编程基础:Python 学习总结

这门课程不是从语法开始,而是通过6个项目串联讲解Python的一些编程思想。从函数的使用、类的使用到创建类。在项目的实现中介绍如何查看阅读Python文档,如何解决bug,Python内置模块、函数的结构等内容。总的来说这门课程是在介绍Python的编程思想而非语法细节。课程地图:
编程基础:Python 学习总结_第1张图片

一、简介

介绍课程内容,简单的循环、IF语句测试,以及Python的安装。

二、使用函数

这部分主要完成两个项目:

  1. 休息一下:写程序安排一天的休息时段
  2. 秘密消息:给文件重命名

休息一下

要求每隔一段时间跳出一个页面播放音乐提醒大家休息。
解决这个问题的思路是:
Repeat{

  1. 等待2小时
  2. 打开浏览器
    }

代码很简单,主要是学到库 webbrowser

import time
import webbrowser
total = 3
count = 0
print 'this program started on ' + time.ctime()
while(count < total):
    time.sleep(10)
    webbrowser.open('https://classroom.udacity.com')
    count += 1

秘密消息

要求对文件夹下的所有图片重命名,显示隐藏的信息。
解决思路:

  1. 得到文件夹下所有的文件名
  2. 对每个文件重命名

主要学习文件操作。

import os
import string
def rename_files():

    #1.get file names from a floder
    file_list = os.listdir('/home/nimo/Course/PythonU/prank')
    #print os.getcwd()              #输出当前操作目录
    #切换当前操作目录。按理说file_list 已经存了所有文件名,在不在prank文件夹下都可以对其遍历。但是重命名操作需要定位文件所在位置。
    os.chdir('/home/nimo/Course/PythonU/prank')              

    #2.for each file,rename filename
    for file_name in file_list:
        print "old name:",file_name
        print "new name:",file_name.translate(None,'0123456789')
        os.rename(file_name,file_name.translate(None,'0123456789'))         #需要定位到文件所在位置

目前用于解决问题的方法都是建文件写函数逐行写执行操作,但是函数也有不能完成的任务——电影展示:同一个模板不同的对象使用,重复代码显然不是好方法。

三、使用类

1. 画乌龟

画一圈正方形形成一个圆。结果如图
编程基础:Python 学习总结_第2张图片

turtle是Python中一个绘制图像的函数库,好像一只乌龟在坐标系上爬行,用路径构成所画图像。

import turtle
#画方形
def draw_square(t):
    for i in range(1,5):
        t.forward(100)
        t.right(90)       #右转90度,每次以爬行前进方向确定左右。
        #t.right(60)
        
#画图主要实现函数
def draw_art():
    #定义画布
    window = turtle.Screen()
    window.bgcolor('green')

    #create turtle brad, draw a square
    brad = turtle.Turtle()          #使用turtle类生成实例对象
    brad.shape("turtle")
    brad.color("yellow")
    brad.speed(2)
    
    for i in range(1,37):
        draw_square(brad)
        brad.right(10)
    
    #产生另一个实例画圆
    angie = turtle.Turtle()
    angie.shape('arrow')
    angie.color("blue")
    angie.circle(100)
    
    window.exitonclick()

输出结果:
编程基础:Python 学习总结_第3张图片

这个例子主要是为了引入类的概念,改进一下可以画出很多有趣的图形。如分形树:

from turtle import Turtle, mainloop
 
def tree(plist, l, a, f):
    """ plist is list of pens
    l is length of branch
    a is half of the angle between 2 branches
    f is factor by which branch is shortened
    from level to level."""
    if l > 5: #
        lst = []
        for p in plist:
            p.forward(l)#沿着当前的方向画画Move the turtle forward by the specified distance, in the direction the turtle is headed.
            q = p.clone()#Create and return a clone of the turtle with same position, heading and turtle properties.
            p.left(a) #Turn turtle left by angle units
            q.right(a)# turn turtle right by angle units, nits are by default degrees, but can be set via the degrees() and radians() functions.
            lst.append(p)#将元素增加到列表的最后
            lst.append(q)
        tree(lst, l*f, a, f)
   
def main():
    p = Turtle()
    p.color("green")
    p.pensize(5)
    #p.setundobuffer(None)
    p.hideturtle() #Make the turtle invisible. It’s a good idea to do this while you’re in the middle of doing some complex drawing,
    #because hiding the turtle speeds up the drawing observably.
    #p.speed(10)
   # p.getscreen().tracer(1,0)#Return the TurtleScreen object the turtle is drawing on.
    p.speed(10)
    #TurtleScreen methods can then be called for that object.
    p.left(90)# Turn turtle left by angle units. direction 调整画笔
 
    p.penup() #Pull the pen up – no drawing when moving.
    p.goto(0,-200)#Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtle’s orientation.
    p.pendown()# Pull the pen down – drawing when moving. 这三条语句是一个组合相当于先把笔收起来再移动到指定位置,再把笔放下开始画
    #否则turtle一移动就会自动的把线画出来
 
