LinkedList简介

                LinkedList简介

LinkedList简介

    LinkedList除了可以当做链表来操作外,它还可以当做栈、队列和双端队列来使用。

    LinkedList同样是非线程安全的,只在单线程下适合使用。

    LinkedList实现了Serializable接口,因此它支持序列化,能够通过序列化传输,实现了Cloneable接口,能被克隆。

LinkedList源码剖析

public class LinkedList
    extends AbstractSequentialList
    implements List, Deque, Cloneable, java.io.Serializable
{
	// LinkedList中元素个数
    transient int size = 0;

   //链表的头节点
    transient Node first;
//链表的尾节点
    transient Node last;

    // 默认构造函数  
    public LinkedList() {
    }

    // 包含“集合”的构造函数:创建一个包含“集合”的LinkedList
    public LinkedList(Collection c) {
        this();
        addAll(c);
    }

    //把e链接为链表的头节点
    private void linkFirst(E e) {
        final Node f = first;
        final Node newNode = new Node<>(null, e, f);
        first = newNode;
        if (f == null)
            last = newNode;
        else
            f.prev = newNode;
        size++;
        modCount++;
    }

      //把e链接为链表的尾节点
    void linkLast(E e) {
        final Node l = last;
        final Node newNode = new Node<>(l, e, null);
        last = newNode;
        if (l == null)
            first = newNode;
        else
            l.next = newNode;
        size++;
        modCount++;
    }

    //在指定节点前插入e
    void linkBefore(E e, Node succ) {
        // assert succ != null;
        final Node pred = succ.prev;
        final Node newNode = new Node<>(pred, e, succ);
        succ.prev = newNode;
        if (pred == null)
            first = newNode;
        else
            pred.next = newNode;
        size++;
        modCount++;
    }

    //删除头部元素f
    private E unlinkFirst(Node f) {
        // assert f == first && f != null;
        final E element = f.item;
        final Node next = f.next;
        f.item = null;
        f.next = null; // help GC
        first = next;
        if (next == null)
            last = null;
        else
            next.prev = null;
        size--;
        modCount++;
        return element;
    }

    //删除尾部元素l
    private E unlinkLast(Node l) {
        // assert l == last && l != null;
        final E element = l.item;
        final Node prev = l.prev;
        l.item = null;
        l.prev = null; // help GC
        last = prev;
        if (prev == null)
            first = null;
        else
            prev.next = null;
        size--;
        modCount++;
        return element;
    }

    //删除节点x
    E unlink(Node x) {
        // assert x != null;
        final E element = x.item;
        final Node next = x.next;
        final Node prev = x.prev;

        if (prev == null) {
            first = next;
        } else {
            prev.next = next;
            x.prev = null;
        }

        if (next == null) {
            last = prev;
        } else {
            next.prev = prev;
            x.next = null;
        }

        x.item = null;
        size--;
        modCount++;
        return element;
    }

    // 返回第一个节点
    public E getFirst() {
        final Node f = first;
        if (f == null)
            throw new NoSuchElementException();
        return f.item;
    }

    // 返回最后一个节点
    public E getLast() {
        final Node l = last;
        if (l == null)
            throw new NoSuchElementException();
        return l.item;
    }

   // 删除头部节点 
    public E removeFirst() {
        final Node f = first;
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }

  // 删除尾部节点 
    public E removeLast() {
        final Node l = last;
        if (l == null)
            throw new NoSuchElementException();
        return unlinkLast(l);
    }
//在头部添加“e”
    public void addFirst(E e) {
        linkFirst(e);
    }

   //在尾部添加“e”
    public void addLast(E e) {
        linkLast(e);
    }

    //判断是否包含“o”
    public boolean contains(Object o) {
        return indexOf(o) != -1;
    }

    //返回元素个数
    public int size() {
        return size;
    }

   //在尾部添加“e”
    public boolean add(E e) {
        linkLast(e);
        return true;
    }

    // 删除节点"o"   
    public boolean remove(Object o) {
        if (o == null) {
            for (Node x = first; x != null; x = x.next) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node x = first; x != null; x = x.next) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

    // 将“集合(c)”添加到链表中。
    public boolean addAll(Collection c) {
        return addAll(size, c);
    }

    // 从链表的index开始,将“集合(c)”添加到链表中。
    public boolean addAll(int index, Collection c) {
        checkPositionIndex(index);

        Object[] a = c.toArray();
        int numNew = a.length;
        if (numNew == 0)
            return false;

        Node pred, succ;
        if (index == size) {
            succ = null;
            pred = last;
        } else {
            succ = node(index);
            pred = succ.prev;
        }

        for (Object o : a) {
            @SuppressWarnings("unchecked") E e = (E) o;
            Node newNode = new Node<>(pred, e, null);
            if (pred == null)
                first = newNode;
            else
                pred.next = newNode;
            pred = newNode;
        }

        if (succ == null) {
            last = pred;
        } else {
            pred.next = succ;
            succ.prev = pred;
        }

        size += numNew;
        modCount++;
        return true;
    }

   // 清空链表
    public void clear() {
      // 从表头开始,逐个向后遍历;对遍历到的节点执行一下操作:    
        // (01) 设置前一个节点为null     
        // (02) 设置当前节点的内容为null     
        // (03) 设置后一个节点为“新的当前节点”
        for (Node x = first; x != null; ) {
            Node next = x.next;
            x.item = null;
            x.next = null;
            x.prev = null;
            x = next;
        }
        first = last = null;
        size = 0;
        modCount++;
    }


