【项目维护拓展】Unity3D利用子类组件替换项目中所有的父类组件

Unity3D利用子类组件替换项目中所有的父类组件

本文转自:http://gad.qq.com/article/detail/47897,请点击链接查看原文,尊重楼主版权。

参考链接:Unity文件、文件引用、Meta详解
C#正则表达式可参考:https://blog.csdn.net/qq_33337811/article/details/54729050

背景:在进行多语言功能的开发中,我遇到了这样的问题:项目开发时并没有考虑将来需要开发多语言版本,因此很多中文直接写在了代码或者prefab中。项目开发完成,但想在原来的基础上开发海外版本,就要实现多语言的拓展,因而必须将所有的中文字符替换成多语言字典的Key值,进而通过查询多语言字典得到当地文字。需要用自定义的Text组件的子类来替换项目中所有的Text组件,从而实现扩展功能。

(本文主要阐述如何解决prefab中控件的替换问题,仅以UnityEngine.UI.Text组件为例阐述,但类似方法可以运用在任何类型的组件上)

最为常见的带文本的基础控件为UnityEngine.UI.Text控件,其余的如Button、Dropdown、InputField等皆引用了Text组件作为子控件以显示文字。因此,我们只需要对原生的Text组件进行拓展即可。

有以下几个可选思路:

  • 在所有带有Text组件的GameObject上都附加一个新组件,通过新组件中GetComponent ().text="Localization Dictionary Key"的方式来进行更改。优点:简单暴力,开发容易;缺点:运行时开销很大,无法对众多Text组件进行统一管理。

  • 继承,创建一个LocalizationText类继承自Text类,并在其中加入一些支持多语言的功能。优点:可以对所有的Text组件统一管理,不影响原有组件和代码之间的互相引用,一次性替换、运行时无额外开销;缺点:开发较麻烦。

第一种方式容易实现,缺点也很明显,这里就不讨论了。

按照第二种方式,先创建一个Text控件的子类:

按第二种方式写好子类之后,在替换父类组件时将会遇到以下问题:

  • 手动替换不现实,项目中有成百上千个Text组件需要替换

  • 采用Destroy组件+AddComponent的方式会导致prefab之间的引用断开

针对第一个问题,我们可以写一个Editor脚本来遍历所有的Text组件。

针对第二个问题,我进行了一番研究。

关于Prefab的内容,这里不过多描述,可参阅:原文楼主的研究过程和关于Prefab的内容

注:所有不同的GameObject、Script、Component、Prefab等都有自己唯一的fileID,但guid的值由其所在的文件确定,可在meta文件中查到。

例1:Text组件引用的m_Script、Image组件引用的m_Script是在同一个文件下,因此其guid是相同的,但其fileID不同;

例2:两个的Text组件自身的fileID不同,但其引用的m_Script的fileID和guid都相同。

结论:

如果将Text组件替换为LocalizationText组件,可以有两个方案:

  • 通过Editor代码Destory(Text)然后AddComponent(),再在prefab中把丢失引用的fileID和guid都替换为新组件的fileID和guid。一开始我是用这个方法来实现的,但后面在InputField控件中遇到了特殊的问题(同一个prefab中一个组件引用另一个组件,如果另一个组件被destroy,原组件的引用fileID将置0,无法追踪替换位置),因此选用了第二种方案。

  • 由于我们的新组件LocalizationText.cs没有像系统原生组件那样封装在dll文件中,因此我们可以轻松获得该组件的guid值和fileID值。因此,将原Text组件中的m_Script中的fileID和guid改为LocalizationText.cs的guid和fileID,即可实现全部替换。(子类有新变量的可以手动写个值在这里)

至于说如何获得新、旧组件的fileID和guid,可以通过创建两个prefab分别获取(对组件来说,fileID和guid在同一个项目中是不会变化的)。

Tips:在重写prefab文件后,注意要执行一下:

   // EditorApplication.SaveAssets(); //2017已经弃用 下面的

    AssetDatabase.SaveAssets();
    AssetDatabase.Refresh();

