了一个两字节数据放在显存区里面,然后LCD控制器将其搬到LCD上显示出来,他们在显存里面的存放有两种方式:

学习笔记 --- LINUX LCD显示原理与驱动分析_第3张图片

一般选择下面这种方式,先放低16位,再放高16位,S3C2440默认是小端存储,所以这样低位对应低地址,刚好可以对应起来;那么从显存传输到LCD时数据线[0-23]传输的格式如何?

学习笔记 --- LINUX LCD显示原理与驱动分析_第4张图片


______________________________________________________________________________________________________

分析了原理,下面看驱动,LCD的驱动核心在内核fbmem.c里面,分析驱动从入口开始:

static int __init fbmem_init(void)
{
	proc_create("fb", 0, NULL, &fb_proc_fops);

	if (register_chrdev(FB_MAJOR,"fb",&fb_fops)) //注册为字符设备驱动,主设备号为FB_MAJOR
		printk("unable to get major %d for fb devs\n", FB_MAJOR);

	fb_class = class_create(THIS_MODULE, "graphics");  //创建类
	if (IS_ERR(fb_class)) {
		printk(KERN_WARNING "Unable to create fb class; errno = %ld\n", PTR_ERR(fb_class));
		fb_class = NULL;
	}
	return 0;
}
可以知道LCD驱动也就是一个字符设备驱动而已,这个框架已经熟悉了,再看下fops部分:

static const struct file_operations fb_fops = {
	.owner =	THIS_MODULE,
	.read =		fb_read,
	.write =	fb_write,
	.unlocked_ioctl = fb_ioctl,
#ifdef CONFIG_COMPAT
	.compat_ioctl = fb_compat_ioctl,
#endif
	.mmap =		fb_mmap,
	.open =		fb_open,
	.release =	fb_release,
#ifdef HAVE_ARCH_FB_UNMAPPED_AREA
	.get_unmapped_area = get_fb_unmapped_area,
#endif
#ifdef CONFIG_FB_DEFERRED_IO
	.fsync =	fb_deferred_io_fsync,
#endif
};
这里有读写控制,打开等操作,我们首先肯定是打开,先看打开:
static int
fb_open(struct inode *inode, struct file *file)
__acquires(&info->lock)
__releases(&info->lock)
{
	int fbidx = iminor(inode);
	struct fb_info *info;
	int res = 0;

	if (fbidx >= FB_MAX)
		return -ENODEV;
	info = registered_fb[fbidx]; //这里从数组传入一个info
	if (!info)
		request_module("fb%d", fbidx);
	info = registered_fb[fbidx];
	if (!info)
		return -ENODEV;
	mutex_lock(&info->lock);
	if (!try_module_get(info->fbops->owner)) {
		res = -ENODEV;
		goto out;
	}
	file->private_data = info;
	if (info->fbops->fb_open) {
		res = info->fbops->fb_open(info,1);  //调用info的打开函数
		if (res)
			module_put(info->fbops->owner);
	}
#ifdef CONFIG_FB_DEFERRED_IO
	if (info->fbdefio)
		fb_deferred_io_open(info, inode, file);
#endif
out:
	mutex_unlock(&info->lock);
	return res;
}
可以知道他首先从registered_fb获取一个info,再调用info的open,再看read:

static ssize_t
fb_read(struct file *file, char __user *buf, size_t count, loff_t *ppos)
{
 unsigned long p = *ppos;
 struct inode *inode = file->f_path.dentry->d_inode;
 int fbidx = iminor(inode);
 struct fb_info *info = registered_fb[fbidx];//熟悉吧,我们又看到这个数组了
 u32 *buffer, *dst;
 u32 __iomem *src;
 int c, i, cnt = 0, err = 0;
 unsigned long total_size;

 if (!info || ! info->screen_base)//跟那个数组有关
  return -ENODEV;

 if (info->state != FBINFO_STATE_RUNNING)//跟那个数组有关
  return -EPERM;