    // Positional Access Operations

     // 返回LinkedList指定位置的元素 
    public E get(int index) {
        checkElementIndex(index);
        return node(index).item;
    }

    // 设置index位置对应的节点的值为element
    public E set(int index, E element) {
        checkElementIndex(index);
        Node x = node(index);
        E oldVal = x.item;
        x.item = element;
        return oldVal;
    }

   // 在index前添加节点,且节点的值为element
    public void add(int index, E element) {
        checkPositionIndex(index);

        if (index == size)
            linkLast(element);
        else
            linkBefore(element, node(index));
    }

   // 删除index位置的节点
    public E remove(int index) {
        checkElementIndex(index);
        return unlink(node(index));
    }

    //判断index位置是否存在节点
    private boolean isElementIndex(int index) {
        return index >= 0 && index < size;
    }

    //判断index位置是否存在节点以及是否可以在该位置添加节点
    private boolean isPositionIndex(int index) {
        return index >= 0 && index <= size;
    }

    /**
     * Constructs an IndexOutOfBoundsException detail message.
     * Of the many possible refactorings of the error handling code,
     * this "outlining" performs best with both server and client VMs.
     */
    private String outOfBoundsMsg(int index) {
        return "Index: "+index+", Size: "+size;
    }
//检查是否越界
    private void checkElementIndex(int index) {
        if (!isElementIndex(index))
            throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
    }
//检查是否越界
    private void checkPositionIndex(int index) {
        if (!isPositionIndex(index))
            throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
    }

    /**
     * Returns the (non-null) Node at the specified element index.
     */
    Node node(int index) {
        // assert isElementIndex(index);

        if (index < (size >> 1)) {
            Node x = first;
            for (int i = 0; i < index; i++)
                x = x.next;
            return x;
        } else {
            Node x = last;
            for (int i = size - 1; i > index; i--)
                x = x.prev;
            return x;
        }
    }

    // Search Operations

    // 从前向后查找,返回“值为对象(o)的节点对应的索引”    
    // 不存在就返回-1 
    public int indexOf(Object o) {
        int index = 0;
        if (o == null) {
            for (Node x = first; x != null; x = x.next) {
                if (x.item == null)
                    return index;
                index++;
            }
        } else {
            for (Node x = first; x != null; x = x.next) {
                if (o.equals(x.item))
                    return index;
                index++;
            }
        }
        return -1;
    }

 // 从后向前查找,返回“值为对象(o)的节点对应的索引”    
    // 不存在就返回-1    
    public int lastIndexOf(Object o) {
        int index = size;
        if (o == null) {
            for (Node x = last; x != null; x = x.prev) {
                index--;
                if (x.item == null)
                    return index;
            }
        } else {
            for (Node x = last; x != null; x = x.prev) {
                index--;
                if (o.equals(x.item))
                    return index;
            }
        }
        return -1;
    }

    // Queue operations.

   // 获取第一个链表节点的值,判断是否为空,不为空则返回节点对应的值。
    public E peek() {
        final Node f = first;
        return (f == null) ? null : f.item;
    }

   //返回第一个节点的值。
    public E element() {
        return getFirst();
    }

  //删除链表的首节点;如果节点不为空就调用unlinkFirst(Node)方法,做的事情很简单,
  //删除首节点,垃圾回收还有就是更新链表长度。
    public E poll() {
        final Node f = first;
        return (f == null) ? null : unlinkFirst(f);
    }

    
    public E remove() {
        return removeFirst();
    }

  //将元素添加到链表的末尾;
    public boolean offer(E e) {
        return add(e);
    }

    //将元素添加到元素首部
    public boolean offerFirst(E e) {
        addFirst(e);
        return true;
    }

     //将元素添加到链表的末尾;
    public boolean offerLast(E e) {
        addLast(e);
        return true;
    }

    // 返回第一个节点  若LinkedList的大小为0,则返回null
    public E peekFirst() {
        final Node f = first;
        return (f == null) ? null : f.item;
     }

   // 返回最后一个节点,若LinkedList的大小为0,则返回null
    public E peekLast() {
        final Node l = last;
        return (l == null) ? null : l.item;
    }

    // 删除并返回第一个节点,若LinkedList的大小为0,则返回null
    public E pollFirst() {
        final Node f = first;
        return (f == null) ? null : unlinkFirst(f);
    }

   // 删除并返回最后一个节点    
    // 若LinkedList的大小为0,则返回null
    public E pollLast() {
        final Node l = last;
        return (l == null) ? null : unlinkLast(l);
    }

    //将元素插入到头部,
    public void push(E e) {
        addFirst(e);
    }

    //将第一个元素删除,头部节点,
    public E pop() {
        return removeFirst();
    }

    // 从LinkedList开始向后查找,删除第一个值为元素(o)的节点
    public boolean removeFirstOccurrence(Object o) {
        return remove(o);
    }

   // 从LinkedList末尾向前查找,删除第一个值为元素(o)的节点
    public boolean removeLastOccurrence(Object o) {
        if (o == null) {
            for (Node x = last; x != null; x = x.prev) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node x = last; x != null; x = x.prev) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

   // 返回“index到末尾的全部节点”对应的ListIterator对象(List迭代器) 
    public ListIterator listIterator(int index) {
        checkPositionIndex(index);
        return new ListItr(index);
    }

参考资料:http://blog.csdn.net/ns_code/article/details/35787253以及jdk 1.8

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