否则无法生效。

代码:(有个人修改)

using UnityEngine;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Reflection;

public class ReplaceTextComponent
{
    private static Dictionary replaceStringPairs = new Dictionary();//替换string对_fileID和GUID同时替换
    private static List oldFileIDs = new List();
    static string oldScriptGUID;
    static long oldScriptFileID;
    static string newScriptGUID;
    static long newScriptFileID;
    private static List texts = new List();

    private static Regex rg_Number = new Regex("-?[0-9]+");
    private static Regex rg_FileID = new Regex(@"(?<=m_Script: {fileID:\s)-?[0-9]+");
    private static Regex rg_GUID = new Regex(@"(?<=guid:\s)[a-z0-9]{32,}(?=,)");

    #region 获取所有Text内容
    [MenuItem("HIEngine/Localization/获取所有Text内容")]
    static void GetAllTextContent()
    {
        List executePaths = getExecutePaths();
        OnGetAllTextContent(executePaths);
    }
    static void OnGetAllTextContent(List executePaths)
    {
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        List allPrefabPaths = getAllPrefabsFromPaths(executePaths);
        int count = 0;
        foreach (string file in allPrefabPaths)
        {
            string path = getAssetPath(file);
            var prefab = AssetDatabase.LoadAssetAtPath(path);
            Text[] comps_Old = prefab.GetComponentsInChildren();
            foreach (Text com_Old in comps_Old)
            {
                count++;
                Stack parentNames = new Stack();
                string debugString = "控件_" + count + ":";
                Transform point = com_Old.transform;
                while (point.parent != null)
                {
                    parentNames.Push(point.parent.name);
                    point = point.parent;
                }
                while (parentNames.Count != 0)
                {
                    debugString += parentNames.Pop() + " > ";
                }
                debugString += "[" + com_Old.name + "] 内容: {" + com_Old.text + "}";
                Debug.Log(debugString);
            }
        }
    }
    #endregion

    #region 替换Text组件为LocalText
    [MenuItem("HIEngine/Localization/替换Text组件为LocalText")]
    public static void Replace()
    {
        List executePaths = getExecutePaths();
        OnExecute(executePaths);
    }
    private static List getExecutePaths()
    {
        List executePaths = new List();
        Object[] arr = Selection.GetFiltered(typeof(Object), SelectionMode.TopLevel);
        if (arr == null || arr.Length == 0)
        {
            executePaths.Add("Assets/BundleResources/UI");
            return executePaths;
        }
        foreach (Object dir in arr)
        {
            executePaths.Add(AssetDatabase.GetAssetPath(dir));
        }
        return executePaths;
    }

    static void OnExecute(List executePaths)
    {
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();

        texts.Clear();
        oldFileIDs.Clear();
        replaceStringPairs.Clear();

        //获取新脚本GUID
        var newScriptFile = Directory.GetFiles(Application.dataPath+ "/HIEngine/Script/Language/Localization", "LocalizationText.cs", SearchOption.TopDirectoryOnly);
        newScriptGUID = AssetDatabase.AssetPathToGUID(getAssetPath(newScriptFile[0]));
        Debug.Log("newScriptGUID:" + newScriptGUID);

        //获取新脚本FileID
        string[] newComponentPrefabFile = Directory.GetFiles(Application.dataPath+ "/HIEngine/Script/Language/Localization/Editor", "LocalizationTextTempPrefab.prefab", SearchOption.TopDirectoryOnly);
        GameObject localizationTextPrefab = AssetDatabase.LoadAssetAtPath(getAssetPath(newComponentPrefabFile[0]));
        long newComponentFileID = getFileID(localizationTextPrefab.GetComponent());
        newScriptFileID = getScriptFileIDbyFileID(newComponentFileID, getAssetPath(newComponentPrefabFile[0]), newScriptGUID);
        Debug.Log("newScriptFileID:" + newScriptFileID);