 if (info->fbops->fb_read)//如果操作函数集里定义了read函数,就调用,否则就算了
  return info->fbops->fb_read(info, buf, count, ppos);
 
 total_size = info->screen_size;//跟那个数组有关

 if (total_size == 0)
  total_size = info->fix.smem_len;//跟那个数组有关

 if (p >= total_size)
  return 0;

 if (count >= total_size)
  count = total_size;

 if (count + p > total_size)
  count = total_size - p;

 buffer = kmalloc((count > PAGE_SIZE) ? PAGE_SIZE : count,//开辟一个buffer
    GFP_KERNEL);
 if (!buffer)
  return -ENOMEM;

 src = (u32 __iomem *) (info->screen_base + p);//显存基地址也在里面

 if (info->fbops->fb_sync)
  info->fbops->fb_sync(info);

 while (count) {
  c  = (count > PAGE_SIZE) ? PAGE_SIZE : count;
  dst = buffer;//目的指针指向一个buffer(我们在上面开辟的)
  for (i = c >> 2; i--; )
   *dst++ = fb_readl(src++);//从基地址读取数据放进buffer中
  if (c & 3) {
   u8 *dst8 = (u8 *) dst;
   u8 __iomem *src8 = (u8 __iomem *) src;

   for (i = c & 3; i--;)
    *dst8++ = fb_readb(src8++);

   src = (u32 __iomem *) src8;
  }

  if (copy_to_user(buf, buffer, c))//将buffer中的数据拷贝到用户空间,这样在用户空间调用read函数时就把显存内容读出来了
              {
   err = -EFAULT;
   break;
  }
  *ppos += c;
  buf += c;
  cnt += c;
  count -= c;
 }

 kfree(buffer);

 return (err) ? err : cnt;
}
读函数就是读info里面显存存放的数据,可以知道这个info很重要,那么registered_fb里面放的info,怎么来的?

int
register_framebuffer(struct fb_info *fb_info)
{
	int i;
	struct fb_event event;
	struct fb_videomode mode;

	if (num_registered_fb == FB_MAX)
		return -ENXIO;

	if (fb_check_foreignness(fb_info))
		return -ENOSYS;

	/* check all firmware fbs and kick off if the base addr overlaps */
	for (i = 0 ; i < FB_MAX; i++) {
		if (!registered_fb[i])
			continue;

		if (registered_fb[i]->flags & FBINFO_MISC_FIRMWARE) {
			if (fb_do_apertures_overlap(registered_fb[i], fb_info)) {
				printk(KERN_ERR "fb: conflicting fb hw usage "
				       "%s vs %s - removing generic driver\n",
				       fb_info->fix.id,
				       registered_fb[i]->fix.id);
				unregister_framebuffer(registered_fb[i]);
				break;
			}
		}
	}

	num_registered_fb++;
	for (i = 0 ; i < FB_MAX; i++)
		if (!registered_fb[i])
			break;
	fb_info->node = i;
	mutex_init(&fb_info->lock);
	mutex_init(&fb_info->mm_lock);

	fb_info->dev = device_create(fb_class, fb_info->device,
				     MKDEV(FB_MAJOR, i), NULL, "fb%d", i);
	if (IS_ERR(fb_info->dev)) {
		/* Not fatal */
		printk(KERN_WARNING "Unable to create device for framebuffer %d; errno = %ld\n", i, PTR_ERR(fb_info->dev));
		fb_info->dev = NULL;
	} else
		fb_init_device(fb_info);

	if (fb_info->pixmap.addr == NULL) {
		fb_info->pixmap.addr = kmalloc(FBPIXMAPSIZE, GFP_KERNEL);
		if (fb_info->pixmap.addr) {
			fb_info->pixmap.size = FBPIXMAPSIZE;
			fb_info->pixmap.buf_align = 1;
			fb_info->pixmap.scan_align = 1;
			fb_info->pixmap.access_align = 32;
			fb_info->pixmap.flags = FB_PIXMAP_DEFAULT;
		}
	}	
	fb_info->pixmap.offset = 0;

