目录
一、事件分发
1、事件传递规则
2、源码分析
1)Activity的分发过程:
2)顶级View(ViewGroup)的分发过程:分发规则的伪代码来源的详细说明
3)view的处理过程:主要是onTouchListener、OnTouchEvent、onClick的关系
二、滑动冲突
1、冲突场景
2、解决原理
3、举个例子
View的事件分发,指的是 在多层级ViewGroup/View中对触摸事件的分发。触摸事件即MotionEvent,系统要把它传递给具体的view取处理。
事件序列,从Down开始,到多个Move,再到Up结束,就是一个事件序列。
事件分发主要3个方法:
public boolean dispatchTouchEvent(MotionEvent ev),负责事件的传递分发,事件到达view时一定回调此方法。返回值表示是否消费此事件,受onTouchEvent和子view的dispatchTouchEvent返回值影响。
public boolean onInterceptTouchEvent(MotionEvent ev),用于判断是否拦截事件,也是返回值的含义。在dispatchTouchEvent内部调用。view拦截了某个事件,那后续这一事件序列都会默认拦截,不再调用此方法。
public boolean onTouchEvent(MotionEvent event),用于处理事件,返回值表示是否消费此事件。
在dispatchTouchEvent内部调用。如果不消耗某一事件,那当前view不再接受同一事件序列的事件。 注意,如果设置了onTouchListener且onTouch返回值是true,那么不会调用onTouchEvent(会给父view处理)。onTouchEvent中发现设置了onClickListener那onCLick会被调用。
三者关系:事件到达view时,会调用dispatchTouchEvent,然后内部调用onInterceptTouchEvent判断是否拦截,如果不拦截就调用子view的dispatchTouchEvent。用伪代码表示:
public boolean dispatchTouchEvent(MotionEvent event){
boolean consumed;
if (onIntercepterTouchEvent(event)){
consumed = onTouchEvent(event);
}else {
consumed = child.dispatchTouchEvent(event);
}
return consumed;
}
事件发生时,传递顺序是:Activity-Window-View。如果所有activity的所有子View都不处理,那么最终Activity的onTouchEvent会被调用。
另外几点规则:
1)ViewGroup默认不拦截任何事件。即onInterceptTouchEvent方法返回false
2) View没有onInterceptTouchEvent()
3)View的onTouchEvent默认会消耗事件(返回True),除非它是不可点击的——-clickable 和 longClickable同时为false.注意:View的longClickable默认都为false,clickable要根据控件属性判断。
4)View的enable属性不影响onTouchEvent的默认返回值。(哪怕是disable)
5) 事件总是先传递给父元素,然后由父元素分发给子View.通过requestDisallowIntercept()分发可以在子元素中干预父元素的事件分发过程,但是ACTION_DOWN事件除外。
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
//调用window的superDispatchTouchEvent来分发。(实际window只有一个实现PhoneWindow)
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
//如果window内所有view没有消费,就会走acticity的onTouchEvent
return onTouchEvent(ev);
}
看PhoneWindow:
// This is the top-level view of the window, containing the window decor.
private DecorView mDecor;
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
//mDecor是DecorView
return mDecor.superDispatchTouchEvent(event);
}
看DecorView:
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
继续跟就到了ViewGroup的dispatchTouchEvent。DecorView内部的子View实际就是StatusBar、ActionBar、ContentView这些。
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
// 事件DOWN时会清除 子view的 "不允许父view拦截"的flag。因为Down事件是事件序列的开始,一定会询问本身是否拦截。
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
//是Down 或者 MOVE、UP但没有拦截DOWN让子View处理了(mFirstTouchTarget != null)
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//如果子View没有不允许拦截,就正常询问自己是否拦截
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//如果子View设置了不允许拦截,就不拦截
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
//不是Down且子view没有处理,就是说本身拦截了DOWN,那后续的MOVE、UP就不再调用onInterceptTouchEvent询问,直接拦截。
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//如果没有拦截
if (!canceled && !intercepted) {
...
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
//就遍历子view
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
...
//判断子view能否接受事件:是否在播动画、是否点击在区域内
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
//child不为空就会调child.dispatchTouchEvent(event)
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//mFirstTouchTarget赋值,就是说child处理了事件
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
...
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
...
}
}
}
// Dispatch to touch targets.
//所有子View都没处理事件
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
//那么这里穿的child是null,就是调用super.dispatchTouchEvent(event),就是View.dispatchTouchEvent(event)
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
...
}
...
}
...
return handled;
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
//如果所有子view都没有处理,就调用View本身的分发
handled = super.dispatchTouchEvent(event);
} else {
//分发到子view,同样开始遍历
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
...
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
...
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
//设置了OnTouchListener且onTouch返回 true,则看下面一行
result = true;
}
//设置了OnTouchListener且onTouch返回 true就不会走onTouchEvent了
if (!result && onTouchEvent(event)) {
result = true;
}
}
...
return result;
}
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
//即使disabled,也是可点击也会消费事件
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
...
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
//走onClick了
performClickInternal();
}
}
}
...
break;
case MotionEvent.ACTION_DOWN:
...
break;
case MotionEvent.ACTION_MOVE:
...
break;
}
return true;
}
return false;
}
ViewGroup的滑动和子view的滑动有冲突。
外部横向,里面竖向,那就是看外部啥时候拦截。
外部里面都是相同方向,那就要看具体的业务规则了。
因为ViewGroup的onInterceptTouchEvent默认是不拦截的,所以:
解决滑动冲突的要点:重写onInterceptTouchEvent,根据冲突场景的规则来 判断是否拦截,即isIntercept的赋值规则。其他代码不动即可。
(还有个内部拦截法,用子view调用parent.requestDisallowInterceptTouchEvent(true),就不让parent拦截)
@Override
public boolean onInterceptTouchEvent(MotionEvent motionEvent) {
//解决滑动冲突
boolean isIntercept = false;
int x = (int) motionEvent.getX();
int y = (int) motionEvent.getY();
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
//down不能拦截,因为一拦截就都给你了。
mLastXIntercept = x;
mLastYIntercept = y;
break;
case MotionEvent.ACTION_MOVE:
//是横向的滑动
boolean isHorizontal = Math.abs(x - mLastXIntercept) > Math.abs(y - mLastYIntercept);
//解决滑动冲突的要点:根据冲突场景的规则来 判断是否拦截,即isHorizontal如果取值
if (isHorizontal) {
//此处一旦拦截,后面的ACTION就不会在调用onInterceptTouchEvent
isIntercept = true;
}
break;
case MotionEvent.ACTION_UP:
//up不能拦截,因为拦截了没啥意义。因为如果前面拦截了Down,那自然Up也会给到。
//另外,如果只拦截了UP,那子view即使处理了其他事件,那也不会走onClick。
break;
}
Log.i(TAG, "onInterceptTouchEvent: isIntercept:" + isIntercept);
//此处要记录下 拦截时的 开始的 触摸点(仅用于下面onTouchEvent处理滑动使用)
mLastX = mLastXIntercept;
mLastY = mLastYIntercept;
mLastXIntercept = x;
mLastYIntercept = y;
return isIntercept;
}
之前写的横向滑动View:《Android进阶之光》自定义ViewGroup实例:横向滑动HorizontalView