知识点:
1.Collections.sort;
2.do while确保不重复;
3.重写compare 比较规则;
主要的对象有
1.玩家 (ID、姓名、手牌列表)
2.卡牌(花色、点数)
1.玩家类
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
import java.util.Set;
public class Player {
public String name;
public int id;
public List cards = new ArrayList();
public Player(int id, String name) {
this.name = name;
this.id = id;
}
public Player() {
}
}
2.卡牌类
import java.util.Arrays;
public class cards implements Comparable {
public String color;
public String num;
public cards(String color,String num){
this.color=color;
this.num=num;
}
public cards(){
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((color == null) ? 0 : color.hashCode());
result = prime * result + ((num == null) ? 0 : num.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
cards other = (cards) obj;
if (color == null) {
if (other.color != null)
return false;
} else if (!color.equals(other.color))
return false;
if (num == null) {
if (other.num != null)
return false;
} else if (!num.equals(other.num))
return false;
return true;
}
@Override
public int compareTo(cards o) {
String[] a={"黑桃","红桃","梅花","方块"};
String[] b={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
int thisn=Arrays.binarySearch(b, this.num);
int on=Arrays.binarySearch(b, o.num);
int thisc=Arrays.binarySearch(a, this.color);
int oc=Arrays.binarySearch(a, o.color);
int j=0;
if(thisnon)
j=1;
if(thisn==on){
if(thiscoc)
j=-1;
}
return j;
}
}
3.主程序
import java.util.*;
public class Test implements Comparator {
public List cardss;
public List players;
public int jk = 53;
public Test() {
this.cardss = new ArrayList();
this.players = new ArrayList();
}
public static void main(String[] args) {
/*
* 提示信息,提示用户进入。
*/
Test test = new Test();
System.out.println("----------创建扑克牌----------");
System.out.println("---------创建扑克牌成功---------");
test.cardAdd();
System.out.println("");
System.out.println("---------开始洗牌-------------");
System.out.println("---------洗牌结束-------------");
System.out.println("---------设置玩家-------------");
/*
* 创建用户并赋上playerSet方法返回的玩家参数。 用do while 确保用户Id不重复。
*/
Player player1 = new Player();
Player player2 = new Player();
player1 = test.playerSet();
do {
player2 = test.playerSet();
if (player1.id == player2.id) {
System.out.println("Id重复请重新输入ID");
}
} while (player1.id == player2.id);
/*
* 调用getCard方法每名玩家得到两张卡牌,且无重复卡牌出现。
*/
System.out.println("---------欢迎玩家:" + player1.name + ";" + player2.name
+ "-------");
player1 = test.getCard(player1);
System.out.println(player1.name + "拿2张牌");
player2 = test.getCard(player2);
;
System.out.println(player2.name + "拿2张牌");
/*
* 将每个玩家的卡牌排序使卡牌大的靠后.
*/
Collections.sort(player2.cards);
Collections.sort(player1.cards);
System.out.println("------发牌结束------");
System.out.println(player1.name + "最大的牌为:" + player1.cards.get(1).color
+ player1.cards.get(1).num);
System.out.println(player2.name + "最大的牌为:" + player2.cards.get(1).color
+ player2.cards.get(1).num);
/*
* 调用compare方法比较两个玩家分别最大牌的大小. 一些单独写成方法更科学,稍微偷下懒。 变成有点面向过程意味。
*/
int i = test.compare(player1.cards.get(1), player2.cards.get(1));
if (i == 1)
System.out.println("------玩家" + player1.name + "赢------");
if (i == -1)
System.out.println("------玩家" + player2.name + "赢------");
/*
* 输出各自玩家的手牌
*/
System.out.println("------玩家各自的手牌为-----");
/*
* 玩家一:注意println()和print()的区别
*/
System.out.print(player1.name + ":\t");
for (cards ka : player1.cards) {
System.out.print(ka.color + ka.num + "\t");
}
/*
* 玩家二:最后一个是print所以多加一行空白的 System.out.println("");
*/
System.out.println("");
System.out.print(player2.name + ":\t");
for (cards ka : player2.cards) {
System.out.print(ka.color + ka.num + "\t");
}
}
/*
* 用于创建玩家的Id和姓名; try catch 利用for循环和i--使错误时能多进行一次; 可能会有更方便的方法;
*/
public Player playerSet() {
Player p1 = new Player();
int i;
for (i = 0; i < 1; i++) {
try {
Scanner input = new Scanner(System.in);
System.out.println("请输入玩家ID:");
int Id = input.nextInt();
p1.id = Id;
System.out.println("请输入ID为" + Id + "的玩家的名字:");
String Name = input.next();
p1.name = Name;
System.out.println("成功添加" + p1.name);
} catch (InputMismatchException e) {
System.out.println("请输入整数");
i--;
}
}
return p1;
}
/*
* 应该先看save方法再看这个方法;此方法用于将save方法产生的任意卡牌过滤掉重复卡牌;直到往列表cardss加够52张不重复的卡牌;知识点:
* 1.do while2.cardss.contains(ka);
*/
public void cardAdd() {
cards ka;
System.out.println("-----成功创建了52张卡牌列表如下----");
for (int i = 0; i < 52; i++) {
do {
ka = save();
} while (cardss.contains(ka));
System.out.print(ka.color + ka.num);
cardss.add(ka);
}
}
/*
* 用于在数组里随机产生一张卡牌。 无需过多限制。 不得不佩服计算机的计算能力。 虽然这种方法不符合人的逻辑,但是对于计算机来说瞬间试错玩,太简单了。
*/
public cards save() {
Random suiji = new Random();
String[] a = { "黑桃", "红桃", "梅花", "方块" };
String[] b = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J",
"Q", "K" };
int i = suiji.nextInt(4);
int h = suiji.nextInt(b.length);
cards ka = new cards(a[i], b[h]);
return ka;
}
/*
* 用于在cardss里取得卡牌赋予到每个Player对象的cards集合里里。 无需过多限制。 jk-2是防止某些小概率情况下报错;
*/
public Player getCard(Player pl) {
Random suiji = new Random();
cards ka1;
cards ka2;
do {
ka1 = cardss.get(suiji.nextInt(jk));
ka2 = cardss.get(suiji.nextInt(jk));
} while (ka1.color.equals(ka2.color) && ka1.num == ka2.num);
pl.cards.add(ka1);
pl.cards.add(ka2);
cardss.remove(ka1);
cardss.remove(ka2);
jk = jk - 2;
return pl;
}
/*
* compare方法用于临时比较卡牌大小;理论上是用于sort方法,偷懒直接用其返回值配合if进行判断
* 所以理论上可以完全不使用Comparator接口自定义一个临时方法
*/
public int compare(cards cards1, cards cards2) {
String[] a = { "黑桃", "红桃", "梅花", "方块" };
String[] b = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q",
"K", "A" };
int j = 0;
/*
* 新学到的 Arrays.binarySearch(b,cards1.num); 用于查找具体字符串在数组b中的位置。 上面的数组建立的不好
* 一个是按大到小,一个是按小到大 导致下面的返回值得思考得更费精力
*/
int ka1num = Arrays.binarySearch(b, cards1.num);
int ka2num = Arrays.binarySearch(b, cards2.num);
int ka1color = Arrays.binarySearch(a, cards1.color);
int ka2color = Arrays.binarySearch(a, cards2.color);
if (ka1num < ka2num)
j = -1;
if (ka1num > ka2num)
j = 1;
if (ka1num == ka2num) {
if (ka1color < ka2color)
j = 1;
if (ka1color > ka2color)
j = -1;
}
return j;
}
}