	if (!fb_info->pixmap.blit_x)
		fb_info->pixmap.blit_x = ~(u32)0;

	if (!fb_info->pixmap.blit_y)
		fb_info->pixmap.blit_y = ~(u32)0;

	if (!fb_info->modelist.prev || !fb_info->modelist.next)
		INIT_LIST_HEAD(&fb_info->modelist);

	fb_var_to_videomode(&mode, &fb_info->var);
	fb_add_videomode(&mode, &fb_info->modelist);
	registered_fb[i] = fb_info;                    //这里放入info到registered_fb

	event.info = fb_info;
	if (!lock_fb_info(fb_info))
		return -ENODEV;
	fb_notifier_call_chain(FB_EVENT_FB_REGISTERED, &event);
	unlock_fb_info(fb_info);
	return 0;
}
可以知道是通过register_framebuffer这个函数放进去的,register_framebuffer又是谁调用的?搜索代码可以知道很多文件都有调用,看S3c2410fb.c可以看到这个在s3c24xxfb_probe里面被调用的,而s3c24xxfb_probe就是s3c24xx这种CPU的LCD驱动程序,这里挂到虚拟总线上了:

static struct platform_driver s3c2410fb_driver = {
	.probe		= s3c2410fb_probe,
	.remove		= s3c2410fb_remove,
	.suspend	= s3c2410fb_suspend,
	.resume		= s3c2410fb_resume,
	.driver		= {
		.name	= "s3c2410-lcd",
		.owner	= THIS_MODULE,
	},
};

int __init s3c2410fb_init(void)
{
	int ret = platform_driver_register(&s3c2410fb_driver);

	if (ret == 0)
		ret = platform_driver_register(&s3c2412fb_driver);

	return ret;
}

static void __exit s3c2410fb_cleanup(void)
{
	platform_driver_unregister(&s3c2410fb_driver);
	platform_driver_unregister(&s3c2412fb_driver);
}

module_init(s3c2410fb_init);
module_exit(s3c2410fb_cleanup);

MODULE_AUTHOR("Arnaud Patard , "
	      "Ben Dooks ");
MODULE_DESCRIPTION("Framebuffer driver for the s3c2410");
MODULE_LICENSE("GPL");
MODULE_ALIAS("platform:s3c2410-lcd");
MODULE_ALIAS("platform:s3c2412-lcd");

所以可以知道最开始看的那个fbmem.c就是LCD驱动的driver端(叫做FrameBuffer驱动),而这边跟平台有关的S3c2410fb.c等就是LCD驱动的divice端,这个跟之前分析的输入子系统很类似,也是分离的思想,把成熟的软件框架与硬件平台分开,软件框架(driver端)已经帮我们实现了,我们只需要编写divece端,最后把device注册到driver端就可以了。下面看看如何编写device端:

从S3c2410fb.c可以知道我们的LCD驱动就是按要求设置好这个info,然后注册到LCD驱动核心层。这里为了分析思路的清晰,先不考虑虚拟总线,我们自己写一个驱动照着填好这个info,然后设置好跟LCD有关的寄存器就差不多了,然后注册到LCD驱动核心。

1 先把框架写好:

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

#include 
#include 
#include 

#include 
#include 
#include 
#include 


static struct fb_info *s3c_lcd;

static int lcd_init(void)
{
	/* 1. 分配一个fb_info */
	s3c_lcd = framebuffer_alloc(0, NULL);

	/* 2. 设置 */
	/* 2.1 设置固定的参数 fix */
	/* 2.2 设置可变的参数 var */
	/* 2.3 设置操作函数 fbops*/
	/* 2.4 其他的设置 */

	/* 3. 硬件相关的操作 */
	/* 3.1 配置GPIO用于LCD */
	/* 3.2 根据LCD手册设置LCD控制器, 比如VCLK的频率等 */
	/* 3.3 分配显存(framebuffer), 并把地址告诉LCD控制器 */

	/* 4. 注册 */
	register_framebuffer(s3c_lcd);
	
	return 0;
}

static void lcd_exit(void)
{
}

module_init(lcd_init);
module_exit(lcd_exit);

MODULE_LICENSE("GPL");

看下这个info哪些有必要设置:

struct fb_info {
	int node;
	int flags;
	struct mutex lock;		/* Lock for open/release/ioctl funcs */
	struct mutex mm_lock;		/* Lock for fb_mmap and smem_* fields */
	struct fb_var_screeninfo var;	/* Current var */
	struct fb_fix_screeninfo fix;	/* Current fix */
	struct fb_monspecs monspecs;	/* Current Monitor specs */
	struct work_struct queue;	/* Framebuffer event queue */
	struct fb_pixmap pixmap;	/* Image hardware mapper */
	struct fb_pixmap sprite;	/* Cursor hardware mapper */
	struct fb_cmap cmap;		/* Current cmap */
	struct list_head modelist;      /* mode list */
	struct fb_videomode *mode;	/* current mode */

#ifdef CONFIG_FB_BACKLIGHT
	/* assigned backlight device */
	/* set before framebuffer registration, 
	   remove after unregister */
	struct backlight_device *bl_dev;

	/* Backlight level curve */
	struct mutex bl_curve_mutex;	
	u8 bl_curve[FB_BACKLIGHT_LEVELS];
#endif
#ifdef CONFIG_FB_DEFERRED_IO
	struct delayed_work deferred_work;
	struct fb_deferred_io *fbdefio;
#endif

	struct fb_ops *fbops;
	struct device *device;		/* This is the parent */
	struct device *dev;		/* This is this fb device */
	int class_flag;                    /* private sysfs flags */
#ifdef CONFIG_FB_TILEBLITTING
	struct fb_tile_ops *tileops;    /* Tile Blitting */
#endif
	char __iomem *screen_base;	/* Virtual address */
	unsigned long screen_size;	/* Amount of ioremapped VRAM or 0 */ 
	void *pseudo_palette;		/* Fake palette of 16 colors */ 
#define FBINFO_STATE_RUNNING	0
#define FBINFO_STATE_SUSPENDED	1
	u32 state;			/* Hardware state i.e suspend */
	void *fbcon_par;                /* fbcon use-only private area */
	/* From here on everything is device dependent */
	void *par;
	/* we need the PCI or similiar aperture base/size not
	   smem_start/size as smem_start may just be an object
	   allocated inside the aperture so may not actually overlap */
	resource_size_t aperture_base;
	resource_size_t aperture_size;
};
2 然后来看下info的设置:

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

#include 
#include 
#include 

#include 
#include 
#include 
#include 

//对显存的一些操作函数:
static struct fb_ops s3c_lcdfb_ops = {
	.owner		= THIS_MODULE,
//	.fb_setcolreg	= atmel_lcdfb_setcolreg,
	.fb_fillrect	= cfb_fillrect,  //这三个照着写,以后再分析
	.fb_copyarea	= cfb_copyarea,
	.fb_imageblit	= cfb_imageblit,
};


static struct fb_info *s3c_lcd;

static int lcd_init(void)
{
	/* 1. 分配一个fb_info */
	s3c_lcd = framebuffer_alloc(0, NULL);

	/* 2. 设置 */
	/* 2.1 设置固定的参数 */
	strcpy(s3c_lcd->fix.id, "mylcd"); //名称
	s3c_lcd->fix.smem_len = 240*320*16/8; //显存大小,16bpp所以16位表示一个像素点,240x320的屏幕有240x320个点,再x16就是总位数,再/8就是总字节数
	s3c_lcd->fix.type     = FB_TYPE_PACKED_PIXELS;
	s3c_lcd->fix.visual   = FB_VISUAL_TRUECOLOR; /* TFT 真彩色*/
	s3c_lcd->fix.line_length = 240*2;  //一行的长度,一行240个点,每个点两个字节(16bit),所以*2
	
	/* 2.2 设置可变的参数 */
	s3c_lcd->var.xres           = 240; //行
	s3c_lcd->var.yres           = 320; //列
	s3c_lcd->var.xres_virtual   = 240; //这里设置虚拟屏,我们设置虚拟屏为一样大小
	s3c_lcd->var.yres_virtual   = 320; 
	s3c_lcd->var.bits_per_pixel = 16;  //每个像素16位

	/* RGB:565 */
	s3c_lcd->var.red.offset     = 11;  //16位表示一个像素点的格式是R:G:B分别占5:6:5位
	s3c_lcd->var.red.length     = 5;
	
	s3c_lcd->var.green.offset   = 5;
	s3c_lcd->var.green.length   = 6;

	s3c_lcd->var.blue.offset    = 0;
	s3c_lcd->var.blue.length    = 5;

	s3c_lcd->var.activate       = FB_ACTIVATE_NOW;
	
	
	/* 2.3 设置操作函数 */
	s3c_lcd->fbops              = &s3c_lcdfb_ops;    //对显存的操作函数,透明处理等操作
	
	/* 2.4 其他的设置 */
	//s3c_lcd->pseudo_palette =; //
	//s3c_lcd->screen_base  = ;  /* 显存的虚拟地址 */ 
	s3c_lcd->screen_size   = 240*324*16/8; //和显存大小一样设置

	/* 3. 硬件相关的操作 */
	/* 3.1 配置GPIO用于LCD */
	/* 3.2 根据LCD手册设置LCD控制器, 比如VCLK的频率等 */
	/* 3.3 分配显存(framebuffer), 并把地址告诉LCD控制器 */
	//s3c_lcd->fix.smem_start = xxx;  /* 显存的物理地址 */

	/* 4. 注册 */
	register_framebuffer(s3c_lcd);
	
	return 0;
}

static void lcd_exit(void)
{
}

module_init(lcd_init);
module_exit(lcd_exit);

MODULE_LICENSE("GPL");

3  info一般设置这些东西,再看些硬件方面的设置:

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

#include 
#include 
#include 

#include 
#include 
#include 
#include 

static int s3c_lcdfb_setcolreg(unsigned int regno, unsigned int red,
			     unsigned int green, unsigned int blue,
			     unsigned int transp, struct fb_info *info);


struct lcd_regs {
	unsigned long	lcdcon1;
	unsigned long	lcdcon2;
	unsigned long	lcdcon3;
	unsigned long	lcdcon4;
	unsigned long	lcdcon5;
    unsigned long	lcdsaddr1;
    unsigned long	lcdsaddr2;
    unsigned long	lcdsaddr3;
    unsigned long	redlut;
    unsigned long	greenlut;
    unsigned long	bluelut;
    unsigned long	reserved[9];
    unsigned long	dithmode;
    unsigned long	tpal;
    unsigned long	lcdintpnd;
    unsigned long	lcdsrcpnd;
    unsigned long	lcdintmsk;
    unsigned long	lpcsel;
};

static struct fb_ops s3c_lcdfb_ops = {
	.owner		= THIS_MODULE,
	.fb_setcolreg	= s3c_lcdfb_setcolreg,
	.fb_fillrect	= cfb_fillrect,
	.fb_copyarea	= cfb_copyarea,
	.fb_imageblit	= cfb_imageblit,
};


static struct fb_info *s3c_lcd;
static volatile unsigned long *gpbcon;
static volatile unsigned long *gpbdat;
static volatile unsigned long *gpccon;
static volatile unsigned long *gpdcon;
static volatile unsigned long *gpgcon;
static volatile struct lcd_regs* lcd_regs;
static u32 pseudo_palette[16];


/* from pxafb.c */
static inline unsigned int chan_to_field(unsigned int chan, struct fb_bitfield *bf)
{
	chan &= 0xffff;
	chan >>= 16 - bf->length;
	return chan << bf->offset;
}


static int s3c_lcdfb_setcolreg(unsigned int regno, unsigned int red,
			     unsigned int green, unsigned int blue,
			     unsigned int transp, struct fb_info *info)
{
	unsigned int val;
	
	if (regno > 16)
		return 1;