    #t = tree([p], 200, 65, 0.6375)
    t = tree([p], 200, 65, 0.6375)
     
main()
编程基础:Python 学习总结_第4张图片

时钟程序:

import turtle  
from datetime import *  
   
# 抬起画笔,向前运动一段距离放下  
def Skip(step):  
    turtle.penup()  
    turtle.forward(step)  
    turtle.pendown()  
   
def mkHand(name, length):  
    # 注册Turtle形状,建立表针Turtle  
    turtle.reset()  
    Skip(-length * 0.1)  
    # 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。  
    turtle.begin_poly()  
    turtle.forward(length * 1.1)  
    # 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。  
    turtle.end_poly()  
    # 返回最后记录的多边形。  
    handForm = turtle.get_poly()  
    turtle.register_shape(name, handForm)  
   
def Init():  
    global secHand, minHand, hurHand, printer  
    # 重置Turtle指向北  
    turtle.mode("logo")  
    # 建立三个表针Turtle并初始化  
    mkHand("secHand", 135)  
    mkHand("minHand", 125)  
    mkHand("hurHand", 90)  
    secHand = turtle.Turtle()  
    secHand.shape("secHand")  
    minHand = turtle.Turtle()  
    minHand.shape("minHand")  
    hurHand = turtle.Turtle()  
    hurHand.shape("hurHand")  
     
    for hand in secHand, minHand, hurHand:  
        hand.shapesize(1, 1, 3)  
        hand.speed(0)  
     
    # 建立输出文字Turtle  
    printer = turtle.Turtle()  
    # 隐藏画笔的turtle形状  
    printer.hideturtle()  
    printer.penup()  
      
def SetupClock(radius):  
    # 建立表的外框  
    turtle.reset()  
    turtle.pensize(7)  
    for i in range(60):  
        Skip(radius)  
        if i % 5 == 0:  
            turtle.forward(20)  
            Skip(-radius - 20)  
             
            Skip(radius + 20)  
            if i == 0:  
                turtle.write(int(12), align="center", font=("Courier", 14, "bold"))  
            elif i == 30:  
                Skip(25)  
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))  
                Skip(-25)  
            elif (i == 25 or i == 35):  
                Skip(20)  
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))  
                Skip(-20)  
            else:  
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))  
            Skip(-radius - 20)  
        else:  
            turtle.dot(5)  
            Skip(-radius)  
        turtle.right(6)  
          
def Week(t):     
    week = ["星期一", "星期二", "星期三",  
            "星期四", "星期五", "星期六", "星期日"]  
    return week[t.weekday()]  
   
def Date(t):  
    y = t.year  
    m = t.month  
    d = t.day  
    return "%s %d%d" % (y, m, d)  
   
def Tick():  
    # 绘制表针的动态显示  
    t = datetime.today()  
    second = t.second + t.microsecond * 0.000001  
    minute = t.minute + second / 60.0  
    hour = t.hour + minute / 60.0  
    secHand.setheading(6 * second)  
    minHand.setheading(6 * minute)  
    hurHand.setheading(30 * hour)  
      
    turtle.tracer(False)   
    printer.forward(65)  
    printer.write(Week(t), align="center",  
                  font=("Courier", 14, "bold"))  
    printer.back(130)  
    printer.write(Date(t), align="center",  
                  font=("Courier", 14, "bold"))  
    printer.home()  
    turtle.tracer(True)  
   
    # 100ms后继续调用tick  
    turtle.ontimer(Tick, 100)  
   
def main():  
    # 打开/关闭龟动画,并为更新图纸设置延迟。  
    turtle.tracer(False)  
    Init()  
    SetupClock(160)  
    turtle.tracer(True)  
    Tick()  
    turtle.mainloop()  
   
if __name__ == "__main__":  
    main()
编程基础:Python 学习总结_第5张图片

2. 发送消息

使用Twilio模块发短信到手机。主要介绍Python类、模块、函数的关系,from关键字的使用。

3. 冒犯语检测器

检测一段文本中是否含有冒犯语。
解决思路:

  1. 从文档中读取文本
  2. 检查这段文本是否有冒犯语

本来以为检测冒犯语的步骤会使用字符串查找匹配的方式,课程简化为丢给网页处理。主要还是文件的处理和标准库中urllib的调用。

import urllib

def read_text():
    #quotes就是文件这个类的一个实例
    quotes = open('/home/nimo/Course/PythonU/2/movie_quotes.txt')
    contents_of_file = quotes.read()
    #print contents_of_file
    quotes.close()
    check_profanity(contents_of_file)
    
def check_profanity(text_to_check):
    connection = urllib.urlopen('http://www.wdylike.appspot.com/?q=' + text_to_check)
    output = connection.read()
    print output
    connection.close()