        //获取老脚本FileID,GUID
        string[] oldComponentPrefabFile = Directory.GetFiles(Application.dataPath + "/HIEngine/Script/Language/Localization/Editor", "TextTempPrefab.prefab", SearchOption.TopDirectoryOnly);
        GameObject textPrefab = AssetDatabase.LoadAssetAtPath(getAssetPath(oldComponentPrefabFile[0]));
        long oldComponentFileID = getFileID(textPrefab.GetComponent());
        oldScriptGUID = getScriptGUIDbyFilePath(getAssetPath(oldComponentPrefabFile[0]));
        oldScriptFileID = getScriptFileIDbyFileID(oldComponentFileID, getAssetPath(oldComponentPrefabFile[0]), oldScriptGUID);

        Debug.Log("oldScriptFileID:" + oldScriptFileID);
        Debug.Log("oldScriptGUID:" + oldScriptGUID);

        List allPrefabPaths = getAllPrefabsFromPaths(executePaths);
        Debug.Log("begin:replaceTextComponents,prefab num:" + allPrefabPaths.Count);

        foreach (string file in allPrefabPaths)
        {
            texts.Clear();
            oldFileIDs.Clear();
            replaceStringPairs.Clear();

            string path = getAssetPath(file);
            //Debug.Log("Prepare path:"+ path);
            getAllTextComponents(path);
            getReplaceStringPairs(path); 
            updatePrefab(path);
        }

        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        Debug.Log("Replace Complete");
    }
    private static List getAllPrefabsFromPaths(List executePaths)
    {
        List allPrefabPaths = new List();
        foreach (string dir in executePaths)
        {
            string absolute_dir = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + dir;
            if (Directory.Exists(dir))
            {
                string[] files = Directory.GetFiles(absolute_dir, "*.prefab", SearchOption.AllDirectories);
                allPrefabPaths.AddRange(files);
            }
            if (Path.GetExtension(absolute_dir).Equals(".prefab"))
            {
                allPrefabPaths.Add(absolute_dir);
            }
        }
        return allPrefabPaths;
    }
    private static string getScriptGUIDbyFilePath(string prefabPath)
    {
        Regex rg = new Regex(@"(?<=m_Script:\s{fileID:\s-?[0-9]+, guid:\s)[a-z0-9]{32,}(?=,)");
        using (StreamReader sr = new StreamReader(prefabPath))
        {
            int beginLineNumber = 3;
            for (int i = 0; i < beginLineNumber - 1; i++)
            {
                sr.ReadLine();
            }
            string line;
            while (!string.IsNullOrEmpty(line = sr.ReadLine()))
            {
                MatchCollection mc_Scripts = rg.Matches(line);
                if (mc_Scripts.Count != 0)
                {
                    return mc_Scripts[0].ToString();
                }
            }
        }
        return "";
    }
    private static long getScriptFileIDbyFileID(long newComponentFileID, string prefabPath, string matchString)
    {
        using (StreamReader sr = new StreamReader(prefabPath))
        {
            int beginLineNumber = 3;
            for (int i = 0; i < beginLineNumber - 1; i++)
            {
                sr.ReadLine();
            }
            string line;
            while (!string.IsNullOrEmpty(line = sr.ReadLine()))
            {
                if (line.StartsWith("---"))
                {
                    MatchCollection mc_ComponentFileID = rg_Number.Matches(line);
                    if (newComponentFileID == long.Parse(mc_ComponentFileID[1].ToString()))
                    {
                        long fileID = 0;
                        string guid = "";
                        while (!string.IsNullOrEmpty(line = sr.ReadLine()))
                        {
                            MatchCollection mc = rg_FileID.Matches(line);
                            MatchCollection mc_guid = rg_GUID.Matches(line);
                            if (mc.Count != 0 && long.Parse(mc[0].ToString()) != 0)
                            {
                                if (mc_guid.Count != 0 && !string.IsNullOrEmpty(mc_guid[0].ToString()))
                                {
                                    guid = mc_guid[0].ToString();
                                    if (guid == matchString)
                                    {
                                        fileID = long.Parse(mc[0].ToString());
                                        return fileID;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        return 0;
    }
    private static void getAllTextComponents(string prefabPath)
    {
        var prefab = AssetDatabase.LoadAssetAtPath(prefabPath);
        Text[] comps_Old = prefab.GetComponentsInChildren();
        foreach (Text com_Old in comps_Old)
        {
            texts.Add(com_Old);
            long old_fileID = getFileID(com_Old);
            if (!oldFileIDs.Contains(old_fileID))
            {
                oldFileIDs.Add(old_fileID);
            }
        }
    }
    private static void getReplaceStringPairs(string prefabPath)
    {
        using (StreamReader sr = new StreamReader(prefabPath))
        {
            int beginLineNumber = 3;
            for (int i = 0; i < beginLineNumber - 1; i++)
            {
                sr.ReadLine();
            }
            string line;
            int index = 0;
            while (!string.IsNullOrEmpty(line = sr.ReadLine()))
            {
                index++;
                if (line.StartsWith("---"))
                {
                    MatchCollection mc_ComponentFileID = rg_Number.Matches(line);
                    long thisComID = long.Parse(mc_ComponentFileID[1].ToString());
                    if (oldFileIDs.Contains(thisComID))
                    {
                        long this_FileID = 0;
                        string this_GUID = "";
                        while (!string.IsNullOrEmpty(line = sr.ReadLine()))
                        {
                            index++;