	/* 用red,green,blue三原色构造出val */
	val  = chan_to_field(red,	&info->var.red);
	val |= chan_to_field(green, &info->var.green);
	val |= chan_to_field(blue,	&info->var.blue);
	
	//((u32 *)(info->pseudo_palette))[regno] = val;
	pseudo_palette[regno] = val;
	return 0;
}

static int lcd_init(void)
{
	/* 1. 分配一个fb_info */
	s3c_lcd = framebuffer_alloc(0, NULL);

	/* 2. 设置 */
	/* 2.1 设置固定的参数 */
	strcpy(s3c_lcd->fix.id, "mylcd");
	s3c_lcd->fix.smem_len = 240*320*16/8;
	s3c_lcd->fix.type     = FB_TYPE_PACKED_PIXELS;
	s3c_lcd->fix.visual   = FB_VISUAL_TRUECOLOR; /* TFT */
	s3c_lcd->fix.line_length = 240*2;
	
	/* 2.2 设置可变的参数 */
	s3c_lcd->var.xres           = 240;
	s3c_lcd->var.yres           = 320;
	s3c_lcd->var.xres_virtual   = 240;
	s3c_lcd->var.yres_virtual   = 320;
	s3c_lcd->var.bits_per_pixel = 16;

	/* RGB:565 */
	s3c_lcd->var.red.offset     = 11;
	s3c_lcd->var.red.length     = 5;
	
	s3c_lcd->var.green.offset   = 5;
	s3c_lcd->var.green.length   = 6;

	s3c_lcd->var.blue.offset    = 0;
	s3c_lcd->var.blue.length    = 5;

	s3c_lcd->var.activate       = FB_ACTIVATE_NOW;
	
	
	/* 2.3 设置操作函数 */
	s3c_lcd->fbops              = &s3c_lcdfb_ops;
	
	/* 2.4 其他的设置 */
	s3c_lcd->pseudo_palette = pseudo_palette;
	//s3c_lcd->screen_base  = ;  /* 显存的虚拟地址 */ 
	s3c_lcd->screen_size   = 240*324*16/8;

	/* 3. 硬件相关的操作 */
	/* 3.1 配置GPIO用于LCD */
	gpbcon = ioremap(0x56000010, 8);
	gpbdat = gpbcon+1;
	gpccon = ioremap(0x56000020, 4);
	gpdcon = ioremap(0x56000030, 4);
	gpgcon = ioremap(0x56000060, 4);

    *gpccon  = 0xaaaaaaaa;   /* GPIO管脚用于VD[7:0],LCDVF[2:0],VM,VFRAME,VLINE,VCLK,LEND */
	*gpdcon  = 0xaaaaaaaa;   /* GPIO管脚用于VD[23:8] */
	
	*gpbcon &= ~(3);  /* GPB0设置为输出引脚 */
	*gpbcon |= 1;
	*gpbdat &= ~1;     /* 输出低电平 */

	*gpgcon |= (3<<8); /* GPG4用作LCD_PWREN */
	
	/* 3.2 根据LCD手册设置LCD控制器, 比如VCLK的频率等 */
	lcd_regs = ioremap(0x4D000000, sizeof(struct lcd_regs));

	/* bit[17:8]: VCLK = HCLK / [(CLKVAL+1) x 2], LCD手册P14
	 *            10MHz(100ns) = 100MHz / [(CLKVAL+1) x 2]
	 *            CLKVAL = 4
	 * bit[6:5]: 0b11, TFT LCD
	 * bit[4:1]: 0b1100, 16 bpp for TFT
	 * bit[0]  : 0 = Disable the video output and the LCD control signal.
	 */
	lcd_regs->lcdcon1  = (4<<8) | (3<<5) | (0x0c<<1);


	/* 垂直方向的时间参数
	 * bit[31:24]: VBPD, VSYNC之后再过多长时间才能发出第1行数据
	 *             LCD手册 T0-T2-T1=4
	 *             VBPD=3
	 * bit[23:14]: 多少行, 320, 所以LINEVAL=320-1=319
	 * bit[13:6] : VFPD, 发出最后一行数据之后,再过多长时间才发出VSYNC
	 *             LCD手册T2-T5=322-320=2, 所以VFPD=2-1=1
	 * bit[5:0]  : VSPW, VSYNC信号的脉冲宽度, LCD手册T1=1, 所以VSPW=1-1=0
	 */
	lcd_regs->lcdcon2  = (3<<24) | (319<<14) | (1<<6) | (0<<0);


	/* 水平方向的时间参数
	 * bit[25:19]: HBPD, VSYNC之后再过多长时间才能发出第1行数据
	 *             LCD手册 T6-T7-T8=17
	 *             HBPD=16
	 * bit[18:8]: 多少列, 240, 所以HOZVAL=240-1=239
	 * bit[7:0] : HFPD, 发出最后一行里最后一个象素数据之后,再过多长时间才发出HSYNC
	 *             LCD手册T8-T11=251-240=11, 所以HFPD=11-1=10
	 */
	lcd_regs->lcdcon3 = (16<<19) | (239<<8) | (10<<0);

	/* 水平方向的同步信号
	 * bit[7:0]	: HSPW, HSYNC信号的脉冲宽度, LCD手册T7=5, 所以HSPW=5-1=4
	 */	
	lcd_regs->lcdcon4 = 4;


	/* 信号的极性 
	 * bit[11]: 1=565 format
	 * bit[10]: 0 = The video data is fetched at VCLK falling edge
	 * bit[9] : 1 = HSYNC信号要反转,即低电平有效 
	 * bit[8] : 1 = VSYNC信号要反转,即低电平有效 
	 * bit[6] : 0 = VDEN不用反转
	 * bit[3] : 0 = PWREN输出0
	 * bit[1] : 0 = BSWP
	 * bit[0] : 1 = HWSWP 2440手册P413
	 */
	lcd_regs->lcdcon5 = (1<<11) | (0<<10) | (1<<9) | (1<<8) | (1<<0);
	
	/* 3.3 分配显存(framebuffer), 并把地址告诉LCD控制器 */
	s3c_lcd->screen_base = dma_alloc_writecombine(NULL, s3c_lcd->fix.smem_len, &s3c_lcd->fix.smem_start, GFP_KERNEL);
	
	lcd_regs->lcdsaddr1  = (s3c_lcd->fix.smem_start >> 1) & ~(3<<30);
	lcd_regs->lcdsaddr2  = ((s3c_lcd->fix.smem_start + s3c_lcd->fix.smem_len) >> 1) & 0x1fffff;
	lcd_regs->lcdsaddr3  = (240*16/16);  /* 一行的长度(单位: 2字节) */	
	
	//s3c_lcd->fix.smem_start = xxx;  /* 显存的物理地址 */
	/* 启动LCD */
	lcd_regs->lcdcon1 |= (1<<0); /* 使能LCD控制器 */
	lcd_regs->lcdcon5 |= (1<<3); /* 使能LCD本身 */
	*gpbdat |= 1;     /* 输出高电平, 使能背光 */		

	/* 4. 注册 */
	register_framebuffer(s3c_lcd);
	
	return 0;
}

static void lcd_exit(void)
{
	unregister_framebuffer(s3c_lcd);
	lcd_regs->lcdcon1 &= ~(1<<0); /* 关闭LCD本身 */
	*gpbdat &= ~1;     /* 关闭背光 */
	dma_free_writecombine(NULL, s3c_lcd->fix.smem_len, s3c_lcd->screen_base, s3c_lcd->fix.smem_start);
	iounmap(lcd_regs);
	iounmap(gpbcon);
	iounmap(gpccon);
	iounmap(gpdcon);
	iounmap(gpgcon);
	framebuffer_release(s3c_lcd);
}

module_init(lcd_init);
module_exit(lcd_exit);

MODULE_LICENSE("GPL");






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