四、创造类

写一个电影网页,展示一些电影的海报,可播放其预告片。
首先是电影类的定义,放在media.py模快:

import webbrowser

class Movie():
    '''This class provides a way to store movie related information'''
    VALID_RATINGS = ['G', 'PG', 'PG-13', 'R']
    
    def __init__(self, movie_title, movie_storyline, poster_image, trailer_youtube):
        self.title = movie_title
        self.storyline = movie_storyline
        self.poster_image_url = movie_storyline
        self.trailer_youtube_url = trailer_youtube
        
    def show_trailer(self):
        #播放预告片
        webbrowser.open(self.trailer_youtube_url)

介绍了如何给函数写文档,如何定义类属性和函数。
编程基础:Python 学习总结_第6张图片

然后导入这个模块生成对应实例,调用fresh_tomatoes模快生成网页。

import media
import fresh_tomatoes

toy_story = media.Movie('Toy Story',
                        'A story of a boy and his toys that come to life',
                        'https://movie.douban.com/photos/photo/523015829/',
                        'http://www.le.com/ptv/vplay/26876125.html?ch=baiduald_mfdy')
                        
#print toy_story.storyline

avatar = media.Movie('avatar',
                     'A marine on an alien planet',
                     'https://movie.douban.com/photos/photo/492458287/',
                     '')
                     
school_of_rock = media.Movie('school_of_rock',
                     'storyline',
                     'https://movie.douban.com/photos/photo/2193668557/',
                     '')
                     
ratatouille = media.Movie('ratatouille',
                     'storyline',
                     'https://movie.douban.com/photos/photo/2151385036/',
                     '')
                     
midnight_in_paris = media.Movie('midnight_in_paris',
                     'storyline',
                     'https://movie.douban.com/photos/photo/944234798/',
                     '')    
                     
hunger_games = media.Movie('hunger_games',
                     'storyline',
                     'https://movie.douban.com/photos/photo/1460591675/',
                     '')                 

movies = [toy_story, avatar, school_of_rock, ratatouille, midnight_in_paris, hunger_games]
fresh_tomatoes.open_movies_page(movies)
#print media.Movie.__name__, media.Movie.__module__
编程基础:Python 学习总结_第7张图片
import webbrowser
import os
import re

# Styles and scripting for the page
main_page_head = '''



    
    Fresh Tomatoes!
    
    
    
    
    
    
    

'''

# The main page layout and title bar
main_page_content = '''
  
    
    
    
    
    
{movie_tiles}
''' # A single movie entry html template movie_tile_content = '''
![]({poster_image_url})

{movie_title}

''' def create_movie_tiles_content(movies): # The HTML content for this section of the page content = '' for movie in movies: # Extract the youtube ID from the url youtube_id_match = re.search( r'(?<=v=)[^&#]+', movie.trailer_youtube_url) youtube_id_match = youtube_id_match or re.search( r'(?<=be/)[^&#]+', movie.trailer_youtube_url) trailer_youtube_id = (youtube_id_match.group(0) if youtube_id_match else None) # Append the tile for the movie with its content filled in content += movie_tile_content.format( movie_title=movie.title, poster_image_url=movie.poster_image_url, trailer_youtube_id=trailer_youtube_id ) return content def open_movies_page(movies): # Create or overwrite the output file output_file = open('fresh_tomatoes.html', 'w') # Replace the movie tiles placeholder generated content rendered_content = main_page_content.format( movie_tiles=create_movie_tiles_content(movies)) # Output the file output_file.write(main_page_head + rendered_content) output_file.close() # open the output file in the browser (in a new tab, if possible) url = os.path.abspath(output_file.name) webbrowser.open('file://' + url, new=2)

最后介绍了下继承、函数重写覆盖等概念,跑一遍例子就都清楚了。

class Parent():
    def __init__(self, last_name, eye_color):
        print 'Parent Constructor Called'
        self.last_name = last_name
        self.eye_color = eye_color
    
    def show_info(self):
        print 'last name:',self.last_name
        print 'eye color:',self.eye_color
        
class Child(Parent):
    def __init__(self, last_name, eye_color, number_of_toys):
        print 'Child Constructor Called'
        Parent.__init__(self, last_name, eye_color)
        self.number_of_toys = number_of_toys
        
    def show_info(self):
        print 'last name:',self.last_name
        print 'eye color:',self.eye_color
        print 'number_of_toys:',str(self.number_of_toys)
        
andy_cycus = Child('cycus', 'blue', 5)
#print andy_cycus.last_name, andy_cycus.number_of_toys
andy_cycus.show_info()
编程基础:Python 学习总结_第8张图片
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