前些天,线上笔试的时候,发现需要浏览器同意开启摄像头,感觉像是 js 调用的,由于当时笔试,也就没想到这么多。今天闲来无事,看了下自己的 todo,发现有这个调用摄像头的todo,才想到。网上查了一下,果然 js 有调用摄像头的 api,为此自己写一个 demo ,避免忘记。
一共有两种实现方式,一种是使用navigator.getUserMedia
(该特性已经从 Web 标准中删除,虽然一些浏览器目前仍然支持它,但也许会在未来的某个时间停止支持,请尽量不要使用该特性),前面一种已经从 Web 标准中删除,仅为了向后兼容而存在,第二种是使用navigator.mediaDevices.getUserMedia
(推荐使用),这两种方法 Safari 貌似都不支持。。。。
navigator.getUserMedia
用法详见 mdn ,代码如下:
<html lang="en">
<head>
<meta charset="UTF-8">
<title>摄像头调用1title>
head>
<body>
<video id="v">video>
<script>
!(function () {
function userMedia() {
return navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia || null;
}
if (userMedia()) {
var constraints = {
video: true,
audio: false
};
var media = navigator.getUserMedia(constraints, function (stream) {
var v = document.getElementById('v');
var url = window.URL || window.webkitURL;
v.src = url ? url.createObjectURL(stream) : stream;
v.play();
}, function (error) {
console.log("ERROR");
console.log(error);
});
} else {
console.log("不支持");
}
})();
script>
body>
html>
navigator.mediaDevices.getUserMedia
用法详见mdn。navigator.mediaDevices.getUserMedia
其实和第一种差不多,主要第二种返回是一个 Promise 对象,代码如下:
<html lang="en">
<head>
<meta charset="UTF-8">
<title>摄像头调用2title>
head>
<body>
<video id="v">video>
<script>
!(function () {
// 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象
if (navigator.mediaDevices === undefined) {
navigator.mediaDevices = {};
}
if (navigator.mediaDevices.getUserMedia === undefined) {
navigator.mediaDevices.getUserMedia = function (constraints) {
// 首先,如果有getUserMedia的话,就获得它
var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
// 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口
if (!getUserMedia) {
return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
}
// 否则,为老的navigator.getUserMedia方法包裹一个Promise
return new Promise(function (resolve, reject) {
getUserMedia.call(navigator, constraints, resolve, reject);
});
}
}
const constraints = {
video: true,
audio: false
};
let promise = navigator.mediaDevices.getUserMedia(constraints);
promise.then(stream => {
let v = document.getElementById('v');
// 旧的浏览器可能没有srcObject
if ("srcObject" in v) {
v.srcObject = stream;
} else {
// 防止再新的浏览器里使用它,应为它已经不再支持了
v.src = window.URL.createObjectURL(stream);
}
v.onloadedmetadata = function (e) {
v.play();
};
}).catch(err => {
console.error(err.name + ": " + err.message);
})
})();
script>
body>
html>
思路是设置一个标志变量 videoPlaying 看看是否 video 有在 play,监听拍照按钮的点击事件,如果videoPlaying 为 true ,使用一个canvas 获取 video 的宽高(默认 canvas 是不显示的),然后使用 canvas 的drawImage,然后使用 canvas 的 toDataURL返回一个 data url,将这个 url,设置在一个 img 标签上即可��
navigator.getUserMedia
实现代码:
<html lang="en">
<head>
<meta charset="UTF-8">
<title>拍照1title>
head>
<body>
<button id="take">拍照button>
<br />
<video id="v" style="width: 640px;height: 480px;">video>
<canvas id="canvas" style="display:none;">canvas>
<br />
<img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo">
<script>
!(function () {
function userMedia() {
return navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia || null;
}
if (userMedia()) {
let videoPlaying = false;
let constraints = {
video: true,
audio: false
};
let video = document.getElementById('v');
let media = navigator.getUserMedia(constraints, function (stream) {
let url = window.URL || window.webkitURL;
video.src = url ? url.createObjectURL(stream) : stream;
video.play();
videoPlaying = true;
}, function (error) {
console.log("ERROR");
console.log(error);
});
document.getElementById('take').addEventListener('click', function () {
if (videoPlaying) {
let canvas = document.getElementById('canvas');
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
canvas.getContext('2d').drawImage(video, 0, 0);
let data = canvas.toDataURL('image/webp');
document.getElementById('photo').setAttribute('src', data);
}
}, false);
} else {
console.log("不支持");
}
})();
script>
body>
html>
第二种navigator.mediaDevices.getUserMedia
实现方法:
<html lang="en">
<head>
<meta charset="UTF-8">
<title>拍照2title>
head>
<body>
<button id="take">拍照button>
<br />
<video id="v" style="width: 640px;height: 480px;">video>
<canvas id="canvas" style="display:none;">canvas>
<br />
<img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo">
<script>
!(function () {
// 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象
if (navigator.mediaDevices === undefined) {
navigator.mediaDevices = {};
}
if (navigator.mediaDevices.getUserMedia === undefined) {
navigator.mediaDevices.getUserMedia = function (constraints) {
// 首先,如果有getUserMedia的话,就获得它
var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
// 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口
if (!getUserMedia) {
return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
}
// 否则,为老的navigator.getUserMedia方法包裹一个Promise
return new Promise(function (resolve, reject) {
getUserMedia.call(navigator, constraints, resolve, reject);
});
}
}
const constraints = {
video: true,
audio: false
};
let videoPlaying = false;
let v = document.getElementById('v');
let promise = navigator.mediaDevices.getUserMedia(constraints);
promise.then(stream => {
// 旧的浏览器可能没有srcObject
if ("srcObject" in v) {
v.srcObject = stream;
} else {
// 防止再新的浏览器里使用它,应为它已经不再支持了
v.src = window.URL.createObjectURL(stream);
}
v.onloadedmetadata = function (e) {
v.play();
videoPlaying = true;
};
}).catch(err => {
console.error(err.name + ": " + err.message);
})
document.getElementById('take').addEventListener('click', function () {
if (videoPlaying) {
let canvas = document.getElementById('canvas');
canvas.width = v.videoWidth;
canvas.height = v.videoHeight;
canvas.getContext('2d').drawImage(v, 0, 0);
let data = canvas.toDataURL('image/webp');
document.getElementById('photo').setAttribute('src', data);
}
}, false);
})();
script>
body>
html>