                            if (line.StartsWith("---"))
                            {
                                mc_ComponentFileID = rg_Number.Matches(line);
                                thisComID = long.Parse(mc_ComponentFileID[1].ToString());
                                if (! oldFileIDs.Contains(thisComID))
                                {
                                    break;
                                }
                            }

                            MatchCollection mc = rg_FileID.Matches(line);
                            MatchCollection mc_guid = rg_GUID.Matches(line);
                            if (mc.Count != 0 && long.Parse(mc[0].ToString()) != 0)
                            {
                                if (mc_guid.Count != 0 && !string.IsNullOrEmpty(mc_guid[0].ToString()))
                                {
                                    this_FileID = long.Parse(mc[0].ToString());
                                    this_GUID = mc_guid[0].ToString();
                                    if (oldScriptGUID == this_GUID || oldScriptFileID == this_FileID)
                                    {
                                        if (this_GUID != "" && this_FileID != 0)
                                        {
                                            string replace_old = "fileID: " + this_FileID + ", guid: " + this_GUID;
                                            string replace_new = "fileID: " + newScriptFileID + ", guid: " + newScriptGUID;
                                            if (!replaceStringPairs.ContainsKey(replace_old))
                                            {
                                                replaceStringPairs.Add(replace_old, replace_new);
                                            }
                                            break;
                                        }
                                        else
                                        {
                                            Debug.LogError("this_GUID and this_FileID is null.");
                                        }
                                        
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    private static void updatePrefab(string prefabPath)
    {
        string con;
        bool changed = false;
        using (FileStream fs = new FileStream(prefabPath, FileMode.Open, FileAccess.Read))
        {
            using (StreamReader sr = new StreamReader(fs))
            {
                con = sr.ReadToEnd();

                foreach (KeyValuePair rsp in replaceStringPairs)
                {
                    con = con.Replace(rsp.Key, rsp.Value);
                    Debug.Log("Find and Replace:" + rsp.Key + "->" + rsp.Value);
                    changed = true;
                }
            }
        }
        if (changed)
        {
            using (StreamWriter sw = new StreamWriter(prefabPath,false))
            {
                try
                {
                    sw.WriteLine(con);
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex.ToString());
                }
            }
        }
    }

    private static string getAssetPath(string str)
    {
        var path = str.Replace(@"\", "/");
        path = path.Substring(path.IndexOf("Assets"));
        return path;
    }
    private static PropertyInfo inspectorMode = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);
    private static long getFileID(UnityEngine.Object target)
    {
        SerializedObject serializedObject = new SerializedObject(target);
        inspectorMode.SetValue(serializedObject, InspectorMode.Debug, null);
        SerializedProperty localIdProp = serializedObject.FindProperty("m_LocalIdentfierInFile");
        return localIdProp.longValue;
    }
    #endregion